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Comment:compiled /initrd/mnt/dev_save/dsp/rdk/test/zt2.dsp to zt2.jgtk using f2jgtk.
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SHA1:07bf59916de7aaca0d5a5b1f081a5e75c9f40049
User & Date: root 2019-01-12 08:39:40
Context
2019-01-12
09:01
compiled /initrd/mnt/dev_save/dsp/rdk/test/zt2.dsp to zt2.jgtk using f2jgtk. y check-in: 0dbe5decc7 user: root tags: www
08:39
compiled /initrd/mnt/dev_save/dsp/rdk/test/zt2.dsp to zt2.jgtk using f2jgtk. check-in: 07bf59916d user: root tags: www
2019-01-09
06:12
compiled /initrd/mnt/dev_save/dsp/rdk/test/zt2.dsp to zt2.jgtk using f2jgtk. renamed params. complete. check-in: 5567893d1e user: root tags: www
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Added Gourmet/faust2 branch.

Added Gourmet/jack_gtk/zt_ext.

cannot compute difference between binary files

Added Gourmet/zt_ext.

cannot compute difference between binary files

Added Gourmet/zt_ext.dsp.















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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import("filter.lib");
import("math.lib");
import("maxmsp.lib");

process = bus(2) : directivity.flute(8) : bus(8) : ze.zita_extended : bus(8) : ze.outmix(8) : bus(2) ;

ze = environment {
  
  zita_extended = (bus(2*M):>
    fbdelaylines(M))
        ~(
        allpass_combs(M)
        :zita.feedbackmatrix(M)
        :wdn(M,lossfilters(M),zxgui.FLTON)
        :wdn(M,reverbtime(M),(1-(zxgui.FLTON)))
          )
    :reflevel(M) 
  with {
   M=8;
  };
    
  //N channel wet-dry control, "0" = dry, "1" = wet
  wdn(N,fx,ctl) = 
    par(i,N,_) <: 
      (fx : par(i,N,*(ctl)))
      ,par(i,N,*(1-(ctl))) :> par(i,N,_);
  
  maxapdelay(i) = 1<<16 ;
  maxfbdelay(i) = 1<<16 ;
  apdelay(i)=sim.reflectiondelay_ms(i)
    *SR/1000.0
    *zxgui.APPERCENT
    :min(maxapdelay(i))
    :max(10)
    ; //samples 
  fbdelay(i)=sim.reflectiondelay_ms(i)
    *SR/1000.0
    :min(maxfbdelay(i)-(100))
    :max(100)*zitaLFO(i)
    ;
  lossfilters(N) = zita[
    tdelay(i)=fbdelay(i)+apdelay(i);
    ].delayfilters(N,zita.freqs,zita.durs);
    
  fbdelaylines(N) = par(i,N,(fdelay(maxfbdelay(i),(fbdelay(i)))));
  allpass_combs(N)=par(i,N,(allpass_fcomb(maxapdelay(i),apdelay(i), zxgui.APG(i)))) 
    with {
      allpass_fcomb(maxdel,N,aN) = (+ <: fdelay(maxdel,N-1),*(aN)) ~ *(-aN) : mem,_ : + ;//filters.lib
    };
  reverbtime(N) = par(i,N,*(g0(i)))
    with {
      //choose decay law
      g0(i) = zxgui.MAINFB ; //none
      g1(i) = pow(pow(0.001,(1.0/(SR*(1)))),tdelay(i)); //rt60 in seconds 
      //g1    = pow(pow (0.001, (1.0 / (SR *ZE_RT(1)))),delaylength_in_samps) ; 
      g2(i) = exp(-3.0*log(10.0)*tdelay(i)/(SR*zxgui.ZE_RT60));
      g3(i) = 1.0 - 6.91*tdelay(i)/(SR*zxgui.ZE_RT60);
      tdelay(i) = fbdelay(i)+apdelay(i); //samps
    };
 
  zitaLFO(i)=sinusi(
    zxgui.SINUSFREQ_HZ,i*.125)
    *(zxgui.SINUSDEPTH)+1.0
    with {
      sinusi(freq,phase)=component("../rdk.lib").rdk.sinusi(freq,phase);
    };
    
  reflevel(N) = par(i,N,*(reflectionlevel(i)))
    with {
      reflectionlevel(i)=sim.reflectionlevel(i)*(zxgui.ERCOMPRESSION) + makeup ;
      makeup = 1 - zxgui.ERCOMPRESSION ;
    };
    
  outmix(N)=bus(N)<:bus(2*N):(reva,refb):bus(4):>bus(2)
  with {
    //Lexicon style phaser
    reva=bus(N):>bus(2):par(i,2,*(zxgui.OUTLEVEL(1)));
    refb=bus(N):>bus(2):par(i,2,@(zxgui.OUTDELAY)):par(i,2,*(zxgui.OUTLEVEL(2)));
  };
};
 
directivity = environment {

  //bq(a,b,c,d,e,x) = biquad(x,a,b,c,-d,-e) ; //faust < 0.9.54
  //bq = biquad; //faust < 0.9.95
  bq(a,b,c,d,e,x) = biquad(x,a,b,c,d,e) ; //faust >= 0.9.95

  flute(N) = bus(2) <: bus(N)
    //f1,f2,f3,f4,_,_,_,_;
    : ze.wdn(4,(f1,f2,f3,f4),zxgui.DIRWD),_,_,_,_
    //bus(8):>bus(4):f1,f2,f3,f4<:bus(8);
    with {
      //Directivity +damping for typical angles (*flute*)
      //todo: write awk program to generate this file
      f1 		= bq(0.778342, -1.557887, 0.779562, -1.998412, 0.998434)//125 (peaknotch)
          : bq(1.010895, -1.984542, 0.973962, -1.984542, 0.984857)  //250 (peaknotch)
          : bq(1.003048, -1.976456, 0.974663, -1.976456, 0.97771)   //500 (peaknotch)
          : bq(1.008643, -1.945218, 0.941521, -1.945218, 0.950164)  //1000(peaknotch)
          : bq(1.000702, -1.835624, 0.853712, -1.835624, 0.854414)  //2000(peaknotch)
          : bq(1.000646, -1.744797, 0.817466, -1.744797, 0.818112)  //4000(peaknotch)
          : bq(1.006305, -1.48838, 0.761466, -1.48838, 0.767771) ;  //8000(highshelf)

      f2 		= bq(0.853169, -1.707658, 0.854508, -1.998412, 0.998434)
          : bq(1.002863, -1.9799, 0.977351, -1.9799, 0.980214)
          : bq(0.996158, -1.969549, 0.974642, -1.969549, 0.970799)
          : bq(0.98459, -1.92056, 0.940854, -1.92056, 0.925443)
          : bq(0.994906, -1.830226, 0.854054, -1.830226, 0.84896)
          : bq(1.001092, -1.745185, 0.817424, -1.745185, 0.818516)
          : bq(1.004413, -1.487008, 0.761728, -1.487008, 0.766141) ;
       
      f3 		= bq(0.658591, -1.318201, 0.659624, -1.998412, 0.998434)
          : bq(1.023436, -1.988192, 0.965071, -1.988192, 0.988507)
          : bq(1.00903, -1.980994, 0.973221, -1.980994, 0.982251)
          : bq(1.022493, -1.955188, 0.937667, -1.955188, 0.96016)
          : bq(1.00153, -1.836378, 0.853645, -1.836378, 0.855175)
          : bq(1.001812, -1.745807, 0.817353, -1.745807, 0.819164)
          : bq(1.009758, -1.490856, 0.760954, -1.490856, 0.770711) ;

      f4 		= bq(0.627894, -1.256758, 0.628879, -1.998412, 0.998434)
          : bq(1.018041, -1.985641, 0.967914, -1.985641, 0.985956)
          : bq(1.008185, -1.980429, 0.9735, -1.980429, 0.981686)
          : bq(1.005841, -1.94284, 0.941939, -1.94284, 0.94778)
          : bq(0.995605, -1.830888, 0.854024, -1.830888, 0.849629)
          : bq(1.001739, -1.745744, 0.81736, -1.745744, 0.819099)
          : bq(1.010747, -1.491558, 0.760799, -1.491558, 0.77154) ;
    };
};

sim = environment {

  /*** Source Image Model **********
  coordinates:
  Room <R1,R2,R3> ,Source <S1,S2,S3>, Destination <D1,D2,D3>

          front

  Width  <  R2  >
       ^ +------+  ^(Length R1, Hight R3)
         ¦ (S)  ¦  |
         ¦______¦  | ^
   (left)¦      ¦  | |(right)
         ¦  (D) ¦  | x distance S->D
         ¦      ¦  | 
       0 +------+  x 
         0       >                
          rear

