P2Dgizmo
Artifact [10cc4f06a1]
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Wiki page [Usage] by jfk 2012-12-04 12:55:46.
D 2012-12-04T12:55:46.258
L Usage
U jfk
W 1835
<h2>Usage of the P2Dgizmo</h2>

<h3>Normal (digit-by-digit) dialling</h3>
To dial any digit, pull the dial rotor from the corresponding hole to the stop, and release it immediately.<br>
You will hear a DTMF tone when the rotor reaches its resting position.<br>
Repeat these steps for each digit in the phone number.

<h3>Dialling special keys '*' and '#'</h3>
To dial a '*', pull the rotor at hole '1', and hold it for at least 2 seconds.<br>
When you hear a short (200msec @ ~1 KHz) beep, you can release the rotor.<br>
You will hear a DTMF tone when the rotor reaches its resting position.

To dial a '#', pull the rotor at hole '2', and do the same steps as above.

<h3>Program a speed-dial number</h3>
You can store 7 speed-dial numbers of up to 30 digits in the P2Dgizmo.<br>
To enter the programming mode for speed-dial numbers, pull the rotor at hole '0', and hold it for at least 2 seconds.<br>
When you hear a short (200msec @ ~1 KHz) beep, you can release the rotor.<br>
When the rotor reaches it's resting position, you will hear a short 6-tone ascending-descending sequence.

Dial a number between (and including) '3' and '9'. You will hear a short 3-tone ascending sequence.<br>
Now dial the phone-number that you want to program.<br>
When you're done programming, dial the '0' as a special key (hold for 2 seconds before releasing).<br>
This action will cause the programmed phone-number to be stored in the P2Dgizmo.

<h3>Using a speed-dial number</h3>
To use any of the speed-dial numbers programmed under digits '3', '4', ..., '9', <br>
dial the corresponding digit as a special key (hold for 2 seconds before releasing).<br>
When the dial-rotor reaches its rest position, the complete number stored under the corresponding memory-location will be dialled in one go.

<b>End of Page</b>

Z d2ef358be5c178333f5df02cd7808788