Lines of
30.Inhuman Unicore.lua
from check-in 18c7f0599a
that are changed by the sequence of edits moving toward
check-in 8b6b38fd89:
1: --[[message
2: 卡数:53
3: 规则:大师3
4: 毫无人性的尤尼科
5: ]]
18c7f0599a 2023-06-26 6: --puzzle1
7: Debug.SetAIName("四妹")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
9: Debug.SetPlayerInfo(0,2100,0,0)
10: Debug.SetPlayerInfo(1,33400,0,0)
18c7f0599a 2023-06-26 11:
18c7f0599a 2023-06-26 12: --~ local e0=Effect.GlobalEffect()
18c7f0599a 2023-06-26 13: --~ e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
18c7f0599a 2023-06-26 14: --~ e0:SetCode(EVENT_ADJUST)
18c7f0599a 2023-06-26 15: --~ e0:SetCountLimit(1)
18c7f0599a 2023-06-26 16: --~ e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
18c7f0599a 2023-06-26 17: --~ e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
18c7f0599a 2023-06-26 18: --~ local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
18c7f0599a 2023-06-26 19: --~ if g:GetCount()>0 then
18c7f0599a 2023-06-26 20: --~ Duel.SendtoHand(g,nil,REASON_RULE)
18c7f0599a 2023-06-26 21: --~ end end)
18c7f0599a 2023-06-26 22: --~ Duel.RegisterEffect(e0,0)
23:
24: Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
25: Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
26: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
27: Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
28: Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
29: Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
30: Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
31: Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
32: Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
33: Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
34: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
35: Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
36: Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
37: Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
38: Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
39: Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40: Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
41: Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
42: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
43: Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
44: Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
45: Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
46: Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
47: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
48: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
49: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
50: Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
51: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52: Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
53: Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
54: Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
55: Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
56: Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
57: Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
58: Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
59: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
60: Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
61: Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
62: Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
63: Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
64: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
65: Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
66: Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
67: Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
68: Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
69: Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
70: Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
71: Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
72: local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
73: local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
74: Debug.PreEquip(s2,m2)
75: Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
76: Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
77: Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
78: Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
79: Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
80: Debug.ReloadFieldEnd()
81: aux.BeginPuzzle()
18c7f0599a 2023-06-26 82: --~ local e999=Effect.GlobalEffect()
18c7f0599a 2023-06-26 83: --~ e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
18c7f0599a 2023-06-26 84: --~ e999:SetCode(EVENT_DAMAGE)
18c7f0599a 2023-06-26 85: --~ e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
18c7f0599a 2023-06-26 86: --~ e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
18c7f0599a 2023-06-26 87: --~ Debug.ShowHint("残局群181175613") end)
18c7f0599a 2023-06-26 88: --~ Duel.RegisterEffect(e999,0)
89:
90: local str = {}
91: local fun = {}
92:
93: local cache_1
94: local cache_2
95:
96: fun["通关邀请"] = function()
97: local effect_1
98: effect_1 = Effect.GlobalEffect()
99: effect_1:SetType(EFFECT_TYPE_FIELD
100: + EFFECT_TYPE_CONTINUOUS)
101: effect_1:SetCode(EVENT_DAMAGE)
102: function cache_1()
103: cache_1 = Duel.GetLP(1)
104: if cache_1 <= 0 then
105: cache_1 = true
106: else
107: cache_1 = false
108: end
109: return cache_1
110: end
111: effect_1:SetCondition(cache_1)
112: function cache_1()
113: Debug.ShowHint("残局群181175613")
114: return
115: end
116: effect_1:SetOperation(cache_1)
117: Duel.RegisterEffect(effect_1
118: , 0)
119: end
120:
121: fun["开局添加手卡"] = function(str_1)
122: local effect_1
123: effect_1 = Effect.GlobalEffect()
124: effect_1:SetType(EFFECT_TYPE_FIELD
125: + EFFECT_TYPE_CONTINUOUS)
126: effect_1:SetCode(EVENT_ADJUST)
127: effect_1:SetCountLimit(1)
128: function cache_1()
129: return true
130: end
131: effect_1:SetCondition(cache_1)
132: function cache_1(effect_event
133: , player_who_activate_the_effect)
134: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
135: , Card.IsAbleToHand
136: , player_who_activate_the_effect
137: , LOCATION_DECK
138: , 0
139: , str_1
140: , str_1
141: , nil)
142: Duel.SendtoHand(str["玩家选定的卡"]
143: , nil
144: , REASON_RULE)
145: end
146: effect_1:SetOperation(cache_1)
147: Duel.RegisterEffect(effect_1
148: , 0)
149: end
150:
151: fun["通关邀请"]()
152: fun["开局添加手卡"](5)
153:
154: