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Annotation For 残局文料/constant.lua
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Annotation For 残局文料/constant.lua

Origin for each line in 残局文料/constant.lua from check-in 1706ec3d64:

1706ec3d64 2024-02-17    1: --min/max value
1706ec3d64 2024-02-17    2: MIN_ID		=1000		--4 digits, by DataManager::GetDesc()
1706ec3d64 2024-02-17    3: MAX_ID		=268435455	--28 bits, by DataManager::GetDesc()
1706ec3d64 2024-02-17    4: MAX_COUNTER	=65535		--max number for adding/removing counters, by card::add_counter(), field::remove_counter()
1706ec3d64 2024-02-17    5: MAX_PARAMETER	=0xffff
1706ec3d64 2024-02-17    6: --Locations 区域
1706ec3d64 2024-02-17    7: LOCATION_DECK		=0x01		--卡组
1706ec3d64 2024-02-17    8: LOCATION_HAND		=0x02		--手牌
1706ec3d64 2024-02-17    9: LOCATION_MZONE		=0x04		--主要怪兽区(0-4)+额外怪兽区(5-6)
1706ec3d64 2024-02-17   10: LOCATION_SZONE		=0x08		--魔陷区(0-4)+场地区(5)
1706ec3d64 2024-02-17   11: LOCATION_GRAVE		=0x10		--墓地
1706ec3d64 2024-02-17   12: LOCATION_REMOVED	=0x20		--除外区
1706ec3d64 2024-02-17   13: LOCATION_EXTRA		=0x40		--额外
1706ec3d64 2024-02-17   14: LOCATION_OVERLAY	=0x80		--超量素材
1706ec3d64 2024-02-17   15: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
1706ec3d64 2024-02-17   16: --Locations (for redirect) 若在重定向类效果中仅指定LOCATION_DECK则为弹回卡组顶部
1706ec3d64 2024-02-17   17: LOCATION_DECKBOT	=0x10001	--弹回卡组底部
1706ec3d64 2024-02-17   18: LOCATION_DECKSHF	=0x20001	--弹回卡组并洗牌
1706ec3d64 2024-02-17   19: --Sequences (for Duel.SendtoDeck)
1706ec3d64 2024-02-17   20: SEQ_DECKTOP			=0			--弹回卡组顶端
1706ec3d64 2024-02-17   21: SEQ_DECKBOTTOM		=1			--弹回卡组底端
1706ec3d64 2024-02-17   22: SEQ_DECKSHUFFLE		=2			--弹回卡组并洗牌(洗牌前暂时放在底端)
1706ec3d64 2024-02-17   23: --Locations of spell cards
1706ec3d64 2024-02-17   24: LOCATION_FZONE		=0x100		--场地区
1706ec3d64 2024-02-17   25: LOCATION_PZONE		=0x200		--灵摆区
1706ec3d64 2024-02-17   26: --Positions 表示形式
1706ec3d64 2024-02-17   27: POS_FACEUP_ATTACK		=0x1	--表侧攻击
1706ec3d64 2024-02-17   28: POS_FACEDOWN_ATTACK		=0x2	--(reserved)
1706ec3d64 2024-02-17   29: POS_FACEUP_DEFENSE		=0x4	--表侧守备
1706ec3d64 2024-02-17   30: POS_FACEDOWN_DEFENSE	=0x8	--里侧守备
1706ec3d64 2024-02-17   31: POS_FACEUP				=0x5	--正面表示
1706ec3d64 2024-02-17   32: POS_FACEDOWN			=0xa	--背面表示
1706ec3d64 2024-02-17   33: POS_ATTACK				=0x3	--攻击表示
1706ec3d64 2024-02-17   34: POS_DEFENSE				=0xc	--守备表示
1706ec3d64 2024-02-17   35: NO_FLIP_EFFECT			=0x10000--不发动反转效果
1706ec3d64 2024-02-17   36: --Types 卡片类型
1706ec3d64 2024-02-17   37: TYPE_MONSTER		=0x1		--怪兽卡
1706ec3d64 2024-02-17   38: TYPE_SPELL			=0x2		--魔法卡
1706ec3d64 2024-02-17   39: TYPE_TRAP			=0x4		--陷阱卡
1706ec3d64 2024-02-17   40: TYPE_NORMAL			=0x10		--通常怪兽
1706ec3d64 2024-02-17   41: TYPE_EFFECT			=0x20		--效果
1706ec3d64 2024-02-17   42: TYPE_FUSION			=0x40		--融合
1706ec3d64 2024-02-17   43: TYPE_RITUAL			=0x80		--仪式
1706ec3d64 2024-02-17   44: TYPE_TRAPMONSTER	=0x100		--陷阱怪兽
1706ec3d64 2024-02-17   45: TYPE_SPIRIT			=0x200		--灵魂
1706ec3d64 2024-02-17   46: TYPE_UNION			=0x400		--同盟
1706ec3d64 2024-02-17   47: TYPE_DUAL			=0x800		--二重
1706ec3d64 2024-02-17   48: TYPE_TUNER			=0x1000		--调整
1706ec3d64 2024-02-17   49: TYPE_SYNCHRO		=0x2000		--同调
1706ec3d64 2024-02-17   50: TYPE_TOKEN			=0x4000		--衍生物
1706ec3d64 2024-02-17   51: TYPE_QUICKPLAY		=0x10000	--速攻
1706ec3d64 2024-02-17   52: TYPE_CONTINUOUS		=0x20000	--永续
1706ec3d64 2024-02-17   53: TYPE_EQUIP			=0x40000	--装备
1706ec3d64 2024-02-17   54: TYPE_FIELD			=0x80000	--场地
1706ec3d64 2024-02-17   55: TYPE_COUNTER		=0x100000	--反击
1706ec3d64 2024-02-17   56: TYPE_FLIP			=0x200000	--翻转
1706ec3d64 2024-02-17   57: TYPE_TOON			=0x400000	--卡通
1706ec3d64 2024-02-17   58: TYPE_XYZ			=0x800000	--超量
1706ec3d64 2024-02-17   59: TYPE_PENDULUM		=0x1000000	--灵摆
1706ec3d64 2024-02-17   60: TYPE_SPSUMMON		=0x2000000	--特殊召唤
1706ec3d64 2024-02-17   61: TYPE_LINK			=0x4000000	--连接
1706ec3d64 2024-02-17   62: --组合类型
1706ec3d64 2024-02-17   63: TYPES_TOKEN_MONSTER	=0x4011
1706ec3d64 2024-02-17   64: TYPES_NORMAL_TRAP_MONSTER	=0x111
1706ec3d64 2024-02-17   65: TYPES_EFFECT_TRAP_MONSTER	=0x121
1706ec3d64 2024-02-17   66: --Attributes 属性
1706ec3d64 2024-02-17   67: ATTRIBUTE_ALL		=0x7f		--All
1706ec3d64 2024-02-17   68: ATTRIBUTE_EARTH		=0x01		--地
1706ec3d64 2024-02-17   69: ATTRIBUTE_WATER		=0x02		--水
1706ec3d64 2024-02-17   70: ATTRIBUTE_FIRE		=0x04		--炎
1706ec3d64 2024-02-17   71: ATTRIBUTE_WIND		=0x08		--风
1706ec3d64 2024-02-17   72: ATTRIBUTE_LIGHT		=0x10		--光
1706ec3d64 2024-02-17   73: ATTRIBUTE_DARK		=0x20		--暗
1706ec3d64 2024-02-17   74: ATTRIBUTE_DIVINE	=0x40		--神
1706ec3d64 2024-02-17   75: --Races 种族
1706ec3d64 2024-02-17   76: RACE_ALL			=0x3ffffff	--全种族
1706ec3d64 2024-02-17   77: RACE_WARRIOR		=0x1		--战士
1706ec3d64 2024-02-17   78: RACE_SPELLCASTER	=0x2		--魔法师
1706ec3d64 2024-02-17   79: RACE_FAIRY			=0x4		--天使
1706ec3d64 2024-02-17   80: RACE_FIEND			=0x8		--恶魔
1706ec3d64 2024-02-17   81: RACE_ZOMBIE			=0x10		--不死
1706ec3d64 2024-02-17   82: RACE_MACHINE		=0x20		--机械
1706ec3d64 2024-02-17   83: RACE_AQUA			=0x40		--水
1706ec3d64 2024-02-17   84: RACE_PYRO			=0x80		--炎
1706ec3d64 2024-02-17   85: RACE_ROCK			=0x100		--岩石
1706ec3d64 2024-02-17   86: RACE_WINDBEAST		=0x200		--鸟兽
1706ec3d64 2024-02-17   87: RACE_PLANT			=0x400		--植物
1706ec3d64 2024-02-17   88: RACE_INSECT			=0x800		--昆虫
1706ec3d64 2024-02-17   89: RACE_THUNDER		=0x1000		--雷
1706ec3d64 2024-02-17   90: RACE_DRAGON			=0x2000		--龙
1706ec3d64 2024-02-17   91: RACE_BEAST			=0x4000		--兽
1706ec3d64 2024-02-17   92: RACE_BEASTWARRIOR	=0x8000		--兽战士
1706ec3d64 2024-02-17   93: RACE_DINOSAUR		=0x10000	--恐龙
1706ec3d64 2024-02-17   94: RACE_FISH			=0x20000	--鱼
1706ec3d64 2024-02-17   95: RACE_SEASERPENT		=0x40000	--海龙
1706ec3d64 2024-02-17   96: RACE_REPTILE		=0x80000	--爬虫类
1706ec3d64 2024-02-17   97: RACE_PSYCHO			=0x100000	--念动力
1706ec3d64 2024-02-17   98: RACE_DIVINE			=0x200000	--幻神兽
1706ec3d64 2024-02-17   99: RACE_CREATORGOD		=0x400000	--创造神
1706ec3d64 2024-02-17  100: RACE_WYRM			=0x800000	--幻龙
1706ec3d64 2024-02-17  101: RACE_CYBERSE		=0x1000000	--电子界
1706ec3d64 2024-02-17  102: RACE_ILLUSION		=0x2000000	--幻想魔
1706ec3d64 2024-02-17  103: --Reason 卡片到当前位置的原因
1706ec3d64 2024-02-17  104: REASON_DESTROY		=0x1		--破坏
1706ec3d64 2024-02-17  105: REASON_RELEASE		=0x2		--解放
1706ec3d64 2024-02-17  106: REASON_TEMPORARY	=0x4		--暂时
1706ec3d64 2024-02-17  107: REASON_MATERIAL		=0x8		--作为融合/同调/超量素材或用於儀式/升級召喚
1706ec3d64 2024-02-17  108: REASON_SUMMON		=0x10		--召唤
1706ec3d64 2024-02-17  109: REASON_BATTLE		=0x20		--战斗破坏
1706ec3d64 2024-02-17  110: REASON_EFFECT		=0x40		--效果
1706ec3d64 2024-02-17  111: REASON_COST			=0x80		--用於代價或無法支付代價而破壞
1706ec3d64 2024-02-17  112: REASON_ADJUST		=0x100		--调整(御前试合)
1706ec3d64 2024-02-17  113: REASON_LOST_TARGET	=0x200		--失去装备对象
1706ec3d64 2024-02-17  114: REASON_RULE			=0x400		--规则
1706ec3d64 2024-02-17  115: REASON_SPSUMMON		=0x800		--特殊召唤
1706ec3d64 2024-02-17  116: REASON_DISSUMMON	=0x1000		--召唤失败
1706ec3d64 2024-02-17  117: REASON_FLIP			=0x2000		--翻转
1706ec3d64 2024-02-17  118: REASON_DISCARD		=0x4000		--丢弃
1706ec3d64 2024-02-17  119: REASON_RDAMAGE		=0x8000		--回復轉換後的傷害
1706ec3d64 2024-02-17  120: REASON_RRECOVER		=0x10000	--傷害轉換後的回復
1706ec3d64 2024-02-17  121: REASON_RETURN		=0x20000	--回到墓地
1706ec3d64 2024-02-17  122: REASON_FUSION		=0x40000	--用於融合召喚
1706ec3d64 2024-02-17  123: REASON_SYNCHRO		=0x80000	--用於同调召喚
1706ec3d64 2024-02-17  124: REASON_RITUAL		=0x100000	--用於仪式召喚
1706ec3d64 2024-02-17  125: REASON_XYZ			=0x200000	--用於超量召喚
1706ec3d64 2024-02-17  126: REASON_REPLACE		=0x1000000	--代替
1706ec3d64 2024-02-17  127: REASON_DRAW			=0x2000000	--抽卡
1706ec3d64 2024-02-17  128: REASON_REDIRECT		=0x4000000	--改变去向(大宇宙,带菌等)
1706ec3d64 2024-02-17  129: REASON_REVEAL		=0x8000000	--翻开卡组(森罗)
1706ec3d64 2024-02-17  130: REASON_LINK			=0x10000000	--用于连接召唤
1706ec3d64 2024-02-17  131: REASON_LOST_OVERLAY =0x20000000	--超量素材随着超量怪兽离场
1706ec3d64 2024-02-17  132: --Location Reason
1706ec3d64 2024-02-17  133: LOCATION_REASON_TOFIELD		=0x1	--Duel.GetLocationCount()預設值,凱薩競技場
1706ec3d64 2024-02-17  134: LOCATION_REASON_CONTROL		=0x2	--Card.IsControlerCanBeChanged()使用
1706ec3d64 2024-02-17  135: --Summon Type --召唤类型
1706ec3d64 2024-02-17  136: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
1706ec3d64 2024-02-17  137: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
1706ec3d64 2024-02-17  138: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
1706ec3d64 2024-02-17  139: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
1706ec3d64 2024-02-17  140: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
1706ec3d64 2024-02-17  141: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
1706ec3d64 2024-02-17  142: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
1706ec3d64 2024-02-17  143: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
1706ec3d64 2024-02-17  144: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
1706ec3d64 2024-02-17  145: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
1706ec3d64 2024-02-17  146: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
1706ec3d64 2024-02-17  147: --Summon Value --特定的召唤方式
1706ec3d64 2024-02-17  148: SUMMON_VALUE_SELF					=0x1	--自身效果或条件
1706ec3d64 2024-02-17  149: SUMMON_VALUE_BLACK_GARDEN			=0x10	--黑色花园
1706ec3d64 2024-02-17  150: SUMMON_VALUE_SYNCHRO_MATERIAL		=0x11	--特殊召唤并作为同调素材(黑羽-东云之东风检查)
1706ec3d64 2024-02-17  151: SUMMON_VALUE_DARK_SANCTUARY			=0x12	--暗黑圣域
1706ec3d64 2024-02-17  152: SUMMON_VALUE_MONSTER_REBORN			=0x13	--死者苏生(千年的启示)
1706ec3d64 2024-02-17  153: SUMMON_VALUE_LV						=0x1000	--对应LV怪兽的效果
1706ec3d64 2024-02-17  154: SUMMON_VALUE_GLADIATOR				=0x2000	--剑斗兽
1706ec3d64 2024-02-17  155: SUMMON_VALUE_EVOLTILE				=0x4000	--进化虫
1706ec3d64 2024-02-17  156: SUMMON_VALUE_NOUVELLEZ				=0x8000	--新式魔厨
1706ec3d64 2024-02-17  157: --Status	--卡片当前状态
1706ec3d64 2024-02-17  158: STATUS_DISABLED				=0x0001		--效果被无效
1706ec3d64 2024-02-17  159: STATUS_TO_ENABLE			=0x0002		--将变成有效
1706ec3d64 2024-02-17  160: STATUS_TO_DISABLE			=0x0004		--将变成无效
1706ec3d64 2024-02-17  161: STATUS_PROC_COMPLETE		=0x0008		--完成正规召唤(解除苏生限制)
1706ec3d64 2024-02-17  162: STATUS_SET_TURN				=0x0010		--在本回合覆盖
1706ec3d64 2024-02-17  163: STATUS_NO_LEVEL				=0x0020		--无等级
1706ec3d64 2024-02-17  164: STATUS_BATTLE_RESULT		=0x0040		--傷害計算結果預計要破壞的怪獸
1706ec3d64 2024-02-17  165: STATUS_SPSUMMON_STEP		=0x0080		--效果特召處理中
1706ec3d64 2024-02-17  166: STATUS_FORM_CHANGED			=0x0100		--改变过表示形式
1706ec3d64 2024-02-17  167: STATUS_SUMMONING			=0x0200		--召唤中
1706ec3d64 2024-02-17  168: STATUS_EFFECT_ENABLED		=0x0400		--卡片準備就緒(不在移動、召喚、魔法陷阱發動中)
1706ec3d64 2024-02-17  169: STATUS_SUMMON_TURN			=0x0800		--在本回合召喚/SET
1706ec3d64 2024-02-17  170: STATUS_DESTROY_CONFIRMED	=0x1000		--预定被破坏
1706ec3d64 2024-02-17  171: STATUS_LEAVE_CONFIRMED		=0x2000		--連鎖處理完後送去墓地的魔法陷阱
1706ec3d64 2024-02-17  172: STATUS_BATTLE_DESTROYED		=0x4000		--战斗破坏确定後尚未移動
1706ec3d64 2024-02-17  173: STATUS_COPYING_EFFECT		=0x8000		--复制效果
1706ec3d64 2024-02-17  174: STATUS_CHAINING				=0x10000	--正在連鎖串中
1706ec3d64 2024-02-17  175: STATUS_SUMMON_DISABLED		=0x20000	--召唤无效後尚未移動
1706ec3d64 2024-02-17  176: STATUS_ACTIVATE_DISABLED	=0x40000	--发动无效後尚未移動
1706ec3d64 2024-02-17  177: STATUS_EFFECT_REPLACED		=0x80000	--效果被替代(红莲霸权)
1706ec3d64 2024-02-17  178: STATUS_FUTURE_FUSION		=0x100000	--未来融合特殊召唤(不触发融合素材效果)
1706ec3d64 2024-02-17  179: STATUS_ATTACK_CANCELED		=0x200000	--若其為攻擊者,則攻擊中止
1706ec3d64 2024-02-17  180: STATUS_INITIALIZING			=0x400000	--初始化..
1706ec3d64 2024-02-17  181: STATUS_TO_HAND_WITHOUT_CONFIRM	=0x800000	--非公开的卡被效果加入手卡但未给对方确认
1706ec3d64 2024-02-17  182: STATUS_JUST_POS				=0x1000000	--已改變表示形式(用於STATUS_CONTINUOUS_POS判定)
1706ec3d64 2024-02-17  183: STATUS_CONTINUOUS_POS		=0x2000000	--改變後再次設定成其他表示形式
1706ec3d64 2024-02-17  184: STATUS_FORBIDDEN			=0x4000000	--不能play
1706ec3d64 2024-02-17  185: STATUS_ACT_FROM_HAND		=0x8000000	--從手牌发动
1706ec3d64 2024-02-17  186: STATUS_OPPO_BATTLE			=0x10000000	--和對手的怪兽戰鬥
1706ec3d64 2024-02-17  187: STATUS_FLIP_SUMMON_TURN		=0x20000000	--在本回合反转召唤
1706ec3d64 2024-02-17  188: STATUS_SPSUMMON_TURN		=0x40000000	--在本回合特殊召唤
1706ec3d64 2024-02-17  189: --Assume
1706ec3d64 2024-02-17  190: ASSUME_CODE			=1
1706ec3d64 2024-02-17  191: ASSUME_TYPE			=2
1706ec3d64 2024-02-17  192: ASSUME_LEVEL		=3
1706ec3d64 2024-02-17  193: ASSUME_RANK			=4
1706ec3d64 2024-02-17  194: ASSUME_ATTRIBUTE	=5
1706ec3d64 2024-02-17  195: ASSUME_RACE			=6
1706ec3d64 2024-02-17  196: ASSUME_ATTACK		=7
1706ec3d64 2024-02-17  197: ASSUME_DEFENSE		=8
1706ec3d64 2024-02-17  198: --Link Marker
1706ec3d64 2024-02-17  199: LINK_MARKER_BOTTOM_LEFT		=0x001 -- ↙
1706ec3d64 2024-02-17  200: LINK_MARKER_BOTTOM			=0x002 -- ↓
1706ec3d64 2024-02-17  201: LINK_MARKER_BOTTOM_RIGHT	=0x004 -- ↘
1706ec3d64 2024-02-17  202: LINK_MARKER_LEFT			=0x008 -- ←
1706ec3d64 2024-02-17  203: LINK_MARKER_RIGHT			=0x020 -- →
1706ec3d64 2024-02-17  204: LINK_MARKER_TOP_LEFT		=0x040 -- ↖
1706ec3d64 2024-02-17  205: LINK_MARKER_TOP				=0x080 -- ↑
1706ec3d64 2024-02-17  206: LINK_MARKER_TOP_RIGHT		=0x100 -- ↗
1706ec3d64 2024-02-17  207: --Counter	--指示物
1706ec3d64 2024-02-17  208: COUNTER_WITHOUT_PERMIT		=0x1000	--可以放置在非特定對象的指示物
1706ec3d64 2024-02-17  209: COUNTER_NEED_ENABLE			=0x2000	--N/A
1706ec3d64 2024-02-17  210: --Phase	--阶段
1706ec3d64 2024-02-17  211: PHASE_DRAW			=0x01	--抽卡阶段
1706ec3d64 2024-02-17  212: PHASE_STANDBY		=0x02	--准备阶段
1706ec3d64 2024-02-17  213: PHASE_MAIN1			=0x04	--主要阶段1
1706ec3d64 2024-02-17  214: PHASE_BATTLE_START	=0x08	--战斗阶段开始
1706ec3d64 2024-02-17  215: PHASE_BATTLE_STEP	=0x10	--战斗步驟
1706ec3d64 2024-02-17  216: PHASE_DAMAGE		=0x20	--伤害步驟
1706ec3d64 2024-02-17  217: PHASE_DAMAGE_CAL	=0x40	--伤害计算时
1706ec3d64 2024-02-17  218: PHASE_BATTLE		=0x80	--战斗阶段結束
1706ec3d64 2024-02-17  219: PHASE_MAIN2			=0x100	--主要阶段2
1706ec3d64 2024-02-17  220: PHASE_END			=0x200	--结束阶段
1706ec3d64 2024-02-17  221: --Player	--玩家
1706ec3d64 2024-02-17  222: PLAYER_NONE			=2		--2个玩家都不是
1706ec3d64 2024-02-17  223: PLAYER_ALL			=3		--2个玩家都是
1706ec3d64 2024-02-17  224: --Chain info	--连锁信息
