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a0c2de510d 2023-10-04 7: <title>一点点点基础</title>
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a0c2de510d 2023-10-04 31: <ul>
a0c2de510d 2023-10-04 32: <li><a href="#一点点点基础" id="toc-一点点点基础"><span class="toc-section-number">1</span> 一点点点基础</a>
a0c2de510d 2023-10-04 33: <ul>
a0c2de510d 2023-10-04 34: <li><a href="#添加卡片" id="toc-添加卡片"><span class="toc-section-number">1.1</span> 添加卡片</a></li>
a0c2de510d 2023-10-04 35: <li><a href="#注册效果" id="toc-注册效果"><span class="toc-section-number">1.2</span> 注册效果</a></li>
a0c2de510d 2023-10-04 36: <li><a href="#效果描述" id="toc-效果描述"><span class="toc-section-number">1.3</span> 效果描述</a></li>
a0c2de510d 2023-10-04 37: <li><a href="#效果参数" id="toc-效果参数"><span class="toc-section-number">1.4</span> 效果参数</a></li>
a0c2de510d 2023-10-04 38: <li><a href="#效果检查" id="toc-效果检查"><span class="toc-section-number">1.5</span> 效果检查</a></li>
a0c2de510d 2023-10-04 39: <li><a href="#火球" id="toc-火球"><span class="toc-section-number">1.6</span> 火球</a></li>
a0c2de510d 2023-10-04 40: <li><a href="#叛逆之罪宝-蛇眼" id="toc-叛逆之罪宝-蛇眼"><span class="toc-section-number">1.7</span> 叛逆之罪宝-蛇眼</a></li>
a0c2de510d 2023-10-04 41: <li><a href="#废铁死亡恶魔" id="toc-废铁死亡恶魔"><span class="toc-section-number">1.8</span> 废铁死亡恶魔</a></li>
a0c2de510d 2023-10-04 42: <li><a href="#虫饵" id="toc-虫饵"><span class="toc-section-number">1.9</span> 虫饵</a></li>
a0c2de510d 2023-10-04 43: <li><a href="#天底的使徒" id="toc-天底的使徒"><span class="toc-section-number">1.10</span> 天底的使徒</a></li>
a0c2de510d 2023-10-04 44: </ul></li>
a0c2de510d 2023-10-04 45: </ul>
a0c2de510d 2023-10-04 46: </nav>
a0c2de510d 2023-10-04 47: <h1 data-number="1" id="一点点点基础"><span class="header-section-number">1</span> 一点点点基础</h1>
a0c2de510d 2023-10-04 48: <h2 data-number="1.1" id="添加卡片"><span class="header-section-number">1.1</span> 添加卡片</h2>
a0c2de510d 2023-10-04 49: <p>青眼白龙的卡密是 89631139 ,但查不到 c89631139.lua 。</p>
a0c2de510d 2023-10-04 50: <p>估计<b>只需要</b>更改 cards.cdb ,就可以添加卡片了。</p>
a0c2de510d 2023-10-04 51: <hr />
a0c2de510d 2023-10-04 52: <p>c89631139 的 c 是指 card ,就是「卡片」。</p>
a0c2de510d 2023-10-04 53: <h2 data-number="1.2" id="注册效果"><span class="header-section-number">1.2</span> 注册效果</h2>
a0c2de510d 2023-10-04 54: <p>火球的效果足够简单,就以火球为例。</p>
a0c2de510d 2023-10-04 55: <p>火球里有很多函数,但并没有启用这些函数的语句,这表明它们自己单独是不能运行的,而是<b>被</b>其他的东西给调用。</p>
a0c2de510d 2023-10-04 56: <p>在 c46130346.lua ,有以下效果:</p>
a0c2de510d 2023-10-04 57: <pre><code>function c46130346.initial_effect(c)
a0c2de510d 2023-10-04 58: end</code></pre>
a0c2de510d 2023-10-04 59: <p>它被 interpreter.cpp 所调用:</p>
a0c2de510d 2023-10-04 60: <pre><code>call_card_function(pcard, "initial_effect", 1, 0);</code></pre>
a0c2de510d 2023-10-04 61: <hr />
a0c2de510d 2023-10-04 62: <p>c46130346.initial_effect 不利于复制粘贴。</p>
a0c2de510d 2023-10-04 63: <p>在 utility.lua 有:</p>