  *********************************/ 

  R1 = zxgui.ROOM(1) *(zxgui.RS); //default: SIM_ROOM(1)=42; 
  R2 = zxgui.ROOM(2) *(zxgui.RS); //default: SIM_ROOM(2)=19;
  R3 = zxgui.ROOM(3) *(zxgui.RS); //default: SIM_ROOM(3)=16;

  S1 = zxgui.SOURCE(1) *(zxgui.RS); //default: SIM_SOURCE(1)=33; //todo: movement
  S2 = zxgui.SOURCE(2) *(zxgui.RS); //default: SIM_SOURCE(2)=11; 
  S3 = zxgui.SOURCE(3);             //default: SIM_SOURCE(3)=3; //sender (stage hight does not change with room size)

  D1 = (S1-1)*zxgui.DISTANCE; //default: SIM_DISTANCE=0.91; 
  D2 = (R2)*(zxgui.LR);        //default: SIM_D1=0.50;
  D3 = zxgui.DESTINATION(3) ; //default: SIM_DESTINATION(3)=1; //receiver (chair hight does not change with room size)

  SPEED_OF_SOUND=343;

  //define a pattern of 8 reflection vectors:
  ref(0) = S1 	, -S2 		, S3 ; //left wall
  ref(1) = S1 	, 2*R2-S2 , S3 ; //right wall
  ref(2) = S1 	, -S2 		, 2*R3-S3 ; //left + ceiling
  ref(3) = S1 	, 2*R2-S2 	, 2*R3-S3 ; //right + ceiling
  ref(4) = 2*R1-S1 , -S2 		, S3 ; //left + front
  ref(5) = 2*R1-S1 , 2*R2-S2 	, S3 ; //right + front
  ref(6) = -S1 , -S2 		, 2*R3-S3 ; //left + ceiling + rear
  ref(7) = -S1 , 2*R2-S2 , 2*R3-S3 ; //right + ceiling + rear

  vector(i) = ref(i), (-D1,-D2,-D3) :> bus(3) ; //subtract vector

  betrag(i) = vector(i) : par(i,3,quadrat) :> sqrt ;
   quadrat(x) = x*x ;

  direct_m = (S1-D1), (S2-D2), (S3-D3) : par(i,3,quadrat) :> sqrt ; //meter
  reflectiondelay_ms(i) = ((betrag(i) - direct_m) / SPEED_OF_SOUND) *1000 ; //milliseconds
  reflectionlevel(i) = direct_m/(betrag(i));



};

zita = environment {

  //------------------------------- zita_rev_fdn -------------------------------
  // Internal 8x8 late-reverberation FDN used in the FOSS Linux reverb zita-rev1
  // by Fons Adriaensen <fons@linuxaudio.org>.  This is an FDN reverb with
  // allpass comb filters in each feedback delay in addition to the
  // damping filters.
  //
  // USAGE:
  //   bus(8) : zita_rev_fdn(f1,f2,t60dc,t60m,fsmax) : bus(8)
  //
  // WHERE
  //   f1    = crossover frequency (Hz) separating dc and midrange frequencies
  //   f2    = frequency (Hz) above f1 where T60 = t60m/2 (see below)
  //   t60dc = desired decay time (t60) at frequency 0 (sec)
  //   t60m  = desired decay time (t60) at midrange frequencies (sec)
  //   fsmax = maximum sampling rate to be used (Hz)
  //
  // REFERENCES:
  //   http://www.kokkinizita.net/linuxaudio/zita-rev1-doc/quickguide.html
  //   https://ccrma.stanford.edu/~jos/pasp/Zita_Rev1.html
  //
  // DEPENDENCIES:
  //   filter.lib (allpass_comb, lowpass, smooth)
  //   math.lib (hadamard, take, etc.)

  zita_rev_fdn(f1,f2,t60dc,t60m,fsmax) =
    ((bus(2*N) :> allpass_combs(N) : feedbackmatrix(N)) ~
     (delayfilters(N,freqs,durs) : fbdelaylines(N)));
  //with {
    N = 8;

    // Delay-line lengths in seconds:
    apdelays = (0.020346, 0.024421, 0.031604, 0.027333, 0.022904,
                0.029291, 0.013458, 0.019123); // feedforward delays in seconds
    tdelays = ( 0.153129, 0.210389, 0.127837, 0.256891, 0.174713,
                0.192303, 0.125000, 0.219991); // total delays in seconds
    tdelay(i) = floor(0.5 + SR*take(i+1,tdelays)); // samples
    apdelay(i) = floor(0.5 + SR*take(i+1,apdelays));
    fbdelay(i) = tdelay(i) - apdelay(i);
    // NOTE: Since SR is not bounded at compile time, we can't use it to
    // allocate delay lines; hence, the fsmax parameter:
    tdelaymaxfs(i) = floor(0.5 + fsmax*take(i+1,tdelays));
    apdelaymaxfs(i) = floor(0.5 + fsmax*take(i+1,apdelays));
    fbdelaymaxfs(i) = tdelaymaxfs(i) - apdelaymaxfs(i);
    nextpow2(x) = ceil(log(x)/log(2.0));
    maxapdelay(i) = int(2.0^max(1.0,nextpow2(apdelaymaxfs(i))));
    maxfbdelay(i) = int(2.0^max(1.0,nextpow2(fbdelaymaxfs(i))));

    apcoeff(i) = select2(i&1,0.6,-0.6);  // allpass comb-filter coefficient
    allpass_combs(N) =
      par(i,N,(allpass_comb(maxapdelay(i),apdelay(i),apcoeff(i)))); // filter.lib
    fbdelaylines(N) = par(i,N,(delay(maxfbdelay(i),(fbdelay(i)))));
    freqs = (f1,f2); durs = (t60dc,t60m);
    delayfilters(N,freqs,durs) = par(i,N,filter(i,freqs,durs));
    feedbackmatrix(N) = hadamard(N); // math.lib

    staynormal = 10.0^(-20); // let signals decay well below LSB, but not to zero

    special_lowpass(g,f) = smooth(p) with {
      // unity-dc-gain lowpass needs gain g at frequency f => quadratic formula:
      p = mbo2 - sqrt(max(0,mbo2*mbo2 - 1.0)); // other solution is unstable
      mbo2 = (1.0 - gs*c)/(1.0 - gs); // NOTE: must ensure |g|<1 (t60m finite)
      gs = g*g;
      c = cos(2.0*PI*f/float(SR));
    };

    filter(i,freqs,durs) = lowshelf_lowpass(i)/sqrt(float(N))+staynormal
    with {
      lowshelf_lowpass(i) = gM*low_shelf1_l(g0/gM,f(1)):special_lowpass(gM,f(2));
      low_shelf1_l(G0,fx,x) = x + (G0-1)*lowpass(1,fx,x); // filter.lib
      g0 = g(0,i);
      gM = g(1,i);
      f(k) = take(k,freqs);
      dur(j) = take(j+1,durs);
      n60(j) = dur(j)*SR; // decay time in samples
      g(j,i) = exp(-3.0*log(10.0)*tdelay(i)/n60(j));
    };
  //};

  // Stereo input delay used by zita_rev1 in both stereo and ambisonics mode:
  zita_in_delay(rdel) = zita_delay_mono(rdel), zita_delay_mono(rdel) with {
    zita_delay_mono(rdel) = delay(8192,SR*rdel*0.001) * 0.3;
  };

  // Stereo input mapping used by zita_rev1 in both stereo and ambisonics mode:
  zita_distrib2(N) = _,_ <: fanflip(N) with {
     fanflip(4) = _,_,*(-1),*(-1);
     fanflip(N) = fanflip(N/2),fanflip(N/2);
  };

