游戏王残局简化版

Annotation For single/MH-20230405.lua
Login

Annotation For single/MH-20230405.lua

Origin for each line in single/MH-20230405.lua from check-in 7f595724f2:

e7f204fb3d 2023-06-29    1: --[[message
e7f204fb3d 2023-06-29    2: ]]
2e8f785d83 2023-07-07    3: 
44e5fac0d7 2023-09-29    4: Debug.SetAIName("MH-20230405")
7f595724f2 2024-01-22    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
7f595724f2 2024-01-22    6: Debug.SetPlayerInfo(0, 100, 0, 0)
7f595724f2 2024-01-22    7: Debug.SetPlayerInfo(1, 14200, 0, 0)
e7f204fb3d 2023-06-29    8: 
e7f204fb3d 2023-06-29    9: --自己的怪兽区
e7f204fb3d 2023-06-29   10: --对方的怪兽区
7f595724f2 2024-01-22   11: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
7f595724f2 2024-01-22   12: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
7f595724f2 2024-01-22   13: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
7f595724f2 2024-01-22   14: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
7f595724f2 2024-01-22   15: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
e7f204fb3d 2023-06-29   16: --自己的魔陷区
7f595724f2 2024-01-22   17: Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力
7f595724f2 2024-01-22   18: Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
7f595724f2 2024-01-22   19: Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
e7f204fb3d 2023-06-29   20: --对方的魔陷区
e7f204fb3d 2023-06-29   21: --自己的手卡
7f595724f2 2024-01-22   22: Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹
7f595724f2 2024-01-22   23: Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
7f595724f2 2024-01-22   24: Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
e7f204fb3d 2023-06-29   25: --对方的手卡
e7f204fb3d 2023-06-29   26: --自己的墓地
e7f204fb3d 2023-06-29   27: --对方的墓地
e7f204fb3d 2023-06-29   28: --自己除外的卡
e7f204fb3d 2023-06-29   29: --对方除外的卡
e7f204fb3d 2023-06-29   30: --自己的卡组
7f595724f2 2024-01-22   31: Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合
7f595724f2 2024-01-22   32: Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤
7f595724f2 2024-01-22   33: Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石
7f595724f2 2024-01-22   34: Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士
7f595724f2 2024-01-22   35: Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师
7f595724f2 2024-01-22   36: Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
7f595724f2 2024-01-22   37: Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
7f595724f2 2024-01-22   38: Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德
7f595724f2 2024-01-22   39: Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
7f595724f2 2024-01-22   40: Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
7f595724f2 2024-01-22   41: Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
7f595724f2 2024-01-22   42: Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
7f595724f2 2024-01-22   43: Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
e7f204fb3d 2023-06-29   44: --对方的卡组
e7f204fb3d 2023-06-29   45: --自己的额外
7f595724f2 2024-01-22   46: Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
7f595724f2 2024-01-22   47: Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
7f595724f2 2024-01-22   48: Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
7f595724f2 2024-01-22   49: Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
7f595724f2 2024-01-22   50: Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯
e7f204fb3d 2023-06-29   51: 
e7f204fb3d 2023-06-29   52: Debug.ReloadFieldEnd()
7f595724f2 2024-01-22   53: aux.BeginPuzzle(false, 1)