游戏王残局简化版

Annotation For LV-015.lua
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Annotation For LV-015.lua

Lines of LV-015.lua from check-in 116f901f70 that are changed by the sequence of edits moving toward check-in 4720add5c8:

116f901f70 2023-06-18    1: --puzzle1
                         2: Debug.SetAIName("Level-015")
                         3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
                         4: Debug.SetPlayerInfo(0,8000,0,0)
                         5: Debug.SetPlayerInfo(1,8000,0,0)
116f901f70 2023-06-18    6: --[[message
116f901f70 2023-06-18    7: 恶魔 磁石战士 雷龙
116f901f70 2023-06-18    8: ]]
                         9: Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        10: Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        11: 
                        12: Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
                        13: Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
                        14: Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        15: Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        16: 
                        17: Debug.AddCard(7565547,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        18: 
                        19: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        24: 
                        25: local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
                        26: local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        27: Debug.PreEquip(s01,m01)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: Debug.ShowHint("GAME START!")
                        31: aux.BeginPuzzle()