  //--------------------------- zita_rev_fdn_demo ------------------------------
  // zita_rev_fdn_demo = zita_rev_fdn (above) + basic GUI
  //
  // USAGE:
  //   bus(8) : zita_rev_fdn_demo(f1,f2,t60dc,t60m,fsmax) : bus(8)
  //
  // WHERE
  //   (args and references as for zita_rev_fdn above)

  zita_rev_fdn_demo = zita_rev_fdn(f1,f2,t60dc,t60m,fsmax);
  /*with {
    fsmax = 48000.0;
    fdn_group(x) = hgroup(
      "Zita_Rev Internal FDN Reverb [tooltip: ~ Zita_Rev's internal 8x8 Feedback Delay Network (FDN) & Schroeder allpass-comb reverberator.  See Faust's effect.lib for documentation and references]",x);
    t60dc = fdn_group(vslider("[1] Low ZE_RT60 [unit:s] [style:knob]
      [style:knob]
      [tooltip: T60 = time (in seconds) to decay 60dB in low-frequency band]",
      3, 1, 8, 0.1));
    f1 = fdn_group(vslider("[2] LF X [unit:Hz] [style:knob]
      [tooltip: Crossover frequency (Hz) separating low and middle frequencies]",
      200, 50, 1000, 1));
    t60m = fdn_group(vslider("[3] Mid ZE_RT60 [unit:s] [style:knob]
      [tooltip: T60 = time (in seconds) to decay 60dB in middle band]",
      2, 1, 8, 0.1));
    f2 = fdn_group(vslider("[4] HF Damping [unit:Hz] [style:knob]
      [tooltip: Frequency (Hz) at which the high-frequency T60 is half the middle-band's T60]",
      6000, 1500, 0.49*fsmax, 1));
  };
  */
  
  //---------------------------- zita_rev1_stereo ---------------------------
  // Extend zita_rev_fdn to include zita_rev1 input/output mapping in stereo mode.
  //
  // USAGE:
  //   _,_ : zita_rev1_stereo(rdel,f1,f2,t60dc,t60m,fsmax) : _,_
  //
  // WHERE
  //   rdel  = delay (in ms) before reverberation begins (e.g., 0 to ~100 ms)
  //   (remaining args and refs as for zita_rev_fdn above)

  zita_rev1_stereo(rdel,f1,f2,t60dc,t60m,fsmax) =
     zita_in_delay(rdel)
   : zita_distrib2(N)
   : zita_rev_fdn(f1,f2,t60dc,t60m,fsmax)
   : output2(N)
  with {
   N = 8;
   output2(N) = outmix(N) : *(t1),*(t1);
   t1 = 0.37; // zita-rev1 linearly ramps from 0 to t1 over one buffer
   outmix(4) = !,butterfly(2),!; // probably the result of some experimenting!
   outmix(N) = outmix(N/2),par(i,N/2,!);
  };

  //----------------------------- zita_rev1_ambi ---------------------------
  // Extend zita_rev_fdn to include zita_rev1 input/output mapping in
  // "ambisonics mode", as provided in the Linux C++ version.
  //
  // USAGE:
  //   _,_ : zita_rev1_ambi(rgxyz,rdel,f1,f2,t60dc,t60m,fsmax) : _,_,_,_
  //
  // WHERE
  //   rgxyz = relative gain of lanes 1,4,2 to lane 0 in output (e.g., -9 to 9)
  //   (remaining args and references as for zita_rev1_stereo above)

  zita_rev1_ambi(rgxyz,rdel,f1,f2,t60dc,t60m,fsmax) =
     zita_in_delay(rdel)
   : zita_distrib2(N)
   : zita_rev_fdn(f1,f2,t60dc,t60m,fsmax)
   : output4(N) // ambisonics mode
  with {
    N=8;
    output4(N) = select4 : *(t0),*(t1),*(t1),*(t1);
    select4 = _,_,_,!,_,!,!,! : _,_,cross with { cross(x,y) = y,x; };
    t0 = 1.0/sqrt(2.0);
    t1 = t0 * 10.0^(0.05 * rgxyz);
  };

  //---------------------------------- zita_rev1 ------------------------------
  // Example GUI for zita_rev1_stereo (mostly following the Linux zita-rev1 GUI).
  //
  // Only the dry/wet and output level parameters are "dezippered" here.  If
  // parameters are to be varied in real time, use "smooth(0.999)" or the like
  // in the same way.
  //
  // REFERENCE:
  //   http://www.kokkinizita.net/linuxaudio/zita-rev1-doc/quickguide.html
  //
  // DEPENDENCIES:
  //   filter.lib (peak_eq_rm)

  zita_rev1(x,y) = zita_rev1_stereo(rdel,f1,f2,t60dc,t60m,fsmax,x,y)
      : out_eq : dry_wet(x,y) : out_level;
  //with {

    fsmax = 48000.0;  // highest sampling rate that will be used

    fdn_group(x) = hgroup(
      "[0] Zita_Rev1 [tooltip: ~ ZITA REV1 FEEDBACK DELAY NETWORK (FDN) & SCHROEDER ALLPASS-COMB REVERBERATOR (8x8). See Faust's effect.lib for documentation and references]", x);

    in_group(x) = fdn_group(hgroup("[1] Input", x));

    rdel = in_group(vslider("[1] In Delay [unit:ms] [style:knob]
                    [tooltip: Delay in ms before reverberation begins]",
                    60,20,100,1));

    freq_group(x) = fdn_group(hgroup("[2] Decay Times in Bands (see tooltips)", x));

    f1 = freq_group(vslider("[1] LF X [unit:Hz] [style:knob]
         [tooltip: Crossover frequency (Hz) separating low and middle frequencies]",
         200, 50, 1000, 1));

    t60dc = freq_group(vslider("[2] Low ZE_RT60 [unit:s] [style:knob]
            [style:knob] [tooltip: T60 = time (in seconds) to decay 60dB in low-frequency band]",
      3, 1, 8, 0.1));

    t60m = freq_group(vslider("[3] Mid ZE_RT60 [unit:s] [style:knob]
            [tooltip: T60 = time (in seconds) to decay 60dB in middle band]",
      2, 1, 8, 0.1));

    f2 = freq_group(vslider("[4] HF Damping [unit:Hz] [style:knob]
         [tooltip: Frequency (Hz) at which the high-frequency T60 is half the middle-band's T60]",
         6000, 1500, 0.49*fsmax, 1));

    out_eq = pareq_stereo(eq1f,eq1l,eq1q) : pareq_stereo(eq2f,eq2l,eq2q);
  // Zolzer style peaking eq (not used in zita-rev1) (filter.lib):
  // pareq_stereo(eqf,eql,Q) = peak_eq(eql,eqf,eqf/Q), peak_eq(eql,eqf,eqf/Q);
  // Regalia-Mitra peaking eq with "Q" hard-wired near sqrt(g)/2 (filter.lib):
    pareq_stereo(eqf,eql,Q) = peak_eq_rm(eql,eqf,tpbt), peak_eq_rm(eql,eqf,tpbt)
    with {
      tpbt = wcT/sqrt(max(0,g)); // tan(PI*B/SR), B bw in Hz (Q^2 ~ g/4)
      wcT = 2*PI*eqf/SR;  // peak frequency in rad/sample
      g = db2linear(eql); // peak gain
    };

    eq1_group(x) = fdn_group(hgroup("[3] RM Peaking Equalizer 1", x));

    eq1f = eq1_group(vslider("[1] Eq1 Freq [unit:Hz] [style:knob]
         [tooltip: Center-frequency of second-order Regalia-Mitra peaking equalizer section 1]",
         315, 40, 2500, 1));

    eq1l = eq1_group(vslider("[2] Eq1 Level [unit:dB] [style:knob]
         [tooltip: Peak level in dB of second-order Regalia-Mitra peaking equalizer section 1]",
         0, -15, 15, 0.1));

    eq1q = eq1_group(vslider("[3] Eq1 Q [style:knob]
         [tooltip: Q = centerFrequency/bandwidth of second-order peaking equalizer section 1]",
         3, 0.1, 10, 0.1));

    eq2_group(x) = fdn_group(hgroup("[4] RM Peaking Equalizer 2", x));