a0c2de510d 2023-10-04 64: <pre><code>function GetID()
a0c2de510d 2023-10-04 65: end</code></pre>
a0c2de510d 2023-10-04 66: <p>所以可以这样注册效果:</p>
a0c2de510d 2023-10-04 67: <pre><code>local s,id,o=GetID()
a0c2de510d 2023-10-04 68: function s.initial_effect(c)
a0c2de510d 2023-10-04 69: end</code></pre>
a0c2de510d 2023-10-04 70: <h2 data-number="1.3" id="效果描述"><span class="header-section-number">1.3</span> 效果描述</h2>
a0c2de510d 2023-10-04 71: <p>诸如 SetProperty ,其参数可以在 <b>constant.lua</b> 查。</p>
a0c2de510d 2023-10-04 72: <hr />
a0c2de510d 2023-10-04 73: <p>简单的描述就写简单一点,复杂的描述就写复杂一点。</p>
a0c2de510d 2023-10-04 74: <h2 data-number="1.4" id="效果参数"><span class="header-section-number">1.4</span> 效果参数</h2>
a0c2de510d 2023-10-04 75: <p>在 processor.cpp
a0c2de510d 2023-10-04 76: 可以看到,有时给函数传参数的时候传的是匿名参数,所以很多时候,这些参数其实是<b>空</b>的。</p>
a0c2de510d 2023-10-04 77: <pre><code>e effect
a0c2de510d 2023-10-04 78: tp this player
a0c2de510d 2023-10-04 79: eg event group
a0c2de510d 2023-10-04 80: ep event player
a0c2de510d 2023-10-04 81: ev event value
a0c2de510d 2023-10-04 82: re reason effect
a0c2de510d 2023-10-04 83: r reason
a0c2de510d 2023-10-04 84: rp reason player
a0c2de510d 2023-10-04 85: chk check
a0c2de510d 2023-10-04 86: chkc check card</code></pre>
a0c2de510d 2023-10-04 87: <hr />
a0c2de510d 2023-10-04 88: <p>0 指先攻玩家, 1 指后攻玩家,这是绝对的。</p>
a0c2de510d 2023-10-04 89: <p>tp 指我方玩家, 1 - tp 指对方玩家,这是相对的。</p>
a0c2de510d 2023-10-04 90: <hr />
a0c2de510d 2023-10-04 91: <p>这套效果参数,可以看作是一个规范,目的是为了便于看懂与复制代码。</p>
a0c2de510d 2023-10-04 92: <h2 data-number="1.5" id="效果检查"><span class="header-section-number">1.5</span> 效果检查</h2>
a0c2de510d 2023-10-04 93: <pre><code>function c46130346.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
a0c2de510d 2023-10-04 94: if chk==0 then return 233333333 end
a0c2de510d 2023-10-04 95: 233333333
a0c2de510d 2023-10-04 96: end</code></pre>
a0c2de510d 2023-10-04 97: <p>这个函数,我觉得应该看作<b>两个</b>函数。</p>
a0c2de510d 2023-10-04 98: <p>它在 chk 的值不同时,执行不同的分支。</p>
a0c2de510d 2023-10-04 99: <p>而 chk 取决于效果执行的阶段:检查阶段与执行阶段。</p>
a0c2de510d 2023-10-04 100: <h2 data-number="1.6" id="火球"><span class="header-section-number">1.6</span> 火球</h2>
a0c2de510d 2023-10-04 101: <pre><code>function c46130346.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
a0c2de510d 2023-10-04 102: if chk==0 then return true end
a0c2de510d 2023-10-04 103: Duel.SetTargetPlayer(1-tp)
a0c2de510d 2023-10-04 104: Duel.SetTargetParam(500)
a0c2de510d 2023-10-04 105: Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
a0c2de510d 2023-10-04 106: end</code></pre>
a0c2de510d 2023-10-04 107: <hr />
a0c2de510d 2023-10-04 108: <p>把:</p>
a0c2de510d 2023-10-04 109: <pre><code>if chk==0 then return true end</code></pre>
a0c2de510d 2023-10-04 110: <p>改成:</p>
a0c2de510d 2023-10-04 111: <pre><code>if chk==0 then return false end</code></pre>
a0c2de510d 2023-10-04 112: <p>则无法发动火球。</p>
a0c2de510d 2023-10-04 113: <hr />
