游戏王残局简化版

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033fa5f2d8 2023-10-06   30: <nav id="TOC" role="doc-toc">
033fa5f2d8 2023-10-06   31: <ul>
033fa5f2d8 2023-10-06   32: <li><a href="#废案" id="toc-废案"><span class="toc-section-number">1</span> 废案</a>
033fa5f2d8 2023-10-06   33: <ul>
033fa5f2d8 2023-10-06   34: <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li>
033fa5f2d8 2023-10-06   35: </ul></li>
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033fa5f2d8 2023-10-06   38: <h1 data-number="1" id="废案"><span class="header-section-number">1</span> 废案</h1>
033fa5f2d8 2023-10-06   39: <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
033fa5f2d8 2023-10-06   40: <pre><code>Debug.SetAIName(&quot;base-2&quot;)
033fa5f2d8 2023-10-06   41: 
033fa5f2d8 2023-10-06   42: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
033fa5f2d8 2023-10-06   43: 
033fa5f2d8 2023-10-06   44: Debug.SetPlayerInfo(0,100,0,0)
033fa5f2d8 2023-10-06   45: Debug.SetPlayerInfo(1,20000,0,0)
033fa5f2d8 2023-10-06   46: 
033fa5f2d8 2023-10-06   47: -----------------
033fa5f2d8 2023-10-06   48: 
033fa5f2d8 2023-10-06   49: Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   50: Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   51: Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   52: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   53: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   54: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   55: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   56: Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   57: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   58: Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   59: Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   60: Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   61: 
033fa5f2d8 2023-10-06   62: -----------------
033fa5f2d8 2023-10-06   63: 
033fa5f2d8 2023-10-06   64: Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   65: Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   66: Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   67: Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   68: Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   69: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   70: Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   71: Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   72: Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   73: Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   74: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   75: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   76: Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   77: Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06   78: 
033fa5f2d8 2023-10-06   79: -----------------
033fa5f2d8 2023-10-06   80: 
033fa5f2d8 2023-10-06   81: 
033fa5f2d8 2023-10-06   82: -----------------
033fa5f2d8 2023-10-06   83: 
033fa5f2d8 2023-10-06   84: 
033fa5f2d8 2023-10-06   85: -----------------
033fa5f2d8 2023-10-06   86: 
033fa5f2d8 2023-10-06   87: 
033fa5f2d8 2023-10-06   88: -----------------
033fa5f2d8 2023-10-06   89: 
033fa5f2d8 2023-10-06   90: local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06   91: Debug.PreSummon(c, SUMMON_TYPE_LINK)
033fa5f2d8 2023-10-06   92: local e1=Effect.CreateEffect(c)
033fa5f2d8 2023-10-06   93: e1:SetType(EFFECT_TYPE_SINGLE)
033fa5f2d8 2023-10-06   94: e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
033fa5f2d8 2023-10-06   95: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
033fa5f2d8 2023-10-06   96: e1:SetRange(LOCATION_MZONE)
033fa5f2d8 2023-10-06   97: e1:SetValue(1)
033fa5f2d8 2023-10-06   98: c:RegisterEffect(e1)
033fa5f2d8 2023-10-06   99: local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  100: local e1=Effect.CreateEffect(c)
033fa5f2d8 2023-10-06  101: e1:SetType(EFFECT_TYPE_SINGLE)
033fa5f2d8 2023-10-06  102: e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
033fa5f2d8 2023-10-06  103: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
033fa5f2d8 2023-10-06  104: e1:SetRange(LOCATION_MZONE)
033fa5f2d8 2023-10-06  105: e1:SetValue(1)
033fa5f2d8 2023-10-06  106: c:RegisterEffect(e1)
033fa5f2d8 2023-10-06  107: 
033fa5f2d8 2023-10-06  108: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  109: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  110: 
033fa5f2d8 2023-10-06  111: Debug.ShowHint(&quot;终末不能被战破,双穹不能被效破&quot;)
033fa5f2d8 2023-10-06  112: </code></pre>
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