    eq2f = eq2_group(vslider("[1] Eq2 Freq [unit:Hz] [style:knob]
         [tooltip: Center-frequency of second-order Regalia-Mitra peaking equalizer section 2]",
         315, 40, 2500, 1));

    eq2l = eq2_group(vslider("[2] Eq2 Level [unit:dB] [style:knob]
         [tooltip: Peak level in dB of second-order Regalia-Mitra peaking equalizer section 2]",
         0, -15, 15, 0.1));

    eq2q = eq2_group(vslider("[3] Eq2 Q [style:knob]
         [tooltip: Q = centerFrequency/bandwidth of second-order peaking equalizer section 2]",
         3, 0.1, 10, 0.1));

    out_group(x)  = fdn_group(hgroup("[5] Output", x));

    dry_wet(x,y) = *(wet) + dry*x, *(wet) + dry*y with {
      wet = 0.5*(drywet+1.0);
      dry = 1.0-wet;
    };

    drywet = out_group(vslider("[1] Dry/Wet Mix [style:knob]
         [tooltip: -1 = dry, 1 = wet]",
         0, -1.0, 1.0, 0.01)) : smooth(0.999);

    out_level = *(gain),*(gain);

    gain = out_group(vslider("[2] Level [unit:dB] [style:knob]
      [tooltip: Output scale factor]", -20, -70, 40, 0.1))
      : db2linear : smooth(0.999);

  //};
};

zxgui = environment {
  //GUI
  guigroup1(fx)=vgroup("[1]Zita_Extended",tgroup("",vgroup("2 Room Model",fx)));
  guigroup2(fx)=vgroup("[1]Zita_Extended",tgroup("",vgroup("1 Reverb",fx)));
  guigroup3(fx)=vgroup("[1]Zita_Extended",tgroup("",hgroup("3 Outmix",fx)));

  ROOM(i)       =guigroup1(hgroup("1",nentry("SIM_ROOM(%i)[unit:m]",SIM_ROOM(i),0,100,0.001)));
  SOURCE(i)     =guigroup1(hgroup("2",nentry("SIM_SOURCE(%i)[unit:percent]",SIM_SOURCE(i),0,100,.001))); 
  DESTINATION(i)=guigroup1(hgroup("3",nentry("[3]SIM_DESTINATION(%i)[unit:percent]",SIM_DESTINATION(i),0,100,.001))); 
  RS            =guigroup2(hslider("[0]SIM_ROOMSIZE",SIM_ROOMSIZE,0.010,4,.001));
  LR            =guigroup1(hgroup("3",hslider("[2]SIM_LR[unit:percent]",SIM_LR,0,1,.001))); 
  DISTANCE      =guigroup1(hgroup("3",hslider("[1]SIM_DISTANCE[unit:percent]",SIM_DISTANCE,0,1,.001))); 
  
  APG(i)         =guigroup2(hslider("[15]ZE_APGAIN",ZE_APGAIN,0,.9,.01)); 
  FLTON          =guigroup2(checkbox("compare_loss_filters")); //no default value
  MAINFB         =guigroup2(hslider("[12]ZE_RT",ZE_RT,0,.999,.001));
  ZE_RT60        =guigroup2(hslider("[12]ZE_RT",ZE_RT,0,12,.001));
  ERCOMPRESSION  =guigroup2(hslider("[17]ZE_ER_COMPRESSION",ZE_ER_COMPRESSION,0,1,.01));
  APPERCENT      =guigroup2(hslider("[13]ZE_APDELAY",ZE_APDELAY,0,1,.01));
  OUTDELAY       =guigroup3(vgroup("[2]Out2",nentry("[0]ZE_OUTDELAY",ZE_OUTDELAY,0,4000,1)));
  OUTLEVEL(1)    =guigroup3(vgroup("[1]Out1",nentry("[0]ZE_OUTLEVEL(1)",ZE_OUTLEVEL(1),-1,1,0.001)*BYBOX(1)));
  OUTLEVEL(2)    =guigroup3(vgroup("[2]Out2",nentry("[0]ZE_OUTLEVEL(2)",ZE_OUTLEVEL(2),-1,1,0.001)*BYBOX(2)));
  BYBOX(i) = 1-checkbox("BY(%i)");
  DIRWD          =guigroup3(vgroup("[3]",hgroup("[0]Directivity",vgroup("[3]Flute",nentry("[4]DIRECTIVITY_WD[style:knob]",DIRECTIVITY_WD,0,1,0.01)))));
  SINUSDEPTH     =guigroup3(vgroup("[3]",vgroup("[1]LFO",nentry("[0]ZE_LFO_DEPTH",ZE_LFO_DEPTH,0,1,0.001))));
  SINUSFREQ_HZ   =guigroup3(vgroup("[3]",vgroup("[1]LFO",nentry("[2]ZE_LFO_FREQ",ZE_LFO_FREQ,0,10,0.01))));
  //MOVEMENT       =guigroup3(vgroup("[3]",vgroup("[1]LFO",nentry("[0]SIM_MOVEMENT",SIM_MOVEMENT,0,1,0.001))));
  
  //------------------------
  //preset: default_fl_faun
  // created by pst2def.sh
  //------------------------
  //LF_X = 200;
  //Low_ZE_RT60 = 5.205;
  //Mid_ZE_RT60 = 2.7;
  //HF_Damping = 9082.8;
  ZE_RT = 0.284;
  ZE_APDELAY = 0.62;
  ZE_APGAIN = 0.62;
  ZE_ER_COMPRESSION = 1;
  //compare_loss_filters = 1; //no default
  //BY(1) = 0; //no default
  ZE_OUTLEVEL(1) = 0.3;
  //BY(2) = 0; //no default
  ZE_OUTDELAY = 256;
  ZE_OUTLEVEL(2) = -0.5;
  DIRECTIVITY_WD = 0.005;
  ZE_LFO_DEPTH = 0.004;
  ZE_LFO_FREQ = 1.18;
  SIM_ROOMSIZE = 1.52;
  SIM_ROOM(1) = 42;
  SIM_ROOM(2) = 19;
  SIM_ROOM(3) = 16;
  SIM_SOURCE(1) = 33;
  SIM_SOURCE(2) = 11;
  SIM_SOURCE(3) = 3;
  SIM_DISTANCE = 0.618;
  SIM_LR = 0.569;
  SIM_DESTINATION(3) = 1;
};

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	: DO_GUI_VMETER_APGR(i);

};

dir = environment {

//convert maxmsp filtergraf~ data to FAUST maxmsp.lib...
//bq(a,b,c,d,e,x) = biquad(x,a,b,c,-d,-e) ; //faust < 0.9.58
bq = biquad; //faust >= 0.9.58


	//Fixed directivity +damping for typical angles (flute)
	f1 		= bq(0.778342, -1.557887, 0.779562, -1.998412, 0.998434) 
			: bq(1.010895, -1.984542, 0.973962, -1.984542, 0.984857)
			: bq(1.003048, -1.976456, 0.974663, -1.976456, 0.97771)
			: bq(1.008643, -1.945218, 0.941521, -1.945218, 0.950164)
			: bq(1.000702, -1.835624, 0.853712, -1.835624, 0.854414)







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	: DO_GUI_VMETER_APGR(i);

};

dir = environment {

//convert maxmsp filtergraf~ data to FAUST maxmsp.lib...
//bq(a,b,c,d,e,x) = biquad(x,a,b,c,-d,-e) ; //faust < 0.9.54
bq = biquad; //faust < 0.9.95
//bq(a,b,c,d,e,x) = biquad(x,a,b,c,d,e) ; //faust >= 0.9.95

	//Fixed directivity +damping for typical angles (flute)
	f1 		= bq(0.778342, -1.557887, 0.779562, -1.998412, 0.998434) 
			: bq(1.010895, -1.984542, 0.973962, -1.984542, 0.984857)
			: bq(1.003048, -1.976456, 0.974663, -1.976456, 0.97771)
			: bq(1.008643, -1.945218, 0.941521, -1.945218, 0.950164)
			: bq(1.000702, -1.835624, 0.853712, -1.835624, 0.854414)