1706ec3d64 2024-02-17  225: CHAININFO_CHAIN_COUNT			=0x01	--连锁数
1706ec3d64 2024-02-17  226: CHAININFO_TRIGGERING_EFFECT		=0x02	--连锁的效果
1706ec3d64 2024-02-17  227: CHAININFO_TRIGGERING_PLAYER		=0x04	--连锁的玩家
1706ec3d64 2024-02-17  228: CHAININFO_TRIGGERING_CONTROLER	=0x08	--连锁的卡的控制者
1706ec3d64 2024-02-17  229: CHAININFO_TRIGGERING_LOCATION	=0x10	--连锁的位置
1706ec3d64 2024-02-17  230: CHAININFO_TRIGGERING_SEQUENCE	=0x20	--连锁的位置的编号(指怪兽和魔陷区的格子)
1706ec3d64 2024-02-17  231: CHAININFO_TARGET_CARDS			=0x40	--连锁的效果的对象(以下3个需要在target函数里设置)
1706ec3d64 2024-02-17  232: CHAININFO_TARGET_PLAYER			=0x80	--连锁的效果的对象(玩家)
1706ec3d64 2024-02-17  233: CHAININFO_TARGET_PARAM			=0x100	--连锁的效果的参数值
1706ec3d64 2024-02-17  234: CHAININFO_DISABLE_REASON		=0x200	--无效的原因
1706ec3d64 2024-02-17  235: CHAININFO_DISABLE_PLAYER		=0x400	--无效的玩家
1706ec3d64 2024-02-17  236: CHAININFO_CHAIN_ID				=0x800	--连锁ID
1706ec3d64 2024-02-17  237: CHAININFO_TYPE					=0x1000	--连锁类型
1706ec3d64 2024-02-17  238: CHAININFO_EXTTYPE				=0x2000	--连锁额外类型
1706ec3d64 2024-02-17  239: CHAININFO_TRIGGERING_POSITION	=0x4000	--连锁发生时的表示形式
1706ec3d64 2024-02-17  240: CHAININFO_TRIGGERING_CODE		=0x8000	--连锁发生时的密码
1706ec3d64 2024-02-17  241: CHAININFO_TRIGGERING_CODE2		=0x10000	--连锁发生时的其他密码
1706ec3d64 2024-02-17  242: CHAININFO_TRIGGERING_LEVEL		=0x40000	--连锁发生时的等级
1706ec3d64 2024-02-17  243: CHAININFO_TRIGGERING_RANK		=0x80000	--连锁发生时的阶级
1706ec3d64 2024-02-17  244: CHAININFO_TRIGGERING_ATTRIBUTE	=0x100000	--连锁发生时的属性
1706ec3d64 2024-02-17  245: CHAININFO_TRIGGERING_RACE		=0x200000	--连锁发生时的种族
1706ec3d64 2024-02-17  246: CHAININFO_TRIGGERING_ATTACK		=0x400000	--连锁发生时的攻击力
1706ec3d64 2024-02-17  247: CHAININFO_TRIGGERING_DEFENSE	=0x800000	--连锁发生时的守备力
1706ec3d64 2024-02-17  248: --========== Reset ==========	--重置条件(注意:重置条件可以多个相加)
1706ec3d64 2024-02-17  249: RESET_SELF_TURN		=0x10000000			--自己回合的階段重置
1706ec3d64 2024-02-17  250: RESET_OPPO_TURN		=0x20000000			--对方回合的階段重置
1706ec3d64 2024-02-17  251: RESET_PHASE			=0x40000000			--阶段结束重置(一般和上面那些阶段配合使用)
1706ec3d64 2024-02-17  252: RESET_CHAIN			=0x80000000			--连锁结束重置
1706ec3d64 2024-02-17  253: RESET_EVENT			=0x1000				--指定的條件下重置(一般和下面这些事件配合使用)
1706ec3d64 2024-02-17  254: RESET_CARD			=0x2000				--重置Owner為指定卡片的效果
1706ec3d64 2024-02-17  255: RESET_CODE			=0x4000				--重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE)
1706ec3d64 2024-02-17  256: RESET_COPY			=0x8000				--重置以复制取得的效果
1706ec3d64 2024-02-17  257: RESET_DISABLE		=0x00010000			--效果无效重置(只適用於owner==handler的效果)
1706ec3d64 2024-02-17  258: RESET_TURN_SET		=0x00020000			--变里侧重置(皆為事件觸發前重置)
1706ec3d64 2024-02-17  259: RESET_TOGRAVE		=0x00040000			--去墓地重置
1706ec3d64 2024-02-17  260: RESET_REMOVE		=0x00080000			--除外重置
1706ec3d64 2024-02-17  261: RESET_TEMP_REMOVE	=0x00100000			--暂时除外重置
1706ec3d64 2024-02-17  262: RESET_TOHAND		=0x00200000			--回手牌或加入手牌重置
1706ec3d64 2024-02-17  263: RESET_TODECK		=0x00400000			--回卡组重置
1706ec3d64 2024-02-17  264: RESET_LEAVE			=0x00800000			--从怪兽区或魔法区到不同区域
1706ec3d64 2024-02-17  265: RESET_TOFIELD		=0x01000000			--除了返回场上以外,从不同区域移动到怪兽区或魔法区
1706ec3d64 2024-02-17  266: RESET_CONTROL		=0x02000000			--控制者变更重置
1706ec3d64 2024-02-17  267: RESET_OVERLAY		=0x04000000			--超量叠放重置
1706ec3d64 2024-02-17  268: RESET_MSCHANGE		=0x08000000			--从怪兽区到魔法区,或者从魔法区到怪兽区(move_to_field()、寶玉獸)
1706ec3d64 2024-02-17  269: ----组合时点
1706ec3d64 2024-02-17  270: RESETS_STANDARD				=0x1fe0000	--RESET_TOFIELD+RESET_LEAVE+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_TURN_SET
1706ec3d64 2024-02-17  271: RESETS_REDIRECT				=0xc7e0000	--RESETS_STANDARD+RESET_OVERLAY+RESET_MSCHANGE-RESET_TOFIELD-RESET_LEAVE (EFFECT_LEAVE_FIELD_REDIRECT)
1706ec3d64 2024-02-17  272: RESETS_WITHOUT_TEMP_REMOVE	=0x56e0000	--RESETS_STANDARD-RESET_TEMP_REMOVE-RESET_LEAVE+RESET_OVERLAY
1706ec3d64 2024-02-17  273: --========== Types ==========	--效果类型(定义效果触发类型,和codes一起使用)
1706ec3d64 2024-02-17  274: EFFECT_TYPE_SINGLE			=0x0001		--自己状态变化时触发
1706ec3d64 2024-02-17  275: EFFECT_TYPE_FIELD			=0x0002		--场上所有卡状态变化时触发
1706ec3d64 2024-02-17  276: EFFECT_TYPE_EQUIP			=0x0004		--装备效果
1706ec3d64 2024-02-17  277: EFFECT_TYPE_ACTIONS			=0x0008		--触发型,以下類型會自動添加此屬性(对峙的G)
1706ec3d64 2024-02-17  278: EFFECT_TYPE_ACTIVATE		=0x0010		--魔陷发动
1706ec3d64 2024-02-17  279: EFFECT_TYPE_FLIP			=0x0020		--翻转效果
1706ec3d64 2024-02-17  280: EFFECT_TYPE_IGNITION		=0x0040		--起动效果
1706ec3d64 2024-02-17  281: EFFECT_TYPE_TRIGGER_O		=0x0080		--诱发选发效果
1706ec3d64 2024-02-17  282: EFFECT_TYPE_QUICK_O			=0x0100		--诱发即时效果
1706ec3d64 2024-02-17  283: EFFECT_TYPE_TRIGGER_F		=0x0200		--诱发必发效果
1706ec3d64 2024-02-17  284: EFFECT_TYPE_QUICK_F			=0x0400		--诱发即时必发效果(熊猫龙等)
1706ec3d64 2024-02-17  285: EFFECT_TYPE_CONTINUOUS		=0x0800		--由事件觸發的輔助用效果/永續效果
1706ec3d64 2024-02-17  286: EFFECT_TYPE_XMATERIAL		=0x1000		--作为超量素材时超量怪兽获得的效果(十二兽)
1706ec3d64 2024-02-17  287: EFFECT_TYPE_GRANT			=0x2000		--使其他卡片获得效果(天气模样)
1706ec3d64 2024-02-17  288: EFFECT_TYPE_TARGET          =0x4000     --影响持续取的对象的效果(基本只用于魔陷)
1706ec3d64 2024-02-17  289: --========== Flags ==========	--效果的特殊性质
1706ec3d64 2024-02-17  290: EFFECT_FLAG_INITIAL			=0x0001		--可以发动的
1706ec3d64 2024-02-17  291: EFFECT_FLAG_FUNC_VALUE		=0x0002		--此效果的Value属性是函数
1706ec3d64 2024-02-17  292: EFFECT_FLAG_COUNT_LIMIT		=0x0004		--发动次数限制
1706ec3d64 2024-02-17  293: EFFECT_FLAG_FIELD_ONLY		=0x0008		--此效果是注册给全局环境的
1706ec3d64 2024-02-17  294: EFFECT_FLAG_CARD_TARGET		=0x0010		--取对象效果
1706ec3d64 2024-02-17  295: EFFECT_FLAG_IGNORE_RANGE	=0x0020		--影响所有区域的卡(大宇宙)
1706ec3d64 2024-02-17  296: EFFECT_FLAG_ABSOLUTE_TARGET	=0x0040		--Target Range固定為某個玩家的視角所見的自己/對方(SetAbsoluteRange()專用)
1706ec3d64 2024-02-17  297: EFFECT_FLAG_IGNORE_IMMUNE	=0x0080		--无视效果免疫
1706ec3d64 2024-02-17  298: EFFECT_FLAG_SET_AVAILABLE	=0x0100		--裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
1706ec3d64 2024-02-17  299: EFFECT_FLAG_CANNOT_NEGATE	=0x0200		--含有"此效果不會被無效"的敘述
1706ec3d64 2024-02-17  300: EFFECT_FLAG_CANNOT_DISABLE	=0x0400		--效果不会被无效
1706ec3d64 2024-02-17  301: EFFECT_FLAG_PLAYER_TARGET	=0x0800		--含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
1706ec3d64 2024-02-17  302: EFFECT_FLAG_BOTH_SIDE		=0x1000		--双方都能使用(部分场地,弹压)
1706ec3d64 2024-02-17  303: EFFECT_FLAG_COPY_INHERIT	=0x2000		--若由复制的效果產生則继承其Reset属性
1706ec3d64 2024-02-17  304: EFFECT_FLAG_DAMAGE_STEP		=0x4000		--可以在伤害步骤发动
1706ec3d64 2024-02-17  305: EFFECT_FLAG_DAMAGE_CAL		=0x8000		--可以在伤害计算时发动
1706ec3d64 2024-02-17  306: EFFECT_FLAG_DELAY			=0x10000	--場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
1706ec3d64 2024-02-17  307: EFFECT_FLAG_SINGLE_RANGE	=0x20000	--只对自己有效
1706ec3d64 2024-02-17  308: EFFECT_FLAG_UNCOPYABLE		=0x40000	--不能复制的原始效果(效果外文本)
1706ec3d64 2024-02-17  309: EFFECT_FLAG_OATH			=0x80000	--誓约效果
1706ec3d64 2024-02-17  310: EFFECT_FLAG_SPSUM_PARAM		=0x100000	--指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
1706ec3d64 2024-02-17  311: EFFECT_FLAG_REPEAT			=0x200000	--N/A
1706ec3d64 2024-02-17  312: EFFECT_FLAG_NO_TURN_RESET	=0x400000	--发条等“这张卡在场上只能发动一次”的效果
1706ec3d64 2024-02-17  313: EFFECT_FLAG_EVENT_PLAYER	=0x800000	--视为对方玩家的效果(动作?)