a0c2de510d 2023-10-04 114: <p>去掉:</p>
a0c2de510d 2023-10-04 115: <pre><code>Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)</code></pre>
a0c2de510d 2023-10-04 116: <p>则无法<b>对应火球</b>而发动痛魂之咒术。</p>
a0c2de510d 2023-10-04 117: <hr />
a0c2de510d 2023-10-04 118: <p>去掉</p>
a0c2de510d 2023-10-04 119: <pre><code>e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)</code></pre>
a0c2de510d 2023-10-04 120: <p>则无法对应火球而发动精灵之镜。</p>
a0c2de510d 2023-10-04 121: <h2 data-number="1.7" id="叛逆之罪宝-蛇眼"><span class="header-section-number">1.7</span> 叛逆之罪宝-蛇眼</h2>
a0c2de510d 2023-10-04 122: <p>去掉:</p>
a0c2de510d 2023-10-04 123: <pre><code>e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)</code></pre>
a0c2de510d 2023-10-04 124: <p>则可以发动多次。</p>
a0c2de510d 2023-10-04 125: <hr />
a0c2de510d 2023-10-04 126: <p>去掉:</p>
a0c2de510d 2023-10-04 127: <pre><code>e1:SetDescription(aux.Stringid(id,0))</code></pre>
a0c2de510d 2023-10-04 128: <p>则没有变化。</p>
a0c2de510d 2023-10-04 129: <hr />
a0c2de510d 2023-10-04 130: <p>去掉:</p>
a0c2de510d 2023-10-04 131: <pre><code>Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)</code></pre>
a0c2de510d 2023-10-04 132: <p>则提示文本发生改变。</p>
a0c2de510d 2023-10-04 133: <p>这些提示文本可以在 constant.lua 中<b>找到</b>。</p>
a0c2de510d 2023-10-04 134: <hr />
a0c2de510d 2023-10-04 135: <p>去掉:</p>
a0c2de510d 2023-10-04 136: <pre><code>e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)</code></pre>
a0c2de510d 2023-10-04 137: <p>则旋风无法破坏那些怪兽。</p>
a0c2de510d 2023-10-04 138: <hr />
a0c2de510d 2023-10-04 139: <p>去掉:</p>
a0c2de510d 2023-10-04 140: <pre><code>e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)</code></pre>
a0c2de510d 2023-10-04 141: <p>则那些怪兽离开场上后仍然被当作永续魔法卡。</p>
a0c2de510d 2023-10-04 142: <h2 data-number="1.8" id="废铁死亡恶魔"><span class="header-section-number">1.8</span> 废铁死亡恶魔</h2>
a0c2de510d 2023-10-04 143: <p>去掉:</p>
a0c2de510d 2023-10-04 144: <pre><code>c:EnableReviveLimit()</code></pre>
a0c2de510d 2023-10-04 145: <p>则<b>没有</b>苏生限制。</p>
a0c2de510d 2023-10-04 146: <h2 data-number="1.9" id="虫饵"><span class="header-section-number">1.9</span> 虫饵</h2>
a0c2de510d 2023-10-04 147: <p>去掉:</p>
a0c2de510d 2023-10-04 148: <pre><code>e2:SetCode(EFFECT_CANNOT_SUMMON)</code></pre>
a0c2de510d 2023-10-04 149: <p>则<b>不会</b>封锁召唤。</p>
a0c2de510d 2023-10-04 150: <h2 data-number="1.10" id="天底的使徒"><span class="header-section-number">1.10</span> 天底的使徒</h2>
a0c2de510d 2023-10-04 151: <p>去掉:</p>
a0c2de510d 2023-10-04 152: <pre><code>e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)</code></pre>
a0c2de510d 2023-10-04 153: <p>则我方<b>仍然</b>可从额外卡组特殊召唤怪兽。</p>
a0c2de510d 2023-10-04 154: <hr />
a0c2de510d 2023-10-04 155: <p>去掉:</p>
a0c2de510d 2023-10-04 156: <pre><code>e1:SetReset(RESET_PHASE+PHASE_END)</code></pre>
a0c2de510d 2023-10-04 157: <p>则我方一直被限制特召。</p>
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