Lines of
script/c0.lua
from check-in 091f486d37
that are changed by the sequence of edits moving toward
check-in f7d8ee14bc:
1: local str = {}
2: local string = string
3: local table = table
4: local s = {}
5: _G.fun = {}
6: str["效果卡的种类表"] = {
7: TYPE_SPELL,
8: TYPE_TRAP,
9: TYPE_EFFECT,
10: }
11: str["无效果灵摆怪兽表"] = {
12: 28363749,
13: 19474136,
14: 17390179,
15: 83980492,
16: }
17: local h1
18: --~ 区域
19: h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
20: str["除卡组与额外卡组以外的区域"] = h1
21: h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
22: str["所有区域"] = h1
23: --第一层-------------------------------
24: local cache_1
25: local cache_2
26: local cache_3
27: local cache_4
28: local cache_5
29: local cache_6
30: local cache_7
31: local cache_8
32: local cache_9
33: local _
34: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
35: Debug.ReloadFieldBegin = function(u1, u2)
36: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
37: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
38: str["无AI"] = u1 & DUEL_SIMPLE_AI
39: str["规则表"] = {
40: [3] = "大师3 ",
41: [4] = "新大师 ",
42: [5] = "大师2020 ",
43: }
44: if u2 then
45: str["规则"] = str["规则表"][u2]
46: else
47: str["规则"] = str["规则表"][5]
48: end
49: fun["Debug.ReloadFieldBegin"](u1, u2)
50: end
51: function s["开局随机抽卡"](u1)
52: local h1, h2
091f486d37 2024-02-13 53: str["随机抽卡的数量"] = u1
54: --~ 效果
55: h1 = Effect.GlobalEffect()
56: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
57: h1:SetCode(EVENT_ADJUST)
58: h1:SetCondition(aux.TRUE)
59: -- 随机抽卡
60: --~ 调该效果的效果
61: function h2(u2)
62: Duel.ShuffleDeck(0)
63: Duel.Draw(0, u1, REASON_RULE)
64: u2:Reset()
65: end
66: h1:SetOperation(h2)
67: Duel.RegisterEffect(h1, 0)
68: end
69: fun["一_该效果不能被连锁"] = function()
70: Duel.SetChainLimit(aux.FALSE)
71: return true
72: end
73: do
74: local h1, h2
75: --~ 原解邀请
76: h1 = "残局群181175613"
77: --~ 二解邀请,备用:圣魔术师
78: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
79: function s["通关之邀"]()
80: local h3, h4
81: --~ 效果
82: h3 = Effect.GlobalEffect()
83: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
84: h3:SetCode(EVENT_DAMAGE)
85: --~ 通关之邀
86: function h4()
87: local h5
88: --~ 对方之血
89: h5 = Duel.GetLP(1)
90: if h5 <= 0 then
91: if h5 == 0 then
92: Debug.ShowHint(h1)
93: else
94: Debug.ShowHint(h2)
95: end
96: else
97: return false
98: end
99: end
100: h3:SetCondition(h4)
101: h3:SetOperation(aux.NULL)
102: Duel.RegisterEffect(h3, 0)
103: end
104: end
105: fun["一_是否效果卡"] = function(card)
106: for i = 1, #str["效果卡的种类表"] do
107: if Card.IsType(card, str["效果卡的种类表"][i]) then
108: return true
109: end
110: end
111: if Card.IsType(card, TYPE_PENDULUM) then
112: for i = 1, #str["无效果灵摆怪兽表"] do
113: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
114: else
115: return true
116: end
117: end
118: end
119: end
120: fun["一_开局添加手卡"] = function(u1)
121: str["开局添加手卡"] = true
122: str["开局添加手卡的数量"] = u1
123: str["效果"] = Effect.GlobalEffect()
124: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
125: str["效果"]:SetCode(EVENT_ADJUST)
126: str["效果"]:SetCondition(aux.TRUE)
127: function cache_1(effect_event, player_who_activate_the_effect)
128: str["玩家选定的卡"] = Duel.SelectMatchingCard(
129: player_who_activate_the_effect,
130: Card.IsAbleToHand,
131: player_who_activate_the_effect,
132: LOCATION_DECK,
133: 0,
134: u1,
135: u1,
136: nil
137: )
138: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
139: effect_event:Reset()
140: end