1706ec3d64 2024-02-17  314: EFFECT_FLAG_OWNER_RELATE	=0x1000000	--与效果owner关联的效果
1706ec3d64 2024-02-17  315: EFFECT_FLAG_CANNOT_INACTIVATE	=0x2000000	--發動不會被無效
1706ec3d64 2024-02-17  316: EFFECT_FLAG_CLIENT_HINT			=0x4000000	--客户端提示
1706ec3d64 2024-02-17  317: EFFECT_FLAG_CONTINUOUS_TARGET	=0x8000000	--建立持續對象的永續魔法/永續陷阱/早埋系以外的裝備魔法卡
1706ec3d64 2024-02-17  318: EFFECT_FLAG_LIMIT_ZONE			=0x10000000 --限制魔法·陷阱卡发动时可以放置的区域
1706ec3d64 2024-02-17  319: EFFECT_FLAG_COF					=0x20000000 --N/A
1706ec3d64 2024-02-17  320: EFFECT_FLAG_CVAL_CHECK			=0x40000000	--N/A
1706ec3d64 2024-02-17  321: EFFECT_FLAG_IMMEDIATELY_APPLY	=0x80000000	--卡在发动时效果就立即适用
1706ec3d64 2024-02-17  322: 
1706ec3d64 2024-02-17  323: EFFECT_FLAG2_REPEAT_UPDATE			=0x0001 --最后计算的攻击力上升
1706ec3d64 2024-02-17  324: EFFECT_FLAG2_COF					=0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
1706ec3d64 2024-02-17  325: EFFECT_FLAG2_WICKED					=0x0004	--神之化身/恐惧之源的攻击力变化最后计算
1706ec3d64 2024-02-17  326: EFFECT_FLAG2_OPTION					=0x0008	--子機
1706ec3d64 2024-02-17  327: 
1706ec3d64 2024-02-17  328: --========== Codes ==========	--对永续性效果表示效果类型(EFFECT开头),对诱发型效果表示触发效果的事件/时点(EVENT开头)
1706ec3d64 2024-02-17  329: EFFECT_IMMUNE_EFFECT			=1		--效果免疫
1706ec3d64 2024-02-17  330: EFFECT_DISABLE					=2		--效果无效(技能抽取)
1706ec3d64 2024-02-17  331: EFFECT_CANNOT_DISABLE			=3		--卡的效果不能被无效
1706ec3d64 2024-02-17  332: EFFECT_SET_CONTROL				=4		--设置控制权
1706ec3d64 2024-02-17  333: EFFECT_CANNOT_CHANGE_CONTROL	=5		--不能改变控制权
1706ec3d64 2024-02-17  334: EFFECT_CANNOT_ACTIVATE			=6		--玩家不能发动效果
1706ec3d64 2024-02-17  335: EFFECT_CANNOT_TRIGGER			=7		--卡不能发动效果
1706ec3d64 2024-02-17  336: EFFECT_DISABLE_EFFECT			=8		--效果无效(聖杯)
1706ec3d64 2024-02-17  337: EFFECT_DISABLE_CHAIN			=9		--在連鎖串中無效(processor.cpp)
1706ec3d64 2024-02-17  338: EFFECT_DISABLE_TRAPMONSTER		=10		--陷阱怪兽无效
1706ec3d64 2024-02-17  339: EFFECT_CANNOT_INACTIVATE		=12		--发动不能被无效
1706ec3d64 2024-02-17  340: EFFECT_CANNOT_DISEFFECT			=13		--发动的效果不能被无效
1706ec3d64 2024-02-17  341: EFFECT_CANNOT_CHANGE_POSITION	=14		--不能改变表示形式
1706ec3d64 2024-02-17  342: EFFECT_TRAP_ACT_IN_HAND			=15		--陷阱可以从手牌发动
1706ec3d64 2024-02-17  343: EFFECT_TRAP_ACT_IN_SET_TURN		=16		--陷阱可以在盖放的回合发动
1706ec3d64 2024-02-17  344: EFFECT_REMAIN_FIELD				=17		--X回合内留在场上(光之护封剑等)
1706ec3d64 2024-02-17  345: EFFECT_MONSTER_SSET				=18		--怪兽可以在魔陷区放置
1706ec3d64 2024-02-17  346: EFFECT_CANNOT_SUMMON			=20		--不能召唤怪兽
1706ec3d64 2024-02-17  347: EFFECT_CANNOT_FLIP_SUMMON		=21		--不能翻转召唤怪兽
1706ec3d64 2024-02-17  348: EFFECT_CANNOT_SPECIAL_SUMMON	=22		--不能特殊召唤怪兽
1706ec3d64 2024-02-17  349: EFFECT_CANNOT_MSET				=23		--不能覆盖怪兽
1706ec3d64 2024-02-17  350: EFFECT_CANNOT_SSET				=24		--不能覆盖魔陷
1706ec3d64 2024-02-17  351: EFFECT_CANNOT_DRAW				=25		--不能抽卡
1706ec3d64 2024-02-17  352: EFFECT_CANNOT_DISABLE_SUMMON	=26		--召唤不会无效
1706ec3d64 2024-02-17  353: EFFECT_CANNOT_DISABLE_SPSUMMON	=27		--特殊召唤不会无效
1706ec3d64 2024-02-17  354: EFFECT_SET_SUMMON_COUNT_LIMIT	=28		--限制每回合放置怪兽次数
1706ec3d64 2024-02-17  355: EFFECT_EXTRA_SUMMON_COUNT		=29		--增加召唤(通常召唤)次数
1706ec3d64 2024-02-17  356: EFFECT_SPSUMMON_CONDITION		=30		--特殊召唤条件
1706ec3d64 2024-02-17  357: EFFECT_REVIVE_LIMIT				=31		--有苏生限制的怪獸(Card.EnableReviveLimit())
1706ec3d64 2024-02-17  358: EFFECT_SUMMON_PROC				=32		--召唤规则效果
1706ec3d64 2024-02-17  359: EFFECT_LIMIT_SUMMON_PROC		=33		--召唤规则限制
1706ec3d64 2024-02-17  360: EFFECT_SPSUMMON_PROC			=34		--特殊召唤规则
1706ec3d64 2024-02-17  361: EFFECT_EXTRA_SET_COUNT			=35		--增加盖放(通常召唤)次数
1706ec3d64 2024-02-17  362: EFFECT_SET_PROC					=36		--放置(通常召唤)规则
1706ec3d64 2024-02-17  363: EFFECT_LIMIT_SET_PROC			=37		--放置(通常召唤)规则限制
1706ec3d64 2024-02-17  364: EFFECT_DIVINE_LIGHT				=38		--神圣光辉
1706ec3d64 2024-02-17  365: EFFECT_CANNOT_DISABLE_FLIP_SUMMON	=39	--翻转召唤不会无效
1706ec3d64 2024-02-17  366: EFFECT_INDESTRUCTABLE			=40		--不会被破坏
1706ec3d64 2024-02-17  367: EFFECT_INDESTRUCTABLE_EFFECT	=41		--不会被效果破坏
1706ec3d64 2024-02-17  368: EFFECT_INDESTRUCTABLE_BATTLE	=42		--不会被战斗破坏
1706ec3d64 2024-02-17  369: EFFECT_UNRELEASABLE_SUM			=43		--不能做上级召唤的祭品
1706ec3d64 2024-02-17  370: EFFECT_UNRELEASABLE_NONSUM		=44		--不能做上级召唤以外的祭品
1706ec3d64 2024-02-17  371: EFFECT_DESTROY_SUBSTITUTE		=45		--必選的代替破壞(此卡被破壞時用其他卡代替)
1706ec3d64 2024-02-17  372: EFFECT_CANNOT_RELEASE			=46		--不能进行解放行为
1706ec3d64 2024-02-17  373: EFFECT_INDESTRUCTABLE_COUNT		=47 	--一回合几次不会被破坏
1706ec3d64 2024-02-17  374: EFFECT_UNRELEASABLE_EFFECT		=48		--不能被解放
1706ec3d64 2024-02-17  375: EFFECT_DESTROY_REPLACE			=50		--可選的代替破壞(將破壞改成其他動作)
1706ec3d64 2024-02-17  376: EFFECT_RELEASE_REPLACE			=51		--代替解放
1706ec3d64 2024-02-17  377: EFFECT_SEND_REPLACE				=52		--可以不送去XX而送去OO(甜点城堡等)
1706ec3d64 2024-02-17  378: EFFECT_CANNOT_DISCARD_HAND		=55		--不能丢弃手牌
1706ec3d64 2024-02-17  379: EFFECT_CANNOT_DISCARD_DECK		=56		--不能把卡组的卡送去墓地
1706ec3d64 2024-02-17  380: EFFECT_CANNOT_USE_AS_COST		=57		--不能作为COST使用
1706ec3d64 2024-02-17  381: EFFECT_CANNOT_PLACE_COUNTER		=58		--不能放置counter
1706ec3d64 2024-02-17  382: EFFECT_CANNOT_TO_GRAVE_AS_COST	=59		--不能作为COST送去墓地
1706ec3d64 2024-02-17  383: EFFECT_LEAVE_FIELD_REDIRECT		=60		--离场时重新指定去向
1706ec3d64 2024-02-17  384: EFFECT_TO_HAND_REDIRECT			=61		--回手牌时重新指定去向
1706ec3d64 2024-02-17  385: EFFECT_TO_DECK_REDIRECT			=62		--回卡组时重新指定去向
1706ec3d64 2024-02-17  386: EFFECT_TO_GRAVE_REDIRECT		=63		--去墓地时重新指定去向
1706ec3d64 2024-02-17  387: EFFECT_REMOVE_REDIRECT			=64		--除外时重新指定去向
1706ec3d64 2024-02-17  388: EFFECT_CANNOT_TO_HAND			=65		--不能加入手牌
1706ec3d64 2024-02-17  389: EFFECT_CANNOT_TO_DECK			=66		--不能回卡组
1706ec3d64 2024-02-17  390: EFFECT_CANNOT_REMOVE			=67		--不能除外
1706ec3d64 2024-02-17  391: EFFECT_CANNOT_TO_GRAVE			=68		--不能去墓地
1706ec3d64 2024-02-17  392: EFFECT_CANNOT_TURN_SET			=69		--不能变里侧
1706ec3d64 2024-02-17  393: EFFECT_CANNOT_BE_BATTLE_TARGET	=70		--不能成为攻击对象
1706ec3d64 2024-02-17  394: EFFECT_CANNOT_BE_EFFECT_TARGET	=71		--不能成为效果对象
1706ec3d64 2024-02-17  395: EFFECT_IGNORE_BATTLE_TARGET		=72		--不能成为攻击对象-鶸型(传说的渔人)
1706ec3d64 2024-02-17  396: EFFECT_CANNOT_DIRECT_ATTACK		=73		--不能直接攻击
1706ec3d64 2024-02-17  397: EFFECT_DIRECT_ATTACK			=74		--可以直接攻击
1706ec3d64 2024-02-17  398: EFFECT_DUAL_STATUS				=75		--二重状态
1706ec3d64 2024-02-17  399: EFFECT_EQUIP_LIMIT				=76		--装备对象限制
1706ec3d64 2024-02-17  400: EFFECT_DUAL_SUMMONABLE			=77		--可以再度召唤
1706ec3d64 2024-02-17  401: EFFECT_UNION_LIMIT				=78		--
1706ec3d64 2024-02-17  402: EFFECT_REVERSE_DAMAGE			=80		--伤害变回复
1706ec3d64 2024-02-17  403: EFFECT_REVERSE_RECOVER			=81		--回复变伤害
1706ec3d64 2024-02-17  404: EFFECT_CHANGE_DAMAGE			=82		--改变伤害数值
1706ec3d64 2024-02-17  405: EFFECT_REFLECT_DAMAGE			=83		--反射伤害
1706ec3d64 2024-02-17  406: EFFECT_CANNOT_ATTACK			=85		--不能攻击
1706ec3d64 2024-02-17  407: EFFECT_CANNOT_ATTACK_ANNOUNCE	=86		--不能攻击宣言
1706ec3d64 2024-02-17  408: EFFECT_CANNOT_CHANGE_POS_E		=87 	--不会被卡的效果变成守备表示(攻击性云魔物)
1706ec3d64 2024-02-17  409: EFFECT_ACTIVATE_COST			=90		--发动代价(魔力之枷)
1706ec3d64 2024-02-17  410: EFFECT_SUMMON_COST				=91		--召唤代价
1706ec3d64 2024-02-17  411: EFFECT_SPSUMMON_COST			=92		--特殊召唤代价(暴君龙)
1706ec3d64 2024-02-17  412: EFFECT_FLIPSUMMON_COST			=93		--翻转召唤代价
1706ec3d64 2024-02-17  413: EFFECT_MSET_COST				=94		--怪兽放置代价
1706ec3d64 2024-02-17  414: EFFECT_SSET_COST				=95		--魔陷放置代价
1706ec3d64 2024-02-17  415: EFFECT_ATTACK_COST				=96		--攻击代价(霞之谷猎鹰)
1706ec3d64 2024-02-17  416: 
1706ec3d64 2024-02-17  417: EFFECT_UPDATE_ATTACK			=100	--增减攻击力
1706ec3d64 2024-02-17  418: EFFECT_SET_ATTACK				=101	--设置自身攻击力、攻击力变成X特殊召唤、持续改变攻击力
1706ec3d64 2024-02-17  419: EFFECT_SET_ATTACK_FINAL			=102	--暂时改变攻击力(所有置入连锁的效果)
1706ec3d64 2024-02-17  420: EFFECT_SET_BASE_ATTACK			=103	--设置自身原本攻击力、持续改变原本攻击力
1706ec3d64 2024-02-17  421: EFFECT_UPDATE_DEFENSE			=104	--增减守备力
1706ec3d64 2024-02-17  422: EFFECT_SET_DEFENSE				=105	--设置自身守备力、守备力变成X特殊召唤、持续改变守备力
1706ec3d64 2024-02-17  423: EFFECT_SET_DEFENSE_FINAL		=106	--暂时改变守备力(所有置入连锁的效果)
1706ec3d64 2024-02-17  424: EFFECT_SET_BASE_DEFENSE			=107	--设置自身原本守备力、持续改变原本守备力
1706ec3d64 2024-02-17  425: EFFECT_REVERSE_UPDATE			=108	--倒置增减攻击力、防御力(天邪鬼)
1706ec3d64 2024-02-17  426: EFFECT_SWAP_AD					=109	--交换攻守(超級漏洞人)
1706ec3d64 2024-02-17  427: EFFECT_SWAP_BASE_AD				=110	--交换原本攻守
1706ec3d64 2024-02-17  428: EFFECT_SET_BASE_ATTACK_FINAL	=111	--暂时改变原本攻击力
1706ec3d64 2024-02-17  429: EFFECT_SET_BASE_DEFENSE_FINAL	=112	--暂时改变原本防御力
1706ec3d64 2024-02-17  430: EFFECT_ADD_CODE					=113	--增加卡名
1706ec3d64 2024-02-17  431: EFFECT_CHANGE_CODE				=114	--改变卡名
1706ec3d64 2024-02-17  432: EFFECT_ADD_TYPE					=115	--增加卡片种类(types)
1706ec3d64 2024-02-17  433: EFFECT_REMOVE_TYPE				=116	--删除卡片种类
1706ec3d64 2024-02-17  434: EFFECT_CHANGE_TYPE				=117	--改变卡片种类
1706ec3d64 2024-02-17  435: EFFECT_ADD_RACE					=120	--增加种族
1706ec3d64 2024-02-17  436: EFFECT_REMOVE_RACE				=121	--删除种族
1706ec3d64 2024-02-17  437: EFFECT_CHANGE_RACE				=122	--改变种族
1706ec3d64 2024-02-17  438: EFFECT_ADD_ATTRIBUTE			=125	--增加属性
1706ec3d64 2024-02-17  439: EFFECT_REMOVE_ATTRIBUTE			=126	--删除属性
1706ec3d64 2024-02-17  440: EFFECT_CHANGE_ATTRIBUTE			=127	--改变属性
1706ec3d64 2024-02-17  441: EFFECT_UPDATE_LEVEL				=130	--改变等级
1706ec3d64 2024-02-17  442: EFFECT_CHANGE_LEVEL				=131	--设置等级
1706ec3d64 2024-02-17  443: EFFECT_UPDATE_RANK				=132	--改变阶级
1706ec3d64 2024-02-17  444: EFFECT_CHANGE_RANK				=133	--设置阶级
1706ec3d64 2024-02-17  445: EFFECT_UPDATE_LSCALE			=134	--改变左刻度
1706ec3d64 2024-02-17  446: EFFECT_CHANGE_LSCALE			=135	--设置左刻度
1706ec3d64 2024-02-17  447: EFFECT_UPDATE_RSCALE			=136	--改变右刻度
1706ec3d64 2024-02-17  448: EFFECT_CHANGE_RSCALE			=137	--设置右刻度
1706ec3d64 2024-02-17  449: EFFECT_SET_POSITION				=140 	--設定表示形式
1706ec3d64 2024-02-17  450: EFFECT_SELF_DESTROY				=141 	--不入連鎖的破壞(罪系列等)
1706ec3d64 2024-02-17  451: EFFECT_SELF_TOGRAVE				=142 	--不入連鎖的送墓
1706ec3d64 2024-02-17  452: EFFECT_DOUBLE_TRIBUTE			=150	--可以作为2个祭品
1706ec3d64 2024-02-17  453: EFFECT_DECREASE_TRIBUTE			=151	--减少祭品
1706ec3d64 2024-02-17  454: EFFECT_DECREASE_TRIBUTE_SET		=152	--减少放置怪兽的祭品
1706ec3d64 2024-02-17  455: EFFECT_EXTRA_RELEASE			=153	--必須使用的代替解放(灵魂交错)
1706ec3d64 2024-02-17  456: EFFECT_TRIBUTE_LIMIT			=154	--祭品限制
1706ec3d64 2024-02-17  457: EFFECT_EXTRA_RELEASE_SUM		=155	--代替召唤解放(帝王的烈旋)
1706ec3d64 2024-02-17  458: EFFECT_TRIPLE_TRIBUTE			=156	--N/A
1706ec3d64 2024-02-17  459: EFFECT_ADD_EXTRA_TRIBUTE		=157	--增加可使用的祭品(真龙)
1706ec3d64 2024-02-17  460: EFFECT_EXTRA_RELEASE_NONSUM		=158	--代替效果COST的解放(闇黒世界)
1706ec3d64 2024-02-17  461: EFFECT_PUBLIC					=160	--公开手牌
1706ec3d64 2024-02-17  462: EFFECT_COUNTER_PERMIT			=0x10000--允许放置指示物类型
1706ec3d64 2024-02-17  463: EFFECT_COUNTER_LIMIT			=0x20000--允许放置指示物数量
1706ec3d64 2024-02-17  464: EFFECT_RCOUNTER_REPLACE			=0x30000--代替取除指示物
1706ec3d64 2024-02-17  465: EFFECT_LPCOST_CHANGE			=170	--改变生命值代价數值
1706ec3d64 2024-02-17  466: EFFECT_LPCOST_REPLACE			=171	--以其他動作代替生命值代价
1706ec3d64 2024-02-17  467: EFFECT_SKIP_DP					=180	--跳过抽卡阶段
1706ec3d64 2024-02-17  468: EFFECT_SKIP_SP					=181	--跳过准备阶段
1706ec3d64 2024-02-17  469: EFFECT_SKIP_M1					=182	--跳过主要阶段1
1706ec3d64 2024-02-17  470: EFFECT_SKIP_BP					=183	--跳过战斗阶段
1706ec3d64 2024-02-17  471: EFFECT_SKIP_M2					=184	--跳过主要阶段2
1706ec3d64 2024-02-17  472: EFFECT_CANNOT_BP				=185	--不能进入战斗阶段
1706ec3d64 2024-02-17  473: EFFECT_CANNOT_M2				=186	--不能进入主要阶段2
1706ec3d64 2024-02-17  474: EFFECT_CANNOT_EP				=187	--不能进入结束阶段
1706ec3d64 2024-02-17  475: EFFECT_SKIP_TURN				=188	--跳过整个回合
1706ec3d64 2024-02-17  476: EFFECT_DEFENSE_ATTACK			=190	--可以守备表示攻击
1706ec3d64 2024-02-17  477: EFFECT_MUST_ATTACK				=191	--必须攻击
1706ec3d64 2024-02-17  478: EFFECT_FIRST_ATTACK				=192	--必须第一个攻击
1706ec3d64 2024-02-17  479: EFFECT_ATTACK_ALL				=193	--可以攻击所有怪兽
1706ec3d64 2024-02-17  480: EFFECT_EXTRA_ATTACK				=194	--增加攻击次数
1706ec3d64 2024-02-17  481: EFFECT_MUST_BE_ATTACKED			=195	--N/A
1706ec3d64 2024-02-17  482: EFFECT_ONLY_BE_ATTACKED			=196	--只能攻击此卡
1706ec3d64 2024-02-17  483: EFFECT_ATTACK_DISABLED			=197	--攻击已被無效(Duel.NegateAttack()成功的標記)
1706ec3d64 2024-02-17  484: EFFECT_NO_BATTLE_DAMAGE			=200	--不会给对方造成战斗伤害
1706ec3d64 2024-02-17  485: EFFECT_AVOID_BATTLE_DAMAGE		=201	--不会对自己造成战斗伤害
1706ec3d64 2024-02-17  486: EFFECT_REFLECT_BATTLE_DAMAGE	=202	--战斗伤害由对方代为承受
1706ec3d64 2024-02-17  487: EFFECT_PIERCE					=203	--贯穿伤害
1706ec3d64 2024-02-17  488: EFFECT_BATTLE_DESTROY_REDIRECT	=204	--战斗破坏时重新指定去向
1706ec3d64 2024-02-17  489: EFFECT_BATTLE_DAMAGE_TO_EFFECT	=205	--战斗伤害视为效果伤害
1706ec3d64 2024-02-17  490: EFFECT_BOTH_BATTLE_DAMAGE		=206    --战斗伤害由双方承受
1706ec3d64 2024-02-17  491: EFFECT_ALSO_BATTLE_DAMAGE		=207    --对自己的战斗伤害让对方也承受
1706ec3d64 2024-02-17  492: EFFECT_CHANGE_BATTLE_DAMAGE		=208    --改变此卡给予的战斗伤害、改变玩家受到的战斗伤害
1706ec3d64 2024-02-17  493: EFFECT_TOSS_COIN_REPLACE		=220	--重新抛硬币
1706ec3d64 2024-02-17  494: EFFECT_TOSS_DICE_REPLACE		=221	--重新掷骰子
1706ec3d64 2024-02-17  495: EFFECT_FUSION_MATERIAL			=230	--指定融合素材的條件
1706ec3d64 2024-02-17  496: EFFECT_CHAIN_MATERIAL			=231	--改变融合素材选取方法(连锁素材、电子融合支援)
1706ec3d64 2024-02-17  497: EFFECT_EXTRA_SYNCHRO_MATERIAL	=232	--在手卡或对方场上也可以当作自己的同调素材
1706ec3d64 2024-02-17  498: EFFECT_XYZ_MATERIAL				=233	--在对方场上也可以当作自己的超量素材
1706ec3d64 2024-02-17  499: EFFECT_FUSION_SUBSTITUTE		=234	--代替融合素材
1706ec3d64 2024-02-17  500: EFFECT_CANNOT_BE_FUSION_MATERIAL	=235--不能做融合素材
1706ec3d64 2024-02-17  501: EFFECT_CANNOT_BE_SYNCHRO_MATERIAL	=236--不能做同调素材
1706ec3d64 2024-02-17  502: EFFECT_SYNCHRO_MATERIAL_CUSTOM		=237--自定义Tuner的同调过程
1706ec3d64 2024-02-17  503: EFFECT_CANNOT_BE_XYZ_MATERIAL		=238--不能做超量素材
1706ec3d64 2024-02-17  504: EFFECT_CANNOT_BE_LINK_MATERIAL		=239--不能做连接素材
1706ec3d64 2024-02-17  505: EFFECT_SYNCHRO_LEVEL				=240--做同调素材时的等级
1706ec3d64 2024-02-17  506: EFFECT_RITUAL_LEVEL					=241--做仪式祭品时的等级
1706ec3d64 2024-02-17  507: EFFECT_XYZ_LEVEL					=242--做超量素材时的等级
1706ec3d64 2024-02-17  508: EFFECT_EXTRA_RITUAL_MATERIAL		=243--在墓地当做仪式祭品
1706ec3d64 2024-02-17  509: EFFECT_NONTUNER						=244--同调召唤时可以当作调整以外的怪兽(幻影王 幽骑)
1706ec3d64 2024-02-17  510: EFFECT_OVERLAY_REMOVE_REPLACE		=245--代替去除超量素材
1706ec3d64 2024-02-17  511: EFFECT_SCRAP_CHIMERA				=246--废铁奇美拉
1706ec3d64 2024-02-17  512: EFFECT_TUNE_MAGICIAN_X				=247--调弦之魔术师超量素材限制
1706ec3d64 2024-02-17  513: EFFECT_TUNE_MAGICIAN_F				=248--调弦之魔术师融合素材限制
1706ec3d64 2024-02-17  514: EFFECT_PRE_MONSTER				=250	--可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
1706ec3d64 2024-02-17  515: EFFECT_MATERIAL_CHECK			=251	--检查素材
1706ec3d64 2024-02-17  516: EFFECT_DISABLE_FIELD			=260	--无效区域(扰乱王等)
1706ec3d64 2024-02-17  517: EFFECT_USE_EXTRA_MZONE			=261	--怪兽区域封锁
1706ec3d64 2024-02-17  518: EFFECT_USE_EXTRA_SZONE			=262	--魔法区域封锁
1706ec3d64 2024-02-17  519: EFFECT_MAX_MZONE				=263	--怪獸区格數上限
1706ec3d64 2024-02-17  520: EFFECT_MAX_SZONE				=264	--魔陷区格數上限
1706ec3d64 2024-02-17  521: EFFECT_MUST_USE_MZONE			=265	--必须使用怪兽区的格子
1706ec3d64 2024-02-17  522: EFFECT_HAND_LIMIT				=270	--手牌数量限制
1706ec3d64 2024-02-17  523: EFFECT_DRAW_COUNT				=271	--抽卡阶段的抽卡数
1706ec3d64 2024-02-17  524: EFFECT_SPIRIT_DONOT_RETURN		=280	--灵魂怪兽不返回手牌
1706ec3d64 2024-02-17  525: EFFECT_SPIRIT_MAYNOT_RETURN		=281	--灵魂怪兽可以不返回手牌
1706ec3d64 2024-02-17  526: EFFECT_CHANGE_ENVIRONMENT		=290	--改变场地
1706ec3d64 2024-02-17  527: EFFECT_NECRO_VALLEY				=291	--王家长眠之谷
