游戏王残局简化版

Annotation For 30.Inhuman Unicore.lua
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Annotation For 30.Inhuman Unicore.lua

Lines of 30.Inhuman Unicore.lua from check-in 18c7f0599a that are changed by the sequence of edits moving toward check-in 8b6b38fd89:

                         1: --[[message
                         2: 卡数:53
                         3: 规则:大师3
                         4: 毫无人性的尤尼科
                         5: ]]
18c7f0599a 2023-06-26    6: --puzzle1
                         7: Debug.SetAIName("四妹")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                         9: Debug.SetPlayerInfo(0,2100,0,0)
                        10: Debug.SetPlayerInfo(1,33400,0,0)
18c7f0599a 2023-06-26   11: 
18c7f0599a 2023-06-26   12: --~ local e0=Effect.GlobalEffect()
18c7f0599a 2023-06-26   13: --~ e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
18c7f0599a 2023-06-26   14: --~ e0:SetCode(EVENT_ADJUST)
18c7f0599a 2023-06-26   15: --~ e0:SetCountLimit(1)
18c7f0599a 2023-06-26   16: --~ e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
18c7f0599a 2023-06-26   17: --~ e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
18c7f0599a 2023-06-26   18: --~ local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
18c7f0599a 2023-06-26   19: --~ if g:GetCount()>0 then
18c7f0599a 2023-06-26   20: --~   Duel.SendtoHand(g,nil,REASON_RULE)
18c7f0599a 2023-06-26   21: --~ end end)
18c7f0599a 2023-06-26   22: --~ Duel.RegisterEffect(e0,0)
                        23: 
                        24: Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        25: Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        26: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        27: Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        28: Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        29: Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        30: Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        31: Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        32: Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        33: Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        34: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        35: Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        36: Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        37: Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        38: Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        39: Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        40: Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        41: Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        42: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        43: Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        44: Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        45: Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        46: Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        47: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        48: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        49: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        50: Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        51: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        52: Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        53: Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        54: Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        55: Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        56: Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
                        57: Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
                        58: Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
                        59: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
                        60: Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
                        61: Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
                        62: Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
                        63: Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
                        64: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
                        65: Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
                        66: Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
                        67: Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
                        68: Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
                        69: Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
                        70: Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        71: Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
                        72: local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
                        73: local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
                        74: Debug.PreEquip(s2,m2)
                        75: Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
                        76: Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
                        77: Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
                        78: Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
                        79: Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
                        80: Debug.ReloadFieldEnd()
                        81: aux.BeginPuzzle()
18c7f0599a 2023-06-26   82: --~ local e999=Effect.GlobalEffect()
18c7f0599a 2023-06-26   83: --~ e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
18c7f0599a 2023-06-26   84: --~ e999:SetCode(EVENT_DAMAGE)
18c7f0599a 2023-06-26   85: --~ e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
18c7f0599a 2023-06-26   86: --~ e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
18c7f0599a 2023-06-26   87: --~ Debug.ShowHint("残局群181175613") end)
18c7f0599a 2023-06-26   88: --~ Duel.RegisterEffect(e999,0)
                        89: 
                        90: local str = {}
                        91: local fun = {}
                        92: 
                        93: local cache_1
                        94: local cache_2
                        95: 
                        96: fun["通关邀请"] = function()
                        97:   local effect_1
                        98:   effect_1 = Effect.GlobalEffect()
                        99:   effect_1:SetType(EFFECT_TYPE_FIELD
                       100:     + EFFECT_TYPE_CONTINUOUS)
                       101:   effect_1:SetCode(EVENT_DAMAGE)
                       102:   function cache_1()
                       103:     cache_1 = Duel.GetLP(1)
                       104:     if cache_1 <= 0 then
                       105:       cache_1 = true
                       106:     else
                       107:       cache_1 = false
                       108:       end
                       109:     return cache_1
                       110:     end
                       111:   effect_1:SetCondition(cache_1)
                       112:   function cache_1()
                       113:     Debug.ShowHint("残局群181175613")
                       114:     return
                       115:     end
                       116:   effect_1:SetOperation(cache_1)
                       117:   Duel.RegisterEffect(effect_1
                       118:     , 0)
                       119:   end
                       120: 
                       121: fun["开局添加手卡"] = function(str_1)
                       122:   local effect_1
                       123:   effect_1 = Effect.GlobalEffect()
                       124:   effect_1:SetType(EFFECT_TYPE_FIELD
                       125:     + EFFECT_TYPE_CONTINUOUS)
                       126:   effect_1:SetCode(EVENT_ADJUST)
                       127:   effect_1:SetCountLimit(1)
                       128:   function cache_1()
                       129:     return true
                       130:     end
                       131:   effect_1:SetCondition(cache_1)
                       132:   function cache_1(effect_event
                       133:     , player_who_activate_the_effect)
                       134:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       135:        , Card.IsAbleToHand
                       136:        , player_who_activate_the_effect
                       137:        , LOCATION_DECK
                       138:        , 0
                       139:        , str_1
                       140:        , str_1
                       141:        , nil)
                       142:     Duel.SendtoHand(str["玩家选定的卡"]
                       143:       , nil
                       144:       , REASON_RULE)
                       145:     end
                       146:   effect_1:SetOperation(cache_1)
                       147:   Duel.RegisterEffect(effect_1
                       148:     , 0)
                       149:   end
                       150: 
                       151: fun["通关邀请"]()
                       152: fun["开局添加手卡"](5)
                       153: 
                       154: