游戏王残局简化版

Annotation For single/07.Constellar vs Evilswarm.lua
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Annotation For single/07.Constellar vs Evilswarm.lua

Lines of single/07.Constellar vs Evilswarm.lua from check-in 10ca89b963 that are changed by the sequence of edits moving toward check-in 2c65034f64:

                         1: --[[message
                         2: 卡数:13
                         3: 规则:大师3
                         4: 星圣vs入魔
                         5: ]]
                         6: Debug.SetAIName("四妹")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,3250,0,0)
                        10: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        11: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        15: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        16: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        17: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        18: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        19: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        20: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
                        21: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
                        22: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        23: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
                        24: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        25: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
                        26: Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        27: Debug.ReloadFieldEnd()
                        28: aux.BeginPuzzle()
                        29: --~ local str = {}
                        30: --~ local fun = {}
                        31: 
                        32: --~ local cache_1
                        33: 
                        34: --~ fun["通关邀请"] = function()
                        35: --~   local effect_100
                        36: --~   effect_100 = Effect.GlobalEffect()
                        37: --~   effect_100:SetType(EFFECT_TYPE_FIELD
                        38: --~     + EFFECT_TYPE_CONTINUOUS)
                        39: --~   effect_100:SetCode(EVENT_DAMAGE)
                        40: --~   function cache_1()
                        41: 
                        42: --~     cache_1 = Duel.GetLP(1)
                        43: 
                        44: --~     if cache_1 <= 0 then
                        45: --~       cache_1 = true
                        46: --~     else
                        47: --~       cache_1 = false
                        48: --~       end
                        49: 
                        50: --~     return cache_1
                        51: --~     end
                        52: --~   effect_100:SetCondition(cache_1)
                        53: --~   function cache_1()
                        54: --~     Debug.ShowHint("残局群181175613")
                        55: --~     return
                        56: --~     end
                        57: --~   effect_100:SetOperation(cache_1)
                        58: --~   Duel.RegisterEffect(effect_100
                        59: --~     , 0)
                        60: --~   end
                        61: 
                        62: --~ fun["通关邀请"]()
                        63: --~ Debug.ShowHint("残局群181175613")