1706ec3d64 2024-02-17  528: EFFECT_FORBIDDEN				=292	--不能Play(禁止令)
1706ec3d64 2024-02-17  529: EFFECT_NECRO_VALLEY_IM			=293	--不受「王家长眠之谷」的影响
1706ec3d64 2024-02-17  530: EFFECT_REVERSE_DECK				=294	--翻转卡组
1706ec3d64 2024-02-17  531: EFFECT_REMOVE_BRAINWASHING		=295	--洗脑解除
1706ec3d64 2024-02-17  532: EFFECT_BP_TWICE					=296	--2次战斗阶段
1706ec3d64 2024-02-17  533: EFFECT_UNIQUE_CHECK				=297	--場上只能存在1張(Card.SetUniqueOnField()專用)
1706ec3d64 2024-02-17  534: EFFECT_MATCH_KILL				=300	--Match胜利(胜利龙)
1706ec3d64 2024-02-17  535: EFFECT_SYNCHRO_CHECK			=310	--基因组斗士
1706ec3d64 2024-02-17  536: EFFECT_QP_ACT_IN_NTPHAND		=311	--对方回合从自己手卡发动(失乐的圣女)
1706ec3d64 2024-02-17  537: EFFECT_MUST_BE_SMATERIAL		=312	--必须作为同调素材(波动龙 声子龙)
1706ec3d64 2024-02-17  538: EFFECT_TO_GRAVE_REDIRECT_CB		=313	--重新指定去向(寶玉獸)
1706ec3d64 2024-02-17  539: EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE	=314	--改变此卡的战斗产生的战斗伤害
1706ec3d64 2024-02-17  540: EFFECT_CHANGE_RANK_FINAL		=315	--N/A
1706ec3d64 2024-02-17  541: EFFECT_MUST_BE_FMATERIAL		=316	--必须作为融合素材
1706ec3d64 2024-02-17  542: EFFECT_MUST_BE_XMATERIAL		=317	--必须作为超量素材
1706ec3d64 2024-02-17  543: EFFECT_MUST_BE_LMATERIAL		=318	--必须作为连接素材
1706ec3d64 2024-02-17  544: EFFECT_SPSUMMON_PROC_G			=320	--P召唤规则
1706ec3d64 2024-02-17  545: EFFECT_SPSUMMON_COUNT_LIMIT		=330	--特殊召唤次数限制
1706ec3d64 2024-02-17  546: EFFECT_LEFT_SPSUMMON_COUNT		=331	--剩餘召喚次數(召喚限制網)
1706ec3d64 2024-02-17  547: EFFECT_CANNOT_SELECT_BATTLE_TARGET	=332	--對手不能選擇為攻擊對象
1706ec3d64 2024-02-17  548: EFFECT_CANNOT_SELECT_EFFECT_TARGET	=333	--對手不能選擇為效果對象
1706ec3d64 2024-02-17  549: EFFECT_ADD_SETCODE				=334	--视为「XX」字段的效果
1706ec3d64 2024-02-17  550: EFFECT_NO_EFFECT_DAMAGE			=335	--玩家已受到"效果傷害變成0"的效果影響(只用于检查,实际免伤仍需要EFFECT_CHANGE_DAMAGE等)
1706ec3d64 2024-02-17  551: EFFECT_UNSUMMONABLE_CARD		=336	--N/A
1706ec3d64 2024-02-17  552: EFFECT_DISABLE_CHAIN_FIELD		=337	--N/A
1706ec3d64 2024-02-17  553: EFFECT_DISCARD_COST_CHANGE		=338	--反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅)
1706ec3d64 2024-02-17  554: EFFECT_HAND_SYNCHRO				=339	--用手牌的怪獸當作同步素材
1706ec3d64 2024-02-17  555: EFFECT_ADD_FUSION_CODE			=340	--作为融合素材时可以当作某一卡名(融合识别)
1706ec3d64 2024-02-17  556: EFFECT_ADD_FUSION_SETCODE		=341	--作为融合素材时可以当作某一字段(魔玩具改造)
1706ec3d64 2024-02-17  557: EFFECT_RISE_TO_FULL_HEIGHT		=342	--N/A
1706ec3d64 2024-02-17  558: EFFECT_ONLY_ATTACK_MONSTER		=343	--只能攻擊X
1706ec3d64 2024-02-17  559: EFFECT_MUST_ATTACK_MONSTER		=344	--若攻擊則必須攻擊X
1706ec3d64 2024-02-17  560: EFFECT_PATRICIAN_OF_DARKNESS	=345	--由對手選擇攻擊對象(黑暗貴族)
1706ec3d64 2024-02-17  561: EFFECT_EXTRA_ATTACK_MONSTER		=346	--對怪獸攻擊X次
1706ec3d64 2024-02-17  562: EFFECT_UNION_STATUS				=347	--同盟状态
1706ec3d64 2024-02-17  563: EFFECT_OLDUNION_STATUS			=348	--旧同盟状态
1706ec3d64 2024-02-17  564: EFFECT_ADD_FUSION_ATTRIBUTE		=349	--reserve
1706ec3d64 2024-02-17  565: EFFECT_REMOVE_FUSION_ATTRIBUTE	=350	--reserve
1706ec3d64 2024-02-17  566: EFFECT_CHANGE_FUSION_ATTRIBUTE	=351	--用作融合素材时的属性
1706ec3d64 2024-02-17  567: EFFECT_EXTRA_FUSION_MATERIAL	=352	--增加融合素材(万溶炼金师)
1706ec3d64 2024-02-17  568: EFFECT_TUNER_MATERIAL_LIMIT		=353	--同调素材限制
1706ec3d64 2024-02-17  569: EFFECT_ADD_LINK_CODE			=354	--用作连接素材时的卡名
1706ec3d64 2024-02-17  570: EFFECT_ADD_LINK_SETCODE			=355	--reserve
1706ec3d64 2024-02-17  571: EFFECT_ADD_LINK_ATTRIBUTE		=356	--用作连接素材时的属性
1706ec3d64 2024-02-17  572: EFFECT_ADD_LINK_RACE			=357	--用作连接素材时的种族
1706ec3d64 2024-02-17  573: EFFECT_EXTRA_LINK_MATERIAL		=358	--手卡的连接素材
1706ec3d64 2024-02-17  574: EFFECT_QP_ACT_IN_SET_TURN		=359	--速攻魔法可以在盖放的回合发动
1706ec3d64 2024-02-17  575: EFFECT_EXTRA_PENDULUM_SUMMON	=360	--extra pendulum summon
1706ec3d64 2024-02-17  576: EFFECT_MATERIAL_LIMIT			=361	--
1706ec3d64 2024-02-17  577: EFFECT_SET_BATTLE_ATTACK		=362    --战斗的伤害计算用设置的攻击力进行
1706ec3d64 2024-02-17  578: EFFECT_SET_BATTLE_DEFENSE		=363    --战斗的伤害计算用设置的守备力进行
1706ec3d64 2024-02-17  579: EFFECT_OVERLAY_RITUAL_MATERIAL  =364    --此卡的超量素材也能用于仪式召唤
1706ec3d64 2024-02-17  580: EFFECT_CHANGE_GRAVE_ATTRIBUTE	=365	--墓地的卡将会改变属性(升级转变)
1706ec3d64 2024-02-17  581: EFFECT_CHANGE_GRAVE_RACE		=366	--墓地的卡将会改变种族(升级转变)
1706ec3d64 2024-02-17  582: EFFECT_ACTIVATION_COUNT_LIMIT	=367	--reserve
1706ec3d64 2024-02-17  583: EFFECT_LIMIT_SPECIAL_SUMMON_POSITION	=368	--不能以特定表示形式特殊召唤
1706ec3d64 2024-02-17  584: EFFECT_TUNER					=369	--同调召唤时可以当作调整(百檎龙-苹果鳞虫)
1706ec3d64 2024-02-17  585: EFFECT_KAISER_COLOSSEUM         =370    --皇帝斗技场
1706ec3d64 2024-02-17  586: EFFECT_REPLACE_DAMAGE			=371	--伤害由特定行动代替
1706ec3d64 2024-02-17  587: EFFECT_FLAG_EFFECT				=0x20000000	--标记类效果,即RegisterFlagEffect()创建的效果
1706ec3d64 2024-02-17  588: 
1706ec3d64 2024-02-17  589: --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
1706ec3d64 2024-02-17  590: EVENT_STARTUP					=1000	--N/A
1706ec3d64 2024-02-17  591: EVENT_FLIP						=1001	--翻转时
1706ec3d64 2024-02-17  592: EVENT_FREE_CHAIN				=1002	--自由时点(强脱等,还有昴星团等诱发即时效果)
1706ec3d64 2024-02-17  593: EVENT_DESTROY					=1010	--確定被破壞的卡片移動前
1706ec3d64 2024-02-17  594: EVENT_REMOVE					=1011	--除外时
1706ec3d64 2024-02-17  595: EVENT_TO_HAND					=1012	--加入手牌时
1706ec3d64 2024-02-17  596: EVENT_TO_DECK					=1013	--回卡组时
1706ec3d64 2024-02-17  597: EVENT_TO_GRAVE					=1014	--送去墓地时(不含REASON_RETURN)
1706ec3d64 2024-02-17  598: EVENT_LEAVE_FIELD				=1015	--离场时
1706ec3d64 2024-02-17  599: EVENT_CHANGE_POS				=1016	--表示形式变更时
1706ec3d64 2024-02-17  600: EVENT_RELEASE					=1017	--解放时
1706ec3d64 2024-02-17  601: EVENT_DISCARD					=1018	--丢弃手牌时
1706ec3d64 2024-02-17  602: EVENT_LEAVE_FIELD_P				=1019	--離場的卡片移動前
1706ec3d64 2024-02-17  603: EVENT_CHAIN_SOLVING				=1020	--连锁处理开始时(EVENT_CHAIN_ACTIVATING之後)
1706ec3d64 2024-02-17  604: EVENT_CHAIN_ACTIVATING			=1021	--连锁处理准备中
1706ec3d64 2024-02-17  605: EVENT_CHAIN_SOLVED				=1022	--连锁处理结束时
1706ec3d64 2024-02-17  606: EVENT_CHAIN_ACTIVATED			=1023	--N/A
1706ec3d64 2024-02-17  607: EVENT_CHAIN_NEGATED				=1024	--连锁发动无效时(EVENT_CHAIN_ACTIVATING之後)
1706ec3d64 2024-02-17  608: EVENT_CHAIN_DISABLED			=1025	--连锁效果无效时
1706ec3d64 2024-02-17  609: EVENT_CHAIN_END					=1026	--连锁串结束时
1706ec3d64 2024-02-17  610: EVENT_CHAINING					=1027	--效果发动时
1706ec3d64 2024-02-17  611: EVENT_BECOME_TARGET				=1028	--成为效果对象时
1706ec3d64 2024-02-17  612: EVENT_DESTROYED					=1029	--被破坏时
1706ec3d64 2024-02-17  613: EVENT_MOVE						=1030	--移動卡片(急兔馬)
1706ec3d64 2024-02-17  614: EVENT_LEAVE_GRAVE				=1031	--离开墓地时
1706ec3d64 2024-02-17  615: EVENT_LEAVE_DECK				=1032	--离开卡组或额外卡组时
1706ec3d64 2024-02-17  616: EVENT_ADJUST					=1040	--adjust_all()调整後(御前试合)
1706ec3d64 2024-02-17  617: EVENT_BREAK_EFFECT				=1050	--Duel.BreakEffect()被调用时
1706ec3d64 2024-02-17  618: EVENT_SUMMON_SUCCESS			=1100	--通常召唤成功时
1706ec3d64 2024-02-17  619: EVENT_FLIP_SUMMON_SUCCESS		=1101	--翻转召唤成功时
1706ec3d64 2024-02-17  620: EVENT_SPSUMMON_SUCCESS			=1102	--特殊召唤成功时
1706ec3d64 2024-02-17  621: EVENT_SUMMON					=1103	--召唤之际(怪兽还没上场、神宣等时点)
1706ec3d64 2024-02-17  622: EVENT_FLIP_SUMMON				=1104	--翻转召唤之际
1706ec3d64 2024-02-17  623: EVENT_SPSUMMON					=1105	--特殊召唤之际
1706ec3d64 2024-02-17  624: EVENT_MSET						=1106	--放置怪兽时
1706ec3d64 2024-02-17  625: EVENT_SSET						=1107	--放置魔陷时
1706ec3d64 2024-02-17  626: EVENT_BE_MATERIAL				=1108	--作为同调/超量/连结素材、用于升级召唤的解放、作为仪式/融合召唤的素材
1706ec3d64 2024-02-17  627: EVENT_BE_PRE_MATERIAL			=1109	--将要作为同调/超量/连结素材、用于升级召唤的解放
1706ec3d64 2024-02-17  628: EVENT_DRAW						=1110	--抽卡时
1706ec3d64 2024-02-17  629: EVENT_DAMAGE					=1111	--造成战斗/效果伤害时
1706ec3d64 2024-02-17  630: EVENT_RECOVER					=1112	--回复生命值时
1706ec3d64 2024-02-17  631: EVENT_PREDRAW					=1113	--抽卡阶段通常抽卡前