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    tdelay(i)=fbdelay(i)+apdelay(i);
    ].delayfilters(N,zita.freqs,zita.durs);
  fbdelaylines(N) = par(i,N,(fdelay(maxfbdelay(i),(fbdelay(i)))));
  allpass_combs(N)=par(i,N,(allpass_fcomb(maxapdelay(i),apdelay(i), zxgui.APG(i)))) 
    with {
      allpass_fcomb(maxdel,N,aN) = (+ <: fdelay(maxdel,N-1),*(aN)) ~ *(-aN) : mem,_ : + ;//filters.lib
    };
  reverbtime(N) = par(i,N,*(g1(i)))
    with {
      //choose decay law
      g0(i) = zxgui.MAINFB ; //none
      g1(i) = pow(pow(0.001,(1.0/(SR*(1)))),tdelay(i)); //rt60 in seconds 
      //g1    = pow(pow (0.001, (1.0 / (SR *ZE_RT(1)))),delaylength_in_samps) ; 
      g2(i) = exp(-3.0*log(10.0)*tdelay(i)/(SR*zxgui.ZE_RT60));
      g3(i) = 1.0 - 6.91*tdelay(i)/(SR*zxgui.ZE_RT60);


      tdelay(i) = fbdelay(i)+apdelay(i); //samps
    };
 
  zitaLFO(i)=sinusi(
    zxgui.SINUSFREQ_HZ,i*.125)
    *(zxgui.SINUSDEPTH)+1.0
    with {
................................................................................

    t60m = freq_group(vslider("[3] Mid ZE_RT60 [unit:s] [style:knob]
            [tooltip: T60 = time (in seconds) to decay 60dB in middle band]",
      2, 1, 8, 0.1));

    f2 = freq_group(vslider("[4] HF Damping [unit:Hz] [style:knob]
         [tooltip: Frequency (Hz) at which the high-frequency T60 is half the middle-band's T60]",
         6000, 1500, 0.49*fsmax, 1));

    out_eq = pareq_stereo(eq1f,eq1l,eq1q) : pareq_stereo(eq2f,eq2l,eq2q);
  // Zolzer style peaking eq (not used in zita-rev1) (filter.lib):
  // pareq_stereo(eqf,eql,Q) = peak_eq(eql,eqf,eqf/Q), peak_eq(eql,eqf,eqf/Q);
  // Regalia-Mitra peaking eq with "Q" hard-wired near sqrt(g)/2 (filter.lib):
    pareq_stereo(eqf,eql,Q) = peak_eq_rm(eql,eqf,tpbt), peak_eq_rm(eql,eqf,tpbt)
    with {







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    tdelay(i)=fbdelay(i)+apdelay(i);
    ].delayfilters(N,zita.freqs,zita.durs);
  fbdelaylines(N) = par(i,N,(fdelay(maxfbdelay(i),(fbdelay(i)))));
  allpass_combs(N)=par(i,N,(allpass_fcomb(maxapdelay(i),apdelay(i), zxgui.APG(i)))) 
    with {
      allpass_fcomb(maxdel,N,aN) = (+ <: fdelay(maxdel,N-1),*(aN)) ~ *(-aN) : mem,_ : + ;//filters.lib
    };
  reverbtime(N) = par(i,N,*(g5(i)))
    with {
      //choose decay law
      g0(i) = zxgui.MAINFB*0.353 ; //none
      g1(i) = pow(pow(0.001,(1.0/(SR*(1)))),tdelay(i)); //rt60 in seconds 

      g2(i) = exp(-3.0*log(10.0)*tdelay(i)/(SR*zxgui.ZE_RT60)*0.3);
      g3(i) = (1.0 - (6.91*tdelay(i)/(SR*zxgui.ZE_RT60)))*0.3;
      g4(i) = -60 *fbdelay(i)/(SR*zxgui.ZE_RT60):db2linear*0.353;
      g5(i) = -60 *(fbdelay(1)+fbdelay(2))/(SR*zxgui.ZE_RT60):db2linear*0.353;
      tdelay(i) = fbdelay(i)+apdelay(i); //samps
    };
 
  zitaLFO(i)=sinusi(
    zxgui.SINUSFREQ_HZ,i*.125)
    *(zxgui.SINUSDEPTH)+1.0
    with {
................................................................................

    t60m = freq_group(vslider("[3] Mid ZE_RT60 [unit:s] [style:knob]
            [tooltip: T60 = time (in seconds) to decay 60dB in middle band]",
      2, 1, 8, 0.1));

    f2 = freq_group(vslider("[4] HF Damping [unit:Hz] [style:knob]
         [tooltip: Frequency (Hz) at which the high-frequency T60 is half the middle-band's T60]",
         6000, 1500, 50000, 1));

    out_eq = pareq_stereo(eq1f,eq1l,eq1q) : pareq_stereo(eq2f,eq2l,eq2q);
  // Zolzer style peaking eq (not used in zita-rev1) (filter.lib):
  // pareq_stereo(eqf,eql,Q) = peak_eq(eql,eqf,eqf/Q), peak_eq(eql,eqf,eqf/Q);
  // Regalia-Mitra peaking eq with "Q" hard-wired near sqrt(g)/2 (filter.lib):
    pareq_stereo(eqf,eql,Q) = peak_eq_rm(eql,eqf,tpbt), peak_eq_rm(eql,eqf,tpbt)
    with {

Added www/download.html.



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/* start css.sty */




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@media print {div.crosslinks {visibility:hidden;}}


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<head><title></title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="downloads.tex"> 
<meta name="date" content="2017-11-18 10:36:00"> 
<link rel="stylesheet" type="text/css" href="downloads.css"> 
</head><body 
>













<div class="center" 
>

<!--l. 20--><p class="noindent" >









<!--l. 22--><p class="noindent" ><a 
href="revdev.html" >Musiq</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | Downloads | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a></div>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Downloads</h3>
<!--l. 36--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>

   <h4 class="subsectionHead"><span class="titlemark">0.1   </span> <a 
 id="x1-20000.1"></a>Classic Reverb</h4>
<!--l. 38--><p class="noindent" >This is my Lexicon 480L large hall clone basically. Intended for acoustic intruments, maybe not
drums.
<br class="newline" />
<!--l. 40--><p class="indent" >   CPU usage: not so much. Please read the <a 
href="licence.html" >licence</a> before you download.
     <ul class="itemize1">
     <li class="itemize"><a 
href="http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/w32vstdir/ClassicReverbVST.dll?name=8fa2ae2071d7a41a1fe3d3e8027128e712be4615" >ClassicReverbVST.dll</a> (win32, vst 2.4)
     </li>
     <li class="itemize"><a 
href="http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/ClassicReverbVST.jgtk?name=7c3284a0f642a27219731262d29e960f7ee2aa5e" >ClassicReverbVST.jgtk</a> (linux JACK standalone)
     </li>
     <li class="itemize">ClassicReverbVST.ladspa (linux ladspa plugin or other formats, on request)</li></ul>
<!--l. 47--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">0.2   </span> <a 
 id="x1-30000.2"></a>Publications (peer reviewed)</h4>
<!--l. 49--><p class="noindent" >IFC-18
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. Extending Zita Reverb with Virtual Room Acoustics. <span 
class="ecti-1000">1st International Faust</span>
     <span 
class="ecti-1000">Conference</span>, July 2018 (upcoming)


     </li>
     <li class="itemize">U. Schlemmer. Hacking the 480L. <span 
class="ecti-1000">1st International Faust Conference</span>, July 2018 (upcoming)</li></ul>
<!--l. 56--><p class="indent" >   PDCON
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. <a 
href="http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Reverb_Design" >Reverb Design</a>. <span 
class="ecti-1000">Pure Data Convention</span>, May 2011.
     </li>
     <li class="itemize"><a 
href="http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Reverb_Design" >Slide</a>
     </li>
     <li class="itemize">Video: <a 
href="https://vimeo.com/36560535" >https://vimeo.com/36560535</a></li></ul>
<!--l. 64--><p class="indent" >   TMT
                                                                                    
