游戏王残局简化版

Annotation For single/简化版_40_033_1.lua
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Annotation For single/简化版_40_033_1.lua

Lines of single/简化版_40_033_1.lua from check-in 19658cdc61 that are changed by the sequence of edits moving toward check-in 1355fb6607:

                         1: --[[message
                         2: 什么叫键魔人!!!
                         3: #egg-5 #蛋总
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         8: Debug.SetPlayerInfo(0, 2000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 14600, 0, 0)
                        10: 
                        11: local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        16: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
19658cdc61 2024-08-06   17: Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
                        18: Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
                        19: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
19658cdc61 2024-08-06   21: Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        22: local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
                        23: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
                        24: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
                        25: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        26: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        27: Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        28: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        29: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        30: Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        31: Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        32: Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        33: Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure()
                        34: Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        35: Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        36: Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        37: Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
                        38: Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        39: Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        40: Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        41: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        42: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        43: Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        44: 
                        45: Debug.ReloadFieldEnd()
                        46: aux.BeginPuzzle()
                        47: 
                        48: Debug.PreEquip(s01, m01)