1706ec3d64 2024-02-17  632: EVENT_SUMMON_NEGATED			=1114	--召唤被无效时
1706ec3d64 2024-02-17  633: EVENT_FLIP_SUMMON_NEGATED		=1115	--反转召唤被无效时
1706ec3d64 2024-02-17  634: EVENT_SPSUMMON_NEGATED			=1116	--特殊召唤被无效时
1706ec3d64 2024-02-17  635: EVENT_CONTROL_CHANGED			=1120	--控制权变更
1706ec3d64 2024-02-17  636: EVENT_EQUIP						=1121	--装备卡装备时
1706ec3d64 2024-02-17  637: EVENT_ATTACK_ANNOUNCE			=1130	--攻击宣言时
1706ec3d64 2024-02-17  638: EVENT_BE_BATTLE_TARGET			=1131	--被选为攻击对象时
1706ec3d64 2024-02-17  639: EVENT_BATTLE_START				=1132	--伤害步骤开始时(反转前)
1706ec3d64 2024-02-17  640: EVENT_BATTLE_CONFIRM			=1133	--伤害计算前(反转後)
1706ec3d64 2024-02-17  641: EVENT_PRE_DAMAGE_CALCULATE		=1134	--伤害计算时(羽斬)
1706ec3d64 2024-02-17  642: EVENT_DAMAGE_CALCULATING		=1135	--N/A
1706ec3d64 2024-02-17  643: EVENT_PRE_BATTLE_DAMAGE			=1136	--即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS)
1706ec3d64 2024-02-17  644: EVENT_BATTLE_END				=1137	--N/A
1706ec3d64 2024-02-17  645: EVENT_BATTLED					=1138	--伤害计算后(异女、同反转效果时点)
1706ec3d64 2024-02-17  646: EVENT_BATTLE_DESTROYING			=1139	--以战斗破坏怪兽送去墓地时(BF-苍炎之修罗)
1706ec3d64 2024-02-17  647: EVENT_BATTLE_DESTROYED			=1140	--被战斗破坏送去墓地时(杀人番茄等)
1706ec3d64 2024-02-17  648: EVENT_DAMAGE_STEP_END			=1141	--伤害步骤结束时
1706ec3d64 2024-02-17  649: EVENT_ATTACK_DISABLED			=1142	--攻击无效时(翻倍机会)
1706ec3d64 2024-02-17  650: EVENT_BATTLE_DAMAGE				=1143	--造成战斗伤害时
1706ec3d64 2024-02-17  651: EVENT_TOSS_DICE					=1150	--掷骰子的结果产生后
1706ec3d64 2024-02-17  652: EVENT_TOSS_COIN					=1151	--抛硬币的结果产生后
1706ec3d64 2024-02-17  653: EVENT_TOSS_COIN_NEGATE			=1152	--重新抛硬币
1706ec3d64 2024-02-17  654: EVENT_TOSS_DICE_NEGATE			=1153	--重新掷骰子
1706ec3d64 2024-02-17  655: EVENT_LEVEL_UP					=1200	--等级上升时
1706ec3d64 2024-02-17  656: EVENT_PAY_LPCOST				=1201	--支付生命值时
1706ec3d64 2024-02-17  657: EVENT_DETACH_MATERIAL			=1202	--去除超量素材时
1706ec3d64 2024-02-17  658: EVENT_RETURN_TO_GRAVE			=1203	--回到墓地时
1706ec3d64 2024-02-17  659: EVENT_TURN_END					=1210	--回合结束时
1706ec3d64 2024-02-17  660: EVENT_PHASE						=0x1000	--阶段结束时
1706ec3d64 2024-02-17  661: EVENT_PHASE_START				=0x2000	--阶段开始时
1706ec3d64 2024-02-17  662: EVENT_ADD_COUNTER				=0x10000	--增加指示物时
1706ec3d64 2024-02-17  663: EVENT_REMOVE_COUNTER			=0x20000	--去除指示物时(A指示物),Card.RemoveCounter()必須手動觸發此事件
1706ec3d64 2024-02-17  664: EVENT_CUSTOM					=0x10000000	--自訂事件
1706ec3d64 2024-02-17  665: 
1706ec3d64 2024-02-17  666: --Category	效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
1706ec3d64 2024-02-17  667: CATEGORY_DESTROY			=0x1		--破坏效果
1706ec3d64 2024-02-17  668: CATEGORY_RELEASE			=0x2    	--解放效果
1706ec3d64 2024-02-17  669: CATEGORY_REMOVE				=0x4    	--除外效果
1706ec3d64 2024-02-17  670: CATEGORY_TOHAND				=0x8    	--回手牌效果
1706ec3d64 2024-02-17  671: CATEGORY_TODECK				=0x10   	--回卡组效果
1706ec3d64 2024-02-17  672: CATEGORY_TOGRAVE			=0x20		--送去墓地效果
1706ec3d64 2024-02-17  673: CATEGORY_DECKDES			=0x40   	--包含從卡组送去墓地或特殊召唤效果
1706ec3d64 2024-02-17  674: CATEGORY_HANDES				=0x80   	--捨棄手牌效果
1706ec3d64 2024-02-17  675: CATEGORY_SUMMON				=0x100  	--含召唤的效果
1706ec3d64 2024-02-17  676: CATEGORY_SPECIAL_SUMMON		=0x200  	--含特殊召唤的效果
1706ec3d64 2024-02-17  677: CATEGORY_TOKEN				=0x400		--含衍生物效果
1706ec3d64 2024-02-17  678: CATEGORY_GRAVE_ACTION		=0x800  	--包含特殊召喚以外移動墓地的卡的效果(屋敷わらし)
1706ec3d64 2024-02-17  679: CATEGORY_POSITION			=0x1000 	--改变表示形式效果
1706ec3d64 2024-02-17  680: CATEGORY_CONTROL			=0x2000 	--改变控制权效果
1706ec3d64 2024-02-17  681: CATEGORY_DISABLE			=0x4000 	--使效果无效效果
1706ec3d64 2024-02-17  682: CATEGORY_DISABLE_SUMMON		=0x8000		--无效召唤效果
1706ec3d64 2024-02-17  683: CATEGORY_DRAW				=0x10000	--抽卡效果
1706ec3d64 2024-02-17  684: CATEGORY_SEARCH				=0x20000	--检索卡组效果
1706ec3d64 2024-02-17  685: CATEGORY_EQUIP				=0x40000	--装备效果
1706ec3d64 2024-02-17  686: CATEGORY_DAMAGE				=0x80000	--伤害效果
1706ec3d64 2024-02-17  687: CATEGORY_RECOVER			=0x100000	--回复效果
1706ec3d64 2024-02-17  688: CATEGORY_ATKCHANGE			=0x200000	--改变攻击效果
1706ec3d64 2024-02-17  689: CATEGORY_DEFCHANGE			=0x400000	--改变防御效果
1706ec3d64 2024-02-17  690: CATEGORY_COUNTER			=0x800000	--指示物效果
1706ec3d64 2024-02-17  691: CATEGORY_COIN				=0x1000000	--硬币效果
1706ec3d64 2024-02-17  692: CATEGORY_DICE				=0x2000000	--骰子效果
1706ec3d64 2024-02-17  693: CATEGORY_LEAVE_GRAVE		=0x4000000	--涉及墓地的效果(王家長眠之谷)
1706ec3d64 2024-02-17  694: CATEGORY_GRAVE_SPSUMMON		=0x8000000	--包含從墓地特殊召喚的效果(屋敷わらし、冥神)
1706ec3d64 2024-02-17  695: CATEGORY_NEGATE				=0x10000000	--使发动无效效果
1706ec3d64 2024-02-17  696: CATEGORY_ANNOUNCE			=0x20000000	--發動時宣言卡名的效果
1706ec3d64 2024-02-17  697: CATEGORY_FUSION_SUMMON		=0x40000000	--融合召唤效果(暴走魔法阵)
1706ec3d64 2024-02-17  698: CATEGORY_TOEXTRA			=0x80000000	--回额外卡组效果
1706ec3d64 2024-02-17  699: --Hint
1706ec3d64 2024-02-17  700: HINT_EVENT				=1
1706ec3d64 2024-02-17  701: HINT_MESSAGE			=2
1706ec3d64 2024-02-17  702: HINT_SELECTMSG			=3
1706ec3d64 2024-02-17  703: HINT_OPSELECTED			=4
1706ec3d64 2024-02-17  704: HINT_EFFECT				=5
1706ec3d64 2024-02-17  705: HINT_RACE				=6
1706ec3d64 2024-02-17  706: HINT_ATTRIB				=7
1706ec3d64 2024-02-17  707: HINT_CODE				=8
1706ec3d64 2024-02-17  708: HINT_NUMBER				=9
1706ec3d64 2024-02-17  709: HINT_CARD				=10
1706ec3d64 2024-02-17  710: HINT_ZONE				=11
1706ec3d64 2024-02-17  711: --Card Hint
1706ec3d64 2024-02-17  712: CHINT_TURN				=1
1706ec3d64 2024-02-17  713: CHINT_CARD				=2
1706ec3d64 2024-02-17  714: CHINT_RACE				=3
1706ec3d64 2024-02-17  715: CHINT_ATTRIBUTE			=4
1706ec3d64 2024-02-17  716: CHINT_NUMBER			=5
1706ec3d64 2024-02-17  717: CHINT_DESC				=6
1706ec3d64 2024-02-17  718: --Opcode
1706ec3d64 2024-02-17  719: OPCODE_ADD				=0x40000000
1706ec3d64 2024-02-17  720: OPCODE_SUB				=0x40000001
1706ec3d64 2024-02-17  721: OPCODE_MUL				=0x40000002
1706ec3d64 2024-02-17  722: OPCODE_DIV				=0x40000003
1706ec3d64 2024-02-17  723: OPCODE_AND				=0x40000004
1706ec3d64 2024-02-17  724: OPCODE_OR				=0x40000005
1706ec3d64 2024-02-17  725: OPCODE_NEG				=0x40000006
1706ec3d64 2024-02-17  726: OPCODE_NOT				=0x40000007
1706ec3d64 2024-02-17  727: OPCODE_ISCODE			=0x40000100
1706ec3d64 2024-02-17  728: OPCODE_ISSETCARD		=0x40000101
1706ec3d64 2024-02-17  729: OPCODE_ISTYPE			=0x40000102
1706ec3d64 2024-02-17  730: OPCODE_ISRACE			=0x40000103
1706ec3d64 2024-02-17  731: OPCODE_ISATTRIBUTE		=0x40000104
1706ec3d64 2024-02-17  732: --
1706ec3d64 2024-02-17  733: DOUBLE_DAMAGE			=0x80000000
1706ec3d64 2024-02-17  734: HALF_DAMAGE				=0x80000001
1706ec3d64 2024-02-17  735: --Hint Message	--提示消息,显示在窗口的上面
1706ec3d64 2024-02-17  736: HINTMSG_RELEASE			=500	--请选择要解放的卡
1706ec3d64 2024-02-17  737: HINTMSG_DISCARD			=501	--请选择要丢弃的手牌
1706ec3d64 2024-02-17  738: HINTMSG_DESTROY			=502	--请选择要破坏的卡
1706ec3d64 2024-02-17  739: HINTMSG_REMOVE			=503	--请选择要除外的卡
1706ec3d64 2024-02-17  740: HINTMSG_TOGRAVE			=504	--请选择要送去墓地的卡
1706ec3d64 2024-02-17  741: HINTMSG_RTOHAND			=505	--请选择要返回手牌的卡
1706ec3d64 2024-02-17  742: HINTMSG_ATOHAND			=506	--请选择要加入手牌的卡
1706ec3d64 2024-02-17  743: HINTMSG_TODECK			=507	--请选择要返回卡组的卡
1706ec3d64 2024-02-17  744: HINTMSG_SUMMON			=508	--请选择要召唤的卡
1706ec3d64 2024-02-17  745: HINTMSG_SPSUMMON		=509	--请选择要特殊召唤的卡
1706ec3d64 2024-02-17  746: HINTMSG_SET				=510	--请选择要盖放的卡
1706ec3d64 2024-02-17  747: HINTMSG_FMATERIAL		=511	--请选择要作为融合素材的卡
1706ec3d64 2024-02-17  748: HINTMSG_SMATERIAL		=512	--请选择要作为同调素材的卡
1706ec3d64 2024-02-17  749: HINTMSG_XMATERIAL		=513	--请选择要作为超量素材的卡
1706ec3d64 2024-02-17  750: HINTMSG_FACEUP			=514	--请选择表侧表示的卡
1706ec3d64 2024-02-17  751: HINTMSG_FACEDOWN		=515	--请选择里侧表示的卡
1706ec3d64 2024-02-17  752: HINTMSG_ATTACK			=516	--请选择攻击表示的怪兽