                                                                                    
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. <a 
href="https://www.pdf-archive.com/2017/11/18/schlemmer-tmt2006/" >How do we perceive early reflexions ? - some notes on the directivity of music
     instruments</a>. <span 
class="ecti-1000">VDT international Convention</span>, November 2006.</li></ul>
<!--l. 71--><p class="indent" >   THESIS
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. Ambience - representation of spatial impression through the simulation of source
     image models with 5 or 8 loudspeakers. <span 
class="ecti-1000">Master&#x2019;s thesis</span>, University of Music and perf. Arts
     Vienna, June 2006.
     </li></ul>
<!--l. 83--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-40000.2"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 84--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="downloads.tex"> 
<meta name="date" content="2019-01-12 09:35:00"> 
<link rel="stylesheet" type="text/css" href="downloads.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">Downloads</span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>
   </div>
<div class="center" 
>
<!--l. 8--><p class="noindent" >
<!--l. 10--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | Downloads | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Contact</a>
<!--l. 18--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/03/header-new.jpg" alt="PIC"  
>
<!--l. 20--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | Downloads | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Contact</a></div>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Downloads</h3>
<!--l. 34--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>
<!--l. 36--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">0.1   </span> <a 
 id="x1-20000.1"></a>Classic Reverb</h4>
<!--l. 37--><p class="noindent" >This is my Lexicon 480L large hall clone basically. Intended for acoustic intruments, maybe not
drums.
<br class="newline" />
<!--l. 39--><p class="indent" >   CPU usage: not so much. Please read the <a 
href="licence.html" >licence</a> before you download.
     <ul class="itemize1">
     <li class="itemize"><a 
href="http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/w32vstdir/ClassicReverbVST.dll?name=8fa2ae2071d7a41a1fe3d3e8027128e712be4615" >ClassicReverbVST.dll</a> (win32, vst 2.4)
     </li>
     <li class="itemize"><a 
href="http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/ClassicReverbVST.jgtk?name=7c3284a0f642a27219731262d29e960f7ee2aa5e" >ClassicReverbVST.jgtk</a> (linux JACK standalone)
     </li>
     <li class="itemize">ClassicReverbVST.ladspa (linux ladspa plugin or other formats, on request)</li></ul>
<!--l. 46--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">0.2   </span> <a 
 id="x1-30000.2"></a>Publications (peer reviewed)</h4>
<!--l. 48--><p class="noindent" >IFC-18
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. Extending Zita Reverb with Virtual Room Acoustics. <span 
class="ecti-1000">1st International Faust</span>
     <span 
class="ecti-1000">Conference</span>, July 2018 (upcoming)
                                                                                    
                                                                                    
     </li>
     <li class="itemize">U. Schlemmer. Hacking the 480L. <span 
class="ecti-1000">1st International Faust Conference</span>, July 2018 (upcoming)</li></ul>
<!--l. 55--><p class="indent" >   PDCON
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. <a 
href="http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Reverb_Design" >Reverb Design</a>. <span 
class="ecti-1000">Pure Data Convention</span>, May 2011.
     </li>
     <li class="itemize"><a 
href="http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Reverb_Design" >Slide</a>
     </li>
     <li class="itemize">Video: <a 
href="https://vimeo.com/36560535" >https://vimeo.com/36560535</a></li></ul>
<!--l. 63--><p class="indent" >   TMT


     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. <a 
href="https://www.pdf-archive.com/2017/11/18/schlemmer-tmt2006/" >How do we perceive early reflexions ? - some notes on the directivity of music
     instruments</a>. <span 
class="ecti-1000">VDT international Convention</span>, November 2006.</li></ul>
<!--l. 70--><p class="indent" >   THESIS
     <ul class="itemize1">
     <li class="itemize">U. Schlemmer. Ambience - representation of spatial impression through the simulation of source
     image models with 5 or 8 loudspeakers. <span 
class="ecti-1000">Master&#x2019;s thesis</span>, University of Music and perf. Arts
     Vienna, June 2006.
     </li></ul>
<!--l. 82--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-40000.2"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 83--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


<BODY BACKGROUND=paper.gif >

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%%% homepage %%%
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\begin{document}




 \begin{center}
  \centering 
  \href{revdev.html}{Performance}










  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | Downloads %\href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 
 \end{center}

%\title{Reverberation Development Kit }
%\title{Reverb Design }

\section*{Downloads}

\includegraphics[scale=2.0]{http://img4.imagetitan.com/img4/small/16/16_header346.png}

\subsection{Classic Reverb}
This is my Lexicon 480L large hall clone basically. Intended for acoustic intruments, maybe not drums.\\

CPU usage: not so much. Please read the \href{licence.html}{licence} before you download.
\begin{itemize}
	\item \href{http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/w32vstdir/ClassicReverbVST.dll?name=8fa2ae2071d7a41a1fe3d3e8027128e712be4615}{ClassicReverbVST.dll} (win32, vst 2.4)
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|
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\include{a_header}
















\begin{document}
\title{Gourmet Audio}
\author{Downloads}
\maketitle

 \begin{center}
  \centering 
    \href{revdev.html}{Performance}
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | Downloads %\href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Contact} 
  
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  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | Downloads %\href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Contact} 
 \end{center}

%\title{Reverberation Development Kit }
%\title{Reverb Design }

\section*{Downloads}

\includegraphics[scale=2.0]{http://img4.imagetitan.com/img4/small/16/16_header346.png}

\subsection{Classic Reverb}
This is my Lexicon 480L large hall clone basically. Intended for acoustic intruments, maybe not drums.\\

CPU usage: not so much. Please read the \href{licence.html}{licence} before you download.
\begin{itemize}
	\item \href{http://chiselapp.com/user/jcage/repository/rdk/raw/ClassicReverb/w32vstdir/ClassicReverbVST.dll?name=8fa2ae2071d7a41a1fe3d3e8027128e712be4615}{ClassicReverbVST.dll} (win32, vst 2.4)
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\expandafter\ifx\csname doTocEntry\endcsname\relax \expandafter\endinput\fi 
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html lang="de" > 
<head><title>Hardware </title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
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<!-- html,0 --> 
<meta name="src" content="hardware.tex"> 
<meta name="date" content="2018-10-16 08:38:00"> 
<link rel="stylesheet" type="text/css" href="hardware.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Hardware </h2>
<div class="author" ><span 
class="ecrm-1200">urban schlemmer </span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">16.</span><span 
class="ecrm-1200">&#x00A0;Oktober 2018</span></div>
   </div>
<div class="center" 
>
<!--l. 34--><p class="noindent" >
<!--l. 37--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | Hardware | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 46--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/04/_midibox13.jpg" alt="PIC"  
>
<!--l. 50--><p class="noindent" ><a 
href="reverbdesign.html" >Musiq</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | Hardware | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
</div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 61--><p class="noindent" >
<!--l. 61--><p class="noindent" ><span 
class="ecbx-0900">Zusammenfassung</span></div>
     <div class="center" 
>
<!--l. 62--><p class="noindent" >
<!--l. 65--><p class="noindent" ><span 
class="ecrm-0900">Software ist sch</span><span 
class="ecrm-0900">&#x00F6;n, aber Hardware ist sch</span><span 
class="ecrm-0900">&#x00F6;ner.</span>
</div>
</td></tr></table>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Inhaltsverzeichnis</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">AuraVerb</a></span>
<br />   <span class="sectionToc" >2 <a 
href="#x1-30002" id="QQ2-1-3">Vermischtes</a></span>
   </div>
<!--l. 75--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>AuraVerb</h3>
<!--l. 78--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/04/goliath.jpg" alt="PIC"  
>
<!--l. 81--><p class="indent" >   erh&#x00E4;ltlich bei <a 
href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >antelopeaudio.com</a>



                                                                                    
                                                                                    
<!--l. 85--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-30002"></a>Vermischtes</h3>
<!--l. 87--><p class="noindent" >Vom Radiosender bis zum Mischpult war alles dabei. Bilder vom Entwicklungschoas folgen...