141: str["效果"]:SetOperation(cache_1)
142: Duel.RegisterEffect(str["效果"], 0)
143: end
144: fun["一_禁格"] = function(u1)
145: local h1
091f486d37 2024-02-13 146: str["禁格"] = true
091f486d37 2024-02-13 147: str["禁格的数量"] = u1
148: --~ 效果
149: h1 = Effect.GlobalEffect()
150: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
151: h1:SetValue(u1)
152: Duel.RegisterEffect(h1, 0)
153: end
154: --第二层-------------------------------
155: local cache_1
156: local cache_2
157: local cache_3
158: local cache_4
159: local cache_5
160: local cache_6
161: local cache_7
162: local cache_8
163: local cache_9
164: local _
165: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
166: Debug.ReloadFieldEnd = function(u1)
167: fun["Debug.ReloadFieldEnd"]()
168: if u1 then
169: s["开局随机抽卡"](u1)
170: end
171: end
172: fun["二_印卡"] = function(u1, u2, u3)
173: u3 = u3 or u2
174: Debug.ShowHint(
175: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
176: .. u2
177: .. " 张。\n最多可以印 "
178: .. u3
179: .. " 张"
180: )
181: str["效果"] = Effect.CreateEffect(u1)
182: str["当前印卡数"] = 1
183: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
184: str["效果"]:SetProperty(
185: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
186: )
187: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
188: str["效果"]:SetRange(LOCATION_EXTRA)
189: function print_hand(effect_event, player_who_activate_the_effect)
190: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
191: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
192: if str["当前印卡数"] <= u2 then
193: str["当前印卡数"] = str["当前印卡数"] + 1
194: Duel.SendtoHand(card, nil, REASON_RULE)
195: else
196: if str["当前印卡数"] <= u3 then
197: str["当前印卡数"] = str["当前印卡数"] + 1
198: Duel.Remove(card, POS_FACEUP, REASON_RULE)
199: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
200: else
201: Debug.ShowHint("印卡过多!")
202: effect_event:Reset()
203: end
204: end
205: end
206: str["效果"]:SetOperation(print_hand)
207: u1:RegisterEffect(str["效果"])
208: end
209: fun["二_开局说明"] = function()
210: local h1
211: str["这个残局的效果卡数量"] =
212: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
213: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
214: for k in aux.Next(str["超量素材组"]) do
215: if fun["一_是否效果卡"](k) then
216: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
217: end
218: end
219: --~ 开局说明
220: h1 = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
221: if str["不洗牌"] == 0 then
222: else
223: h1 = h1 .. "伪洗牌 "
224: end
225: if str["无BP"] == 0 then
226: h1 = h1 .. "无BP "
227: end
228: if str["无AI"] == 0 then
229: h1 = h1 .. "无AI "
230: end
231: if str["开局添加手卡"] then
232: h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
233: end
091f486d37 2024-02-13 234: if str["禁格"] then
091f486d37 2024-02-13 235: h1 = h1 .. "禁" .. str["禁格的数量"] .. "格 "
236: end
091f486d37 2024-02-13 237: if str["随机抽卡的数量"] then
091f486d37 2024-02-13 238: h1 = h1 .. "抽" .. str["随机抽卡的数量"] .. "卡 "
239: end
240: Debug.ShowHint(h1)
241: end
242: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
243: aux.BeginPuzzle = function(u1, u2)
244: fun["aux.BeginPuzzle"]()
245: if u1 then
246: fun["一_开局添加手卡"](u1)
247: end
248: if u2 then
249: fun["一_禁格"](u2)
250: end
251: fun["二_开局说明"]()
252: s["通关之邀"]()
253: end
254: --兼容层-------------------------------
255: fun["印卡"] = fun["二_印卡"]
256: fun["开局添加手卡"] = fun["一_开局添加手卡"]
257: fun["是否效果卡"] = fun["一_是否效果卡"]
258: fun["禁格"] = fun["一_禁格"]
259: fun["随机抽卡"] = s["开局随机抽卡"]