1706ec3d64 2024-02-17  753: HINTMSG_DEFENSE			=517	--请选择守备表示的怪兽
1706ec3d64 2024-02-17  754: HINTMSG_EQUIP			=518	--请选择要装备的卡
1706ec3d64 2024-02-17  755: HINTMSG_REMOVEXYZ		=519	--请选择要取除的超量素材
1706ec3d64 2024-02-17  756: HINTMSG_CONTROL			=520	--请选择要改变控制权的怪兽
1706ec3d64 2024-02-17  757: HINTMSG_DESREPLACE		=521	--请选择要代替破坏的卡
1706ec3d64 2024-02-17  758: HINTMSG_FACEUPATTACK	=522	--请选择表侧攻击表示的怪兽
1706ec3d64 2024-02-17  759: HINTMSG_FACEUPDEFENSE	=523	--请选择表侧守备表示的怪兽
1706ec3d64 2024-02-17  760: HINTMSG_FACEDOWNATTACK	=524	--请选择里侧攻击表示的怪兽
1706ec3d64 2024-02-17  761: HINTMSG_FACEDOWNDEFENSE	=525	--请选择里侧守备表示的怪兽
1706ec3d64 2024-02-17  762: HINTMSG_CONFIRM			=526	--请选择给对方确认的卡
1706ec3d64 2024-02-17  763: HINTMSG_TOFIELD			=527	--请选择要放置到场上的卡
1706ec3d64 2024-02-17  764: HINTMSG_POSCHANGE		=528	--请选择要改变表示形式的怪兽
1706ec3d64 2024-02-17  765: HINTMSG_SELF			=529	--请选择自己的卡
1706ec3d64 2024-02-17  766: HINTMSG_OPPO			=530	--请选择对方的卡
1706ec3d64 2024-02-17  767: HINTMSG_TRIBUTE			=531	--请选择上级召唤用需要解放的怪兽
1706ec3d64 2024-02-17  768: HINTMSG_DEATTACHFROM	=532	--请选择要取除超量素材的怪兽
1706ec3d64 2024-02-17  769: HINTMSG_LMATERIAL   	=533	--请选择要作为连接素材的卡
1706ec3d64 2024-02-17  770: HINTMSG_ATTACKTARGET	=549	--请选择攻击的对象
1706ec3d64 2024-02-17  771: HINTMSG_EFFECT			=550	--请选择要发动的效果
1706ec3d64 2024-02-17  772: HINTMSG_TARGET			=551	--请选择效果的对象
1706ec3d64 2024-02-17  773: HINTMSG_COIN			=552	--请选择硬币的正反面
1706ec3d64 2024-02-17  774: HINTMSG_DICE			=553	--请选择骰子的结果
1706ec3d64 2024-02-17  775: HINTMSG_CARDTYPE		=554	--请选择一个种类
1706ec3d64 2024-02-17  776: HINTMSG_OPTION			=555	--请选择一个选项
1706ec3d64 2024-02-17  777: HINTMSG_RESOLVEEFFECT	=556	--请选择要发动/处理的效果
1706ec3d64 2024-02-17  778: HINTMSG_SELECT			=560	--请选择
1706ec3d64 2024-02-17  779: HINTMSG_POSITION		=561	--请选择表示形式
1706ec3d64 2024-02-17  780: HINTMSG_ATTRIBUTE		=562	--请选择要宣言的属性
1706ec3d64 2024-02-17  781: HINTMSG_RACE			=563	--请选择要宣言的种族
1706ec3d64 2024-02-17  782: HINTMSG_CODE			=564	--请宣言一个卡名
1706ec3d64 2024-02-17  783: HINGMSG_NUMBER			=565	--请选择一个数字
1706ec3d64 2024-02-17  784: HINGMSG_LVRANK			=567	--请宣言一个等级
1706ec3d64 2024-02-17  785: HINTMSG_RESOLVECARD		=568	--请选择要处理效果的卡
1706ec3d64 2024-02-17  786: HINTMSG_ZONE			=569	--请选择[%ls]的位置
1706ec3d64 2024-02-17  787: HINTMSG_DISABLEZONE		=570	--请选择要变成不能使用的卡片区域
1706ec3d64 2024-02-17  788: HINTMSG_TOZONE			=571	--请选择要移动到的位置
1706ec3d64 2024-02-17  789: HINTMSG_COUNTER			=572	--请选择要放置指示物的卡
1706ec3d64 2024-02-17  790: HINTMSG_DISABLE			=573	--请选择要无效的卡
1706ec3d64 2024-02-17  791: HINTMSG_OPERATECARD		=574	--请选择要操作的卡
1706ec3d64 2024-02-17  792: --Select	--请选择
1706ec3d64 2024-02-17  793: SELECT_HEADS				=60	--正面
1706ec3d64 2024-02-17  794: SELECT_TAILS				=61	--反面
1706ec3d64 2024-02-17  795: --Timing	--提示时点,可以给freechain卡片增加自动提示时点
1706ec3d64 2024-02-17  796: TIMING_DRAW_PHASE			=0x1			--抽卡阶段时点
1706ec3d64 2024-02-17  797: TIMING_STANDBY_PHASE		=0x2        	--准备阶段时点
1706ec3d64 2024-02-17  798: TIMING_MAIN_END				=0x4        	--主要阶段结束时点
1706ec3d64 2024-02-17  799: TIMING_BATTLE_START			=0x8        	--战斗阶段开始时点
1706ec3d64 2024-02-17  800: TIMING_BATTLE_END			=0x10       	--战斗阶段结束时点
1706ec3d64 2024-02-17  801: TIMING_END_PHASE			=0x20       	--结束阶段时点
1706ec3d64 2024-02-17  802: TIMING_SUMMON				=0x40       	--召唤时点
1706ec3d64 2024-02-17  803: TIMING_SPSUMMON				=0x80       	--特殊召唤时点
1706ec3d64 2024-02-17  804: TIMING_FLIPSUMMON			=0x100      	--翻转召唤时点
1706ec3d64 2024-02-17  805: TIMING_MSET					=0x200			--放置怪兽时点
1706ec3d64 2024-02-17  806: TIMING_SSET					=0x400      	--放置魔陷时点
1706ec3d64 2024-02-17  807: TIMING_POS_CHANGE			=0x800      	--表示形式变更时点
1706ec3d64 2024-02-17  808: TIMING_ATTACK				=0x1000     	--攻击宣言时点
1706ec3d64 2024-02-17  809: TIMING_DAMAGE_STEP			=0x2000     	--伤害步骤时点
1706ec3d64 2024-02-17  810: TIMING_DAMAGE_CAL			=0x4000     	--伤害计算时点
1706ec3d64 2024-02-17  811: TIMING_CHAIN_END			=0x8000     	--连锁结束时点
1706ec3d64 2024-02-17  812: TIMING_DRAW					=0x10000    	--抽卡时点(不是抽卡阶段
1706ec3d64 2024-02-17  813: TIMING_DAMAGE				=0x20000    	--造成伤害时点
1706ec3d64 2024-02-17  814: TIMING_RECOVER				=0x40000		--回复时点
1706ec3d64 2024-02-17  815: TIMING_DESTROY				=0x80000    	--破坏时点
1706ec3d64 2024-02-17  816: TIMING_REMOVE				=0x100000   	--除外时点
1706ec3d64 2024-02-17  817: TIMING_TOHAND				=0x200000   	--加入手牌时点(检索、回收等)
1706ec3d64 2024-02-17  818: TIMING_TODECK				=0x400000   	--回卡组时点
1706ec3d64 2024-02-17  819: TIMING_TOGRAVE				=0x800000   	--进墓地时点
1706ec3d64 2024-02-17  820: TIMING_BATTLE_PHASE			=0x1000000  	--战斗阶段时点
1706ec3d64 2024-02-17  821: TIMING_EQUIP				=0x2000000  	--装备时点
1706ec3d64 2024-02-17  822: TIMING_BATTLE_STEP_END		=0x4000000  	--戰鬥步驟結束時
1706ec3d64 2024-02-17  823: TIMING_BATTLED				=0x8000000  	--伤害计算后时点
1706ec3d64 2024-02-17  824: ----组合时点
1706ec3d64 2024-02-17  825: TIMINGS_CHECK_MONSTER       =0x1c0 -- 怪兽正面上场
1706ec3d64 2024-02-17  826: --Global flag	--特殊标记
1706ec3d64 2024-02-17  827: GLOBALFLAG_DECK_REVERSE_CHECK	=0x1		--卡组翻转标记
1706ec3d64 2024-02-17  828: GLOBALFLAG_BRAINWASHING_CHECK	=0x2		--洗脑解除标记
1706ec3d64 2024-02-17  829: GLOBALFLAG_SCRAP_CHIMERA		=0x4		--废铁奇美拉标记
1706ec3d64 2024-02-17  830: GLOBALFLAG_DELAYED_QUICKEFFECT	=0x8		--N/A
1706ec3d64 2024-02-17  831: GLOBALFLAG_DETACH_EVENT			=0x10		--EVENT_DETACH_MATERIAL
1706ec3d64 2024-02-17  832: GLOBALFLAG_MUST_BE_SMATERIAL	=0x20		--N/A
1706ec3d64 2024-02-17  833: GLOBALFLAG_SPSUMMON_COUNT		=0x40		--玩家的特殊召唤次数限制
1706ec3d64 2024-02-17  834: GLOBALFLAG_XMAT_COUNT_LIMIT		=0x80		--超量素材数量限制标记(光天使 天座)
1706ec3d64 2024-02-17  835: GLOBALFLAG_SELF_TOGRAVE			=0x100		--不入連鎖的送墓檢查(EFFECT_SELF_TOGRAVE)
1706ec3d64 2024-02-17  836: GLOBALFLAG_SPSUMMON_ONCE		=0x200		--1回合只能特殊召喚1次(Card.SetSPSummonOnce())
1706ec3d64 2024-02-17  837: GLOBALFLAG_TUNE_MAGICIAN		=0x400		--超量素材检查标记(调弦之魔术师)
1706ec3d64 2024-02-17  838: --count_code
1706ec3d64 2024-02-17  839: EFFECT_COUNT_CODE_OATH			=0x10000000 --发动次数限制(誓约次数, 发动被无效不计数)
1706ec3d64 2024-02-17  840: EFFECT_COUNT_CODE_DUEL			=0x20000000 --决斗中使用次数
1706ec3d64 2024-02-17  841: EFFECT_COUNT_CODE_CHAIN			=0x40000000 --同一连锁中使用次数
1706ec3d64 2024-02-17  842: EFFECT_COUNT_CODE_SINGLE		=0x1		--同一张卡的多个效果公共使用次数
1706ec3d64 2024-02-17  843: --特殊选项
1706ec3d64 2024-02-17  844: DUEL_TEST_MODE			=0x01		--测试模式(目前暫無)
1706ec3d64 2024-02-17  845: DUEL_ATTACK_FIRST_TURN	=0x02		--第一回合可以攻击(用于残局)
1706ec3d64 2024-02-17  846: DUEL_OLD_REPLAY			=0x04		--旧录像
1706ec3d64 2024-02-17  847: DUEL_OBSOLETE_RULING	=0x08		--使用舊規則
1706ec3d64 2024-02-17  848: DUEL_PSEUDO_SHUFFLE		=0x10		--不洗牌
1706ec3d64 2024-02-17  849: DUEL_TAG_MODE			=0x20		--双打PP
1706ec3d64 2024-02-17  850: DUEL_SIMPLE_AI			=0x40		--AI(用于残局)
1706ec3d64 2024-02-17  851: DUEL_RETURN_DECK_TOP	=0x80		--回卡组洗切的卡放到卡组最上方(不洗牌模式下曾经的默认行为)
1706ec3d64 2024-02-17  852: --Activity counter
1706ec3d64 2024-02-17  853: --global: 1-6 (binary: 5,6)
1706ec3d64 2024-02-17  854: --custom: 1-5,7 (binary: 1-5)
1706ec3d64 2024-02-17  855: ACTIVITY_SUMMON			=1		--
1706ec3d64 2024-02-17  856: ACTIVITY_NORMALSUMMON	=2		--
1706ec3d64 2024-02-17  857: ACTIVITY_SPSUMMON		=3		--
1706ec3d64 2024-02-17  858: ACTIVITY_FLIPSUMMON		=4		--
1706ec3d64 2024-02-17  859: ACTIVITY_ATTACK			=5		--
1706ec3d64 2024-02-17  860: ACTIVITY_BATTLE_PHASE	=6		-- not available in custom counter
1706ec3d64 2024-02-17  861: ACTIVITY_CHAIN			=7		-- only available in custom counter
1706ec3d64 2024-02-17  862: --Special cards
1706ec3d64 2024-02-17  863: CARD_MARINE_DOLPHIN		=78734254	--海洋海豚(double name)
1706ec3d64 2024-02-17  864: CARD_TWINKLE_MOSS		=13857930	--光輝苔蘚(double name)
1706ec3d64 2024-02-17  865: CARD_QUESTION		    =38723936	--谜题