1cea8ec3df 2024-01-21 1: # 三个绑定函数
1cea8ec3df 2024-01-21 2:
1cea8ec3df 2024-01-21 3: ## PreSummon
1cea8ec3df 2024-01-21 4:
1cea8ec3df 2024-01-21 5: ### 原型
1cea8ec3df 2024-01-21 6:
1cea8ec3df 2024-01-21 7: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
1cea8ec3df 2024-01-21 8:
1cea8ec3df 2024-01-21 9: ***
1cea8ec3df 2024-01-21 10:
1cea8ec3df 2024-01-21 11: ~~~
1cea8ec3df 2024-01-21 12: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
1cea8ec3df 2024-01-21 13: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
1cea8ec3df 2024-01-21 14: ~~~
1cea8ec3df 2024-01-21 15:
1cea8ec3df 2024-01-21 16: ### 召唤类型的可选值
1cea8ec3df 2024-01-21 17:
1cea8ec3df 2024-01-21 18: 1. SUMMON_TYPE_NORMAL
1cea8ec3df 2024-01-21 19:
1cea8ec3df 2024-01-21 20: 1. SUMMON_TYPE_ADVANCE
1cea8ec3df 2024-01-21 21:
1cea8ec3df 2024-01-21 22: 1. SUMMON_TYPE_DUAL
1cea8ec3df 2024-01-21 23:
1cea8ec3df 2024-01-21 24: 1. SUMMON_TYPE_FLIP
1cea8ec3df 2024-01-21 25:
1cea8ec3df 2024-01-21 26: 1. SUMMON_TYPE_SPECIAL
1cea8ec3df 2024-01-21 27:
1cea8ec3df 2024-01-21 28: 1. SUMMON_TYPE_FUSION
1cea8ec3df 2024-01-21 29:
1cea8ec3df 2024-01-21 30: 1. SUMMON_TYPE_RITUAL
1cea8ec3df 2024-01-21 31:
1cea8ec3df 2024-01-21 32: 1. SUMMON_TYPE_SYNCHRO
1cea8ec3df 2024-01-21 33:
1cea8ec3df 2024-01-21 34: 1. SUMMON_TYPE_XYZ
1cea8ec3df 2024-01-21 35:
1cea8ec3df 2024-01-21 36: 1. SUMMON_TYPE_PENDULUM
1cea8ec3df 2024-01-21 37:
1cea8ec3df 2024-01-21 38: 1. SUMMON_TYPE_LINK
1cea8ec3df 2024-01-21 39:
1cea8ec3df 2024-01-21 40: ***
1cea8ec3df 2024-01-21 41:
1cea8ec3df 2024-01-21 42: ~~~
1cea8ec3df 2024-01-21 43: --Summon Type --召唤类型
1cea8ec3df 2024-01-21 44:
1cea8ec3df 2024-01-21 45: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
1cea8ec3df 2024-01-21 46:
1cea8ec3df 2024-01-21 47: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
1cea8ec3df 2024-01-21 48:
1cea8ec3df 2024-01-21 49: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
1cea8ec3df 2024-01-21 50:
1cea8ec3df 2024-01-21 51: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
1cea8ec3df 2024-01-21 52:
1cea8ec3df 2024-01-21 53: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
1cea8ec3df 2024-01-21 54:
1cea8ec3df 2024-01-21 55: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
1cea8ec3df 2024-01-21 56:
1cea8ec3df 2024-01-21 57: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
1cea8ec3df 2024-01-21 58:
1cea8ec3df 2024-01-21 59: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
1cea8ec3df 2024-01-21 60:
1cea8ec3df 2024-01-21 61: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
1cea8ec3df 2024-01-21 62:
1cea8ec3df 2024-01-21 63: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
1cea8ec3df 2024-01-21 64:
1cea8ec3df 2024-01-21 65: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
1cea8ec3df 2024-01-21 66: ~~~
1cea8ec3df 2024-01-21 67:
