游戏王残局简化版

Annotation For single/简化版_530_10.lua
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Annotation For single/简化版_530_10.lua

Lines of single/简化版_530_10.lua from check-in 0b7fcedec2 that are changed by the sequence of edits moving toward check-in 0170fa67cb:

                         1: --[[message
                         2: 维护:2024-06-24
0b7fcedec2 2024-06-27    3: 标签:#「DMI2」Magical Scientist #z2001jx
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         7: 
                         8: Debug.SetPlayerInfo(0, 4000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 6600, 0, 0)
                        10: 
                        11: Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        13: 
                        14: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        15: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        16: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        17: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        18: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        19: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        20: 
                        21: Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        22: 
                        23: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        24: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        25: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        26: 
                        27: Debug.ReloadFieldEnd()
                        28: aux.BeginPuzzle()