<!--l. 90--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox9.jpg" alt="PIC"  
>
<!--l. 93--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox11.jpg" alt="PIC"  
>
<!--l. 95--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox12.jpg" alt="PIC"  
>
<!--l. 97--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox14.jpg" alt="PIC"  
>
<!--l. 99--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ueq3.png" alt="PIC"  
>
<!--l. 102--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/12/_ya41_600.jpg" alt="PIC"  
>
<!--l. 104--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_yo62.jpg" alt="PIC"  
>
<!--l. 106--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_yo64.jpg" alt="PIC"  
>


<!--l. 108--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox31.jpg" alt="PIC"  
>
<!--l. 115--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ya46.jpg" alt="PIC"  
>
<!--l. 117--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ya11.jpg" alt="PIC"  
>
<!--l. 128--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-40002"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 129--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    





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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="hardware.tex"> 
<meta name="date" content="2019-01-12 09:35:00"> 
<link rel="stylesheet" type="text/css" href="hardware.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">Hardware</span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>

   </div>
<div class="center" 
>
<!--l. 7--><p class="noindent" >
<!--l. 9--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | Hardware | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 19--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/04/goliath.jpg" alt="PIC"  
>
<!--l. 22--><p class="noindent" ><a 
href="reverbdesign.html" >Musiq</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | Hardware | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
</div>

















   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Contents</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">Aura Verb</a></span>
<br />   <span class="sectionToc" >2 <a 
href="#x1-30002" id="QQ2-1-3">Misc</a></span>
   </div>
<!--l. 47--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>Aura Verb</h3>
<!--l. 49--><p class="noindent" >Aura Verb is a in house development for <a 



href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >Antelope Audio</a> running on FPGA chips. Faust code was first
re-implemented in C++, then in VHDL.
<!--l. 53--><p class="indent" >   <img 
src="http://en.antelopeaudio.com/wp-content/uploads/2016/05/fx-amp-auraverb.jpg" alt="PIC"  
>

<!--l. 57--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-30002"></a>Misc</h3>

<!--l. 59--><p class="noindent" >Hardware projects include mic pres, power amps, speakers and controllers.
<!--l. 63--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox9.jpg" alt="PIC"  
>
<!--l. 66--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox11.jpg" alt="PIC"  
>
<!--l. 68--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox12.jpg" alt="PIC"  
>
<!--l. 70--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox14.jpg" alt="PIC"  
>
<!--l. 72--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ueq3.png" alt="PIC"  
>
<!--l. 75--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/12/_ya41_600.jpg" alt="PIC"  
>
<!--l. 77--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_yo62.jpg" alt="PIC"  
>
<!--l. 79--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_yo64.jpg" alt="PIC"  
>
                                                                                    
                                                                                    
<!--l. 81--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_midibox31.jpg" alt="PIC"  
>
<!--l. 87--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ya46.jpg" alt="PIC"  
>
<!--l. 89--><p class="indent" >   <img 
src="http://imagehosting.biz/images/2017/11/09/_ya11.jpg" alt="PIC"  
>
<!--l. 96--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-40002"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 97--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


<BODY BACKGROUND=paper.gif >

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   defining Unicode char U+00CF (decimal 207)
   defining Unicode char U+00D0 (decimal 208)
   defining Unicode char U+00D1 (decimal 209)
   defining Unicode char U+00D2 (decimal 210)
   defining Unicode char U+00D3 (decimal 211)
   defining Unicode char U+00D4 (decimal 212)
   defining Unicode char U+00D5 (decimal 213)
   defining Unicode char U+00D6 (decimal 214)
   defining Unicode char U+00D8 (decimal 216)
   defining Unicode char U+00D9 (decimal 217)
   defining Unicode char U+00DA (decimal 218)
   defining Unicode char U+00DB (decimal 219)
   defining Unicode char U+00DC (decimal 220)
   defining Unicode char U+00DD (decimal 221)
   defining Unicode char U+00DE (decimal 222)
   defining Unicode char U+00DF (decimal 223)
   defining Unicode char U+00E0 (decimal 224)
   defining Unicode char U+00E1 (decimal 225)
   defining Unicode char U+00E2 (decimal 226)
   defining Unicode char U+00E3 (decimal 227)
   defining Unicode char U+00E4 (decimal 228)
   defining Unicode char U+00E5 (decimal 229)
   defining Unicode char U+00E6 (decimal 230)
   defining Unicode char U+00E7 (decimal 231)
   defining Unicode char U+00E8 (decimal 232)
   defining Unicode char U+00E9 (decimal 233)
   defining Unicode char U+00EA (decimal 234)
   defining Unicode char U+00EB (decimal 235)
   defining Unicode char U+00EC (decimal 236)
   defining Unicode char U+00ED (decimal 237)
   defining Unicode char U+00EE (decimal 238)
   defining Unicode char U+00EF (decimal 239)
   defining Unicode char U+00F0 (decimal 240)
   defining Unicode char U+00F1 (decimal 241)
   defining Unicode char U+00F2 (decimal 242)
   defining Unicode char U+00F3 (decimal 243)
   defining Unicode char U+00F4 (decimal 244)
   defining Unicode char U+00F5 (decimal 245)
   defining Unicode char U+00F6 (decimal 246)
   defining Unicode char U+00F8 (decimal 248)
   defining Unicode char U+00F9 (decimal 249)
   defining Unicode char U+00FA (decimal 250)
   defining Unicode char U+00FB (decimal 251)
   defining Unicode char U+00FC (decimal 252)
   defining Unicode char U+00FD (decimal 253)
   defining Unicode char U+00FE (decimal 254)
   defining Unicode char U+00FF (decimal 255)
   defining Unicode char U+0102 (decimal 258)
   defining Unicode char U+0103 (decimal 259)
   defining Unicode char U+0104 (decimal 260)
   defining Unicode char U+0105 (decimal 261)
   defining Unicode char U+0106 (decimal 262)
   defining Unicode char U+0107 (decimal 263)
   defining Unicode char U+010C (decimal 268)
   defining Unicode char U+010D (decimal 269)
   defining Unicode char U+010E (decimal 270)
   defining Unicode char U+010F (decimal 271)
   defining Unicode char U+0110 (decimal 272)
   defining Unicode char U+0111 (decimal 273)
   defining Unicode char U+0118 (decimal 280)
   defining Unicode char U+0119 (decimal 281)
   defining Unicode char U+011A (decimal 282)
   defining Unicode char U+011B (decimal 283)
   defining Unicode char U+011E (decimal 286)
   defining Unicode char U+011F (decimal 287)
   defining Unicode char U+0130 (decimal 304)
   defining Unicode char U+0131 (decimal 305)
   defining Unicode char U+0132 (decimal 306)
   defining Unicode char U+0133 (decimal 307)
   defining Unicode char U+0139 (decimal 313)
   defining Unicode char U+013A (decimal 314)
   defining Unicode char U+013D (decimal 317)
   defining Unicode char U+013E (decimal 318)
   defining Unicode char U+0141 (decimal 321)
   defining Unicode char U+0142 (decimal 322)
   defining Unicode char U+0143 (decimal 323)
   defining Unicode char U+0144 (decimal 324)
   defining Unicode char U+0147 (decimal 327)
   defining Unicode char U+0148 (decimal 328)
   defining Unicode char U+014A (decimal 330)
   defining Unicode char U+014B (decimal 331)
   defining Unicode char U+0150 (decimal 336)
   defining Unicode char U+0151 (decimal 337)
   defining Unicode char U+0152 (decimal 338)
   defining Unicode char U+0153 (decimal 339)
   defining Unicode char U+0154 (decimal 340)
   defining Unicode char U+0155 (decimal 341)
   defining Unicode char U+0158 (decimal 344)
   defining Unicode char U+0159 (decimal 345)
   defining Unicode char U+015A (decimal 346)
   defining Unicode char U+015B (decimal 347)
   defining Unicode char U+015E (decimal 350)
   defining Unicode char U+015F (decimal 351)
   defining Unicode char U+0160 (decimal 352)
   defining Unicode char U+0161 (decimal 353)
   defining Unicode char U+0162 (decimal 354)
   defining Unicode char U+0163 (decimal 355)
   defining Unicode char U+0164 (decimal 356)
   defining Unicode char U+0165 (decimal 357)
   defining Unicode char U+016E (decimal 366)
   defining Unicode char U+016F (decimal 367)
   defining Unicode char U+0170 (decimal 368)
   defining Unicode char U+0171 (decimal 369)
   defining Unicode char U+0178 (decimal 376)
   defining Unicode char U+0179 (decimal 377)
   defining Unicode char U+017A (decimal 378)
   defining Unicode char U+017B (decimal 379)
   defining Unicode char U+017C (decimal 380)
   defining Unicode char U+017D (decimal 381)
   defining Unicode char U+017E (decimal 382)
   defining Unicode char U+200C (decimal 8204)
   defining Unicode char U+2013 (decimal 8211)
   defining Unicode char U+2014 (decimal 8212)
   defining Unicode char U+2018 (decimal 8216)
   defining Unicode char U+2019 (decimal 8217)
   defining Unicode char U+201A (decimal 8218)
   defining Unicode char U+201C (decimal 8220)
   defining Unicode char U+201D (decimal 8221)
   defining Unicode char U+201E (decimal 8222)
   defining Unicode char U+2030 (decimal 8240)
   defining Unicode char U+2031 (decimal 8241)
   defining Unicode char U+2039 (decimal 8249)
   defining Unicode char U+203A (decimal 8250)
   defining Unicode char U+2423 (decimal 9251)
)
Now handling font encoding OT1 ...
... processing UTF-8 mapping file for font encodingOT1

