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/*
** Register the built-in th1 language commands with interpreter interp.
** Usually this is called soon after interpreter creation.
*/
int th_register_language(Th_Interp *interp){
  /* Array of built-in commands. */
  struct _Command {
    const char *zName;
    Th_CommandProc xProc;
    void *pContext;
  } aCommand[] = {
  struct Th_Command_Reg aCommand[] = {
    {"catch",    catch_command,   0},
    {"expr",     expr_command,    0},
    {"for",      for_command,     0},
    {"if",       if_command,      0},
    {"info",     info_command,    0},
    {"lindex",   lindex_command,  0},
    {"list",     list_command,    0},
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    {"return",   return_command, 0},
    {"break",    simple_command, (void *)TH_BREAK}, 
    {"continue", simple_command, (void *)TH_CONTINUE}, 
    {"error",    simple_command, (void *)TH_ERROR}, 

    {0, 0, 0}
  };
  int i;

  /* Add the language commands. */
  for(i=0; i<(sizeof(aCommand)/sizeof(aCommand[0])); i++){
    void *ctx;
    if ( !aCommand[i].zName || !aCommand[i].xProc ) continue;
    ctx = aCommand[i].pContext;
    Th_CreateCommand(interp, aCommand[i].zName, aCommand[i].xProc, ctx, 0);
  }

  return TH_OK;
  return Th_register_commands(interp, aCommand);
}