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/*
** Register the built-in th1 language commands with interpreter interp.
** Usually this is called soon after interpreter creation.
*/
int th_register_language(Th_Interp *interp){
/* Array of built-in commands. */
struct _Command {
const char *zName;
Th_CommandProc xProc;
void *pContext;
} aCommand[] = {
{"catch", catch_command, 0},
{"expr", expr_command, 0},
{"for", for_command, 0},
{"if", if_command, 0},
{"info", info_command, 0},
{"lindex", lindex_command, 0},
{"list", list_command, 0},
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/*
** Register the built-in th1 language commands with interpreter interp.
** Usually this is called soon after interpreter creation.
*/
int th_register_language(Th_Interp *interp){
/* Array of built-in commands. */
struct Th_Command_Reg aCommand[] = {
{"catch", catch_command, 0},
{"expr", expr_command, 0},
{"for", for_command, 0},
{"if", if_command, 0},
{"info", info_command, 0},
{"lindex", lindex_command, 0},
{"list", list_command, 0},
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{"return", return_command, 0},
{"break", simple_command, (void *)TH_BREAK},
{"continue", simple_command, (void *)TH_CONTINUE},
{"error", simple_command, (void *)TH_ERROR},
{0, 0, 0}
};
int i;
/* Add the language commands. */
for(i=0; i<(sizeof(aCommand)/sizeof(aCommand[0])); i++){
void *ctx;
if ( !aCommand[i].zName || !aCommand[i].xProc ) continue;
ctx = aCommand[i].pContext;
Th_CreateCommand(interp, aCommand[i].zName, aCommand[i].xProc, ctx, 0);
}
return TH_OK;
}
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{"return", return_command, 0},
{"break", simple_command, (void *)TH_BREAK},
{"continue", simple_command, (void *)TH_CONTINUE},
{"error", simple_command, (void *)TH_ERROR},
{0, 0, 0}
};
return Th_register_commands(interp, aCommand);
}
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