游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 15b94d8040:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
d95f494908 2023-06-30    6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30    8: 
935340b0b8 2023-06-30    9:   if str_2 then
935340b0b8 2023-06-30   10:     if str_2 == 3 then
935340b0b8 2023-06-30   11:     str["规则"] = "大师3"
935340b0b8 2023-06-30   12:     elseif str_2 == 4 then
ab8e787d19 2023-06-30   13:       str["规则"] = "新大师"
935340b0b8 2023-06-30   14:       end
ab8e787d19 2023-06-30   15:   else
ab8e787d19 2023-06-30   16:     str["规则"] = "大师2020"
935340b0b8 2023-06-30   17:     end
2ed229a931 2023-06-30   18:   str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30   19:   end
d95f494908 2023-06-30   20: 
6d182363a9 2023-06-30   21: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29   22:   local effect_1
c3f96fe46f 2023-06-29   23:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   24:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   25:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   26:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   27:   function cache_1()
c3f96fe46f 2023-06-29   28:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   29:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   30:       cache_1 = true
c3f96fe46f 2023-06-29   31:     else
c3f96fe46f 2023-06-29   32:       cache_1 = false
c3f96fe46f 2023-06-29   33:       end
c3f96fe46f 2023-06-29   34:     return cache_1
c3f96fe46f 2023-06-29   35:     end
c3f96fe46f 2023-06-29   36:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   37:   function cache_1()
c3f96fe46f 2023-06-29   38:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   39:     return
6265c22598 2023-06-29   40:     end
6265c22598 2023-06-29   41:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   42: 
a855d3a3c7 2023-06-29   43:   Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29   44:     , 0)
a855d3a3c7 2023-06-29   45:   end
a855d3a3c7 2023-06-29   46: 
78d7353d8f 2023-06-29   47: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   48: 
d2dde12476 2023-06-29   49:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   50:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   51:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   52: 
d2dde12476 2023-06-29   53:   if cache_1
d2dde12476 2023-06-29   54:   or cache_2
d2dde12476 2023-06-29   55:   or cache_3 then
e7130db7c4 2023-06-29   56:     return true
e7130db7c4 2023-06-29   57:     end
e7130db7c4 2023-06-29   58:   return false
e7130db7c4 2023-06-29   59:   end
e7130db7c4 2023-06-29   60: 
6d182363a9 2023-06-30   61: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30   62:   cache_1 = 0
ff0aefc8cb 2023-06-30   63:   cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30   64:   cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30   65:   cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30   66:   cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30   67:   cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30   68:   cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30   69:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   70:   cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30   71: 
ff0aefc8cb 2023-06-30   72:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
5f9c2f6f9c 2023-06-30   73: 
06ee05c026 2023-06-30   74:   str["开局说明"] =""
06ee05c026 2023-06-30   75: 
5f9c2f6f9c 2023-06-30   76:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
fb59790a7b 2023-06-30   77:   str["开局说明"] = str["开局说明"] .. " 卡"
fb59790a7b 2023-06-30   78: 
fb59790a7b 2023-06-30   79:   str["开局说明"] = str["开局说明"] .. " "
fb59790a7b 2023-06-30   80: 
fb59790a7b 2023-06-30   81:   str["开局说明"] = str["开局说明"] .. str["规则"]
fb59790a7b 2023-06-30   82: 
fb59790a7b 2023-06-30   83:   str["开局说明"] = str["开局说明"] .. " "
fb59790a7b 2023-06-30   84: 
3fd449f7a7 2023-06-30   85:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30   86:   else
fb59790a7b 2023-06-30   87:     str["开局说明"] = str["开局说明"] .. "伪洗牌"
15b94d8040 2023-06-30   88:     end
15b94d8040 2023-06-30   89: 
15b94d8040 2023-06-30   90:   str["开局说明"] = str["开局说明"] .. " "
15b94d8040 2023-06-30   91: 
15b94d8040 2023-06-30   92:   if str["开局添加手卡"] then
15b94d8040 2023-06-30   93:     str["开局说明"] = str["开局说明"] .. "选 "
15b94d8040 2023-06-30   94:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
15b94d8040 2023-06-30   95:     str["开局说明"] = str["开局说明"] .. " 卡"
45467c0d0c 2023-06-30   96:     end
45467c0d0c 2023-06-30   97: 
647c058939 2023-06-30   98:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30   99:   end
32fa479c6d 2023-06-30  100: 
45467c0d0c 2023-06-30  101: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30  102:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  103:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  104:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  105:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  106:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  107:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  108:   function cache_1()
32fa479c6d 2023-06-30  109:     return true
32fa479c6d 2023-06-30  110:     end
32fa479c6d 2023-06-30  111:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  112:   function cache_1(effect_event
32fa479c6d 2023-06-30  113:     , player_who_activate_the_effect)
32fa479c6d 2023-06-30  114:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  115:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  116:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  117:        , LOCATION_DECK
32fa479c6d 2023-06-30  118:        , 0
32fa479c6d 2023-06-30  119:        , str_1
32fa479c6d 2023-06-30  120:        , str_1
32fa479c6d 2023-06-30  121:        , nil)
32fa479c6d 2023-06-30  122:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  123:       , nil
32fa479c6d 2023-06-30  124:       , REASON_RULE)
32fa479c6d 2023-06-30  125:     end
32fa479c6d 2023-06-30  126:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  127:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  128:     , 0)
fb59790a7b 2023-06-30  129:   end