游戏王残局简化版

Annotation For single/简化版_530_10.lua
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Annotation For single/简化版_530_10.lua

Lines of single/简化版_530_10.lua from check-in 0170fa67cb that are changed by the sequence of edits moving toward check-in 356cafe047:

                         1: --[[message
                         2: 维护:2024-06-24
                         3: 简语:「DMI2」Magical Scientist
                         4: 标签:#z2001jx
                         5: ]]
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         8: 
                         9: Debug.SetPlayerInfo(0, 4000, 0, 0)
                        10: Debug.SetPlayerInfo(1, 6600, 0, 0)
                        11: 
                        12: Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        16: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        17: Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        18: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        19: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        20: Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        23: 
                        24: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        25: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        26: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: aux.BeginPuzzle()