1cea8ec3df 2024-01-21 68: ### 从哪个区域特召到场上的可选值
1cea8ec3df 2024-01-21 69:
1cea8ec3df 2024-01-21 70: 1. LOCATION_DECK
1cea8ec3df 2024-01-21 71:
1cea8ec3df 2024-01-21 72: 1. LOCATION_HAND
1cea8ec3df 2024-01-21 73:
1cea8ec3df 2024-01-21 74: 1. LOCATION_GRAVE
1cea8ec3df 2024-01-21 75:
1cea8ec3df 2024-01-21 76: 1. LOCATION_REMOVED
1cea8ec3df 2024-01-21 77:
1cea8ec3df 2024-01-21 78: 1. LOCATION_EXTRA
1cea8ec3df 2024-01-21 79:
1cea8ec3df 2024-01-21 80: ***
1cea8ec3df 2024-01-21 81:
1cea8ec3df 2024-01-21 82: ~~~
1cea8ec3df 2024-01-21 83: LOCATION_DECK =0x01 --卡组
1cea8ec3df 2024-01-21 84:
1cea8ec3df 2024-01-21 85: LOCATION_HAND =0x02 --手牌
1cea8ec3df 2024-01-21 86:
1cea8ec3df 2024-01-21 87: LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
1cea8ec3df 2024-01-21 88:
1cea8ec3df 2024-01-21 89: LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
1cea8ec3df 2024-01-21 90:
1cea8ec3df 2024-01-21 91: LOCATION_GRAVE =0x10 --墓地
1cea8ec3df 2024-01-21 92:
1cea8ec3df 2024-01-21 93: LOCATION_REMOVED =0x20 --除外区
1cea8ec3df 2024-01-21 94:
1cea8ec3df 2024-01-21 95: LOCATION_EXTRA =0x40 --额外
1cea8ec3df 2024-01-21 96:
1cea8ec3df 2024-01-21 97: LOCATION_OVERLAY =0x80 --超量素材
1cea8ec3df 2024-01-21 98:
1cea8ec3df 2024-01-21 99: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
1cea8ec3df 2024-01-21 100: ~~~
1cea8ec3df 2024-01-21 101:
1cea8ec3df 2024-01-21 102: ### 补充
1cea8ec3df 2024-01-21 103:
1cea8ec3df 2024-01-21 104: 可参考 X-LV-48 。
1cea8ec3df 2024-01-21 105:
1cea8ec3df 2024-01-21 106: ## PreEquip
1cea8ec3df 2024-01-21 107:
1cea8ec3df 2024-01-21 108: ### 原型
1cea8ec3df 2024-01-21 109:
1cea8ec3df 2024-01-21 110: Debug.PreEquip(装备魔法卡, 怪兽卡)
1cea8ec3df 2024-01-21 111:
1cea8ec3df 2024-01-21 112: ***
1cea8ec3df 2024-01-21 113:
1cea8ec3df 2024-01-21 114: ~~~
1cea8ec3df 2024-01-21 115: ● bool Debug.PreEquip(Card equip_card, Card target)
1cea8ec3df 2024-01-21 116: 为 target 添加装备 equip_card ,返回值表示是否成功
1cea8ec3df 2024-01-21 117: ~~~
1cea8ec3df 2024-01-21 118:
1cea8ec3df 2024-01-21 119: ### 补充
1cea8ec3df 2024-01-21 120:
1cea8ec3df 2024-01-21 121: 1. 可参考 NH-04
1cea8ec3df 2024-01-21 122:
1cea8ec3df 2024-01-21 123: 1. 不能以怪兽装备怪兽
1cea8ec3df 2024-01-21 124:
1cea8ec3df 2024-01-21 125: ## PreSetTarget
1cea8ec3df 2024-01-21 126:
1cea8ec3df 2024-01-21 127: ### 原型
1cea8ec3df 2024-01-21 128:
1cea8ec3df 2024-01-21 129: Debug.PreSetTarget(保护卡, 被保护的卡)
1cea8ec3df 2024-01-21 130:
1cea8ec3df 2024-01-21 131: ***
1cea8ec3df 2024-01-21 132:
1cea8ec3df 2024-01-21 133: ~~~
1cea8ec3df 2024-01-21 134: ● void Debug.PreSetTarget(Card c, Card target)
1cea8ec3df 2024-01-21 135:
1cea8ec3df 2024-01-21 136: 把 target 选为 c 的永续对象
1cea8ec3df 2024-01-21 137: ~~~
1cea8ec3df 2024-01-21 138:
1cea8ec3df 2024-01-21 139: ### 补充
1cea8ec3df 2024-01-21 140:
1cea8ec3df 2024-01-21 141: 1. 必须在布局完成之后再使用。
1cea8ec3df 2024-01-21 142:
1cea8ec3df 2024-01-21 143: 1. 可参考 NH-04 。