游戏王残局简化版

Annotation For single/简化版_30_033_1.lua
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Annotation For single/简化版_30_033_1.lua

Lines of single/简化版_30_033_1.lua from check-in 1ea1d0ed8f that are changed by the sequence of edits moving toward check-in 1aeb2563d7:

                         1: --[[message
                         2: #一起来我我我 #19.Let's GaGaGa
                         3: #四妹
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         8: Debug.SetPlayerInfo(0, 700, 0, 1)
                         9: Debug.SetPlayerInfo(1, 12200, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        12: Debug.AddCard(65878864, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
1ea1d0ed8f 2024-08-06   13: Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
                        14: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
                        16: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        17: Debug.AddCard(61705417, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        18: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        19: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
                        20: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
                        21: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
                        22: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        23: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        24: Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        25: Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        26: Debug.AddCard(81816475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        28: Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        29: Debug.AddCard(92661479, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        30: Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        31: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        32: Debug.AddCard(95040215, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        33: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        34: Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        35: Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        36: Debug.AddCard(75652080, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        37: Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        38: Debug.AddCard(80117527, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
                        39: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        40: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        41: Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        42: Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        43: Debug.AddCard(51790181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        44: Debug.AddCard(12298909, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        45: Debug.AddCard(52105192, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        46: Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        47: Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        48: 
                        49: Debug.ReloadFieldEnd()
                        50: aux.BeginPuzzle()