Lines of
single/印卡局_1.lua
from check-in 0ecf00697f
that are changed by the sequence of edits moving toward
check-in 2a91079838:
1: --[[message
2: 场上怪兽攻击力已改变。
3: #暗之侯爵贝利亚
4: ]]
5: Debug.SetAIName("QQ群181175613")
6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
7: Debug.SetPlayerInfo(0, 621543, 0, 0)
8: Debug.SetPlayerInfo(1, 231370, 0, 0)
9:
10: local d = {}
11: local f = {}
12: --~ 卡_将提升攻击力的怪兽
13: --~ 数_将提升的攻击力数值
14: f["提升怪兽攻击力"] = function(o1, o2)
15: --~ 效果
16: local k1
17: k1 = Effect.CreateEffect(o1)
18: k1:SetType(EFFECT_TYPE_SINGLE)
19: k1:SetCode(EFFECT_UPDATE_ATTACK)
20: k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
21: k1:SetValue(o2)
22: o1:RegisterEffect(k1)
23: end
0ecf00697f 2024-07-18 24: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 25:
0ecf00697f 2024-07-18 26: --怪兽区域
0ecf00697f 2024-07-18 27: local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 28: f["提升怪兽攻击力"](k1, -21565)
0ecf00697f 2024-07-18 29: local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 30: f["提升怪兽攻击力"](k1, -56546)
0ecf00697f 2024-07-18 31: local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 32: f["提升怪兽攻击力"](k1, -65415)
0ecf00697f 2024-07-18 33: local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 34: f["提升怪兽攻击力"](k1, -45212)
0ecf00697f 2024-07-18 35: local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 36: f["提升怪兽攻击力"](k1, -32215)
0ecf00697f 2024-07-18 37: local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 38: f["提升怪兽攻击力"](k1, -801)
0ecf00697f 2024-07-18 39: local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 40: f["提升怪兽攻击力"](k1, 1156)
0ecf00697f 2024-07-18 41: local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 42: f["提升怪兽攻击力"](k1, 1252)
0ecf00697f 2024-07-18 43: local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 44: f["提升怪兽攻击力"](k1, 1698)
0ecf00697f 2024-07-18 45: local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 46: f["提升怪兽攻击力"](k1, 652)
0ecf00697f 2024-07-18 47: local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 48: f["提升怪兽攻击力"](k1, 254)
0ecf00697f 2024-07-18 49: local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 50: f["提升怪兽攻击力"](k1, 800)
0ecf00697f 2024-07-18 51: --魔陷区域
0ecf00697f 2024-07-18 52: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
0ecf00697f 2024-07-18 53: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 54: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
0ecf00697f 2024-07-18 55: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 56: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
0ecf00697f 2024-07-18 57: --卡组区域
0ecf00697f 2024-07-18 58: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 59: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 60: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 61: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 62: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 63: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 64: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
0ecf00697f 2024-07-18 65: --外组区域
0ecf00697f 2024-07-18 66: --墓地区域
0ecf00697f 2024-07-18 67: --除外区域
0ecf00697f 2024-07-18 68: --手卡区域
0ecf00697f 2024-07-18 69:
0ecf00697f 2024-07-18 70: Debug.ReloadFieldEnd("天邪鬼")
71: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)