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/latex/base/
ot1enc.dfu
File: ot1enc.dfu 2006/03/30 v1.1i UTF-8 support for inputenc
   defining Unicode char U+00A1 (decimal 161)
   defining Unicode char U+00A3 (decimal 163)
   defining Unicode char U+00B8 (decimal 184)
   defining Unicode char U+00BF (decimal 191)
   defining Unicode char U+00C5 (decimal 197)
   defining Unicode char U+00C6 (decimal 198)
   defining Unicode char U+00D8 (decimal 216)
   defining Unicode char U+00DF (decimal 223)
   defining Unicode char U+00E6 (decimal 230)
   defining Unicode char U+00EC (decimal 236)
   defining Unicode char U+00ED (decimal 237)
   defining Unicode char U+00EE (decimal 238)
   defining Unicode char U+00EF (decimal 239)
   defining Unicode char U+00F8 (decimal 248)
   defining Unicode char U+0131 (decimal 305)
   defining Unicode char U+0141 (decimal 321)
   defining Unicode char U+0142 (decimal 322)
   defining Unicode char U+0152 (decimal 338)
   defining Unicode char U+0153 (decimal 339)
   defining Unicode char U+2013 (decimal 8211)
   defining Unicode char U+2014 (decimal 8212)
   defining Unicode char U+2018 (decimal 8216)
   defining Unicode char U+2019 (decimal 8217)
   defining Unicode char U+201C (decimal 8220)
   defining Unicode char U+201D (decimal 8221)
)
Now handling font encoding OMS ...
... processing UTF-8 mapping file for font encodingOMS

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/latex/base/
omsenc.dfu
File: omsenc.dfu 2006/03/30 v1.1i UTF-8 support for inputenc
   defining Unicode char U+00A7 (decimal 167)
   defining Unicode char U+00B6 (decimal 182)
   defining Unicode char U+00B7 (decimal 183)
   defining Unicode char U+2020 (decimal 8224)
   defining Unicode char U+2021 (decimal 8225)
   defining Unicode char U+2022 (decimal 8226)
)
Now handling font encoding OMX ...
... no UTF-8 mapping file for font encoding OMX
Now handling font encoding U ...
... no UTF-8 mapping file for font encoding U
Now handling font encoding PD1 ...
... no UTF-8 mapping file for font encoding PD1
   defining Unicode char U+00A9 (decimal 169)
   defining Unicode char U+00AA (decimal 170)
   defining Unicode char U+00AE (decimal 174)
   defining Unicode char U+00BA (decimal 186)
   defining Unicode char U+02C6 (decimal 710)
   defining Unicode char U+02DC (decimal 732)
   defining Unicode char U+200C (decimal 8204)
   defining Unicode char U+2026 (decimal 8230)
   defining Unicode char U+2122 (decimal 8482)
   defining Unicode char U+2423 (decimal 9251)
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/bab
el/babel.sty
Package: babel 2005/11/23 v3.8h The Babel package

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/bab
el/germanb.ldf
Language: germanb 2004/02/19 v2.6k German support from the babel system

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/bab
el/babel.def
File: babel.def 2005/11/23 v3.8h Babel common definitions
\babel@savecnt=\count103
\U@D=\dimen116
)
\l@austrian = a dialect from \language\l@german 
Package babel Info: Making " an active character on input line 91.
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/tex4ht.4ht
version 2006-02-22-12:25
--------------------------------------
--- Note --- for additional information, use the command line option `info'
--------------------------------------

::::::::::::::::::::::::::::::::::::::::::
 TeX4ht info is available in the log file 
::::::::::::::::::::::::::::::::::::::::::
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/tex4ht.sty
version 2006-10-28-15:32

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/latex/graph
ics/color.sty
Package: color 2005/11/14 v1.0j Standard LaTeX Color (DPC)

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf/tex/latex/config/col
or.cfg
File: color.cfg 2007/01/18 v1.5 color configuration of teTeX/TeXLive
)
Package color Info: Driver file: dvips.def on input line 130.

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/latex/graph
ics/dvipsnam.def
File: dvipsnam.def 1999/02/16 v3.0i Driver-dependant file (DPC,SPQR)
))
--- needs --- tex4ht hardware ---
\tmp:cnt=\count104
\openout15 = `hardware.tmp'.

(./hardware.tmp)
\tmp:toks=\toks21
\tmp:dim=\skip43
--------------------------------------
--- Note --- for XML code, use the command line option `xml' or `xhtml'
--------------------------------------
 (./hardware.xref)
\:refout=\write3
\openout3 = `hardware.xref'.


(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- to remove the DOCTYPE declaration use the command line option `no-
DOCTYPE'
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
)
--------------------------------------
--- Note --- for marking of the base font, use the command line option `fonts+'

--------------------------------------
--------------------------------------
--- Note --- for non active _, use the command line option `no_'
--------------------------------------
--------------------------------------
--- Note --- for _ of catcode 13, use the command line option `_13'
--------------------------------------
--------------------------------------
--- Note --- for non active ^, use the command line option `no^'
--------------------------------------
--------------------------------------
--- Note --- for ^ of catcode 13, use the command line option `^13'
--------------------------------------

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- for alternative charset, use the command line option `charset=...'

--------------------------------------
--------------------------------------
--- Note --- to ignore CSS font decoration, use the `NoFonts' command line opti
on
--------------------------------------
--------------------------------------
--- Note --- for jpg bitmaps of pictures, use the `jpg' command line option. (C
haracter bitmaps are controled only by `g' records of tex4ht.env and `-g' switc
hes of tex4ht.c) 
--------------------------------------
--------------------------------------
--- Note --- for gif bitmaps of pictures, use the `gif' command line option. (C
haracter bitmaps are controled only by `g' records of tex4ht.env and `-g' switc
hes of tex4ht.c) 
--------------------------------------
--------------------------------------
--- Note --- for content and toc in 2 frames, use the command line option `fram
es'
--------------------------------------
--------------------------------------
--- Note --- for content, toc, and footnotes in 3 frames, use the command line 
option `frames-fn'
--------------------------------------
--------------------------------------
--- Note --- for file extension name xht, use the command line option `xht'
--------------------------------------
TeX4ht package options: html,0
--------------------------------------
--- Note --- for inline CSS code, use the command line option `css-in'
--------------------------------------
--------------------------------------
--- Note --- for pop ups on mouse over, use the command line option `mouseover'

--------------------------------------
--------------------------------------
--- Note --- for addressing images in a subdirectory, use the command line opti
on `imgdir:.../'
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
)
\:tokwrite=\toks22
\:tokpage=\toks23
--------------------------------------
--- Note --- for back links to toc, use the command line option `sections+'
--------------------------------------
--------------------------------------
--- Note --- for linear crosslinks of pages, use the command line option `next'

--------------------------------------
\openout15 = `hardware.4ct'.

\:tocout=\write4
\openout4 = `hardware.4tc'.


(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/latex.4ht
version 2007-01-03-21:02
--------------------------------------
--- Note --- for links into captions, instead of float heads, use the command l
ine option `refcaption'
--------------------------------------

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- for enumerated list elements li's with value attributes, use the c
ommand line option `li-'
--------------------------------------
--------------------------------------
--- Note --- for CSS2 code, use the command line option `css2'
--------------------------------------
--------------------------------------
--- Note --- for pictorial tabular, use the command line option `pic-tabular'
--------------------------------------
--------------------------------------
--- Note --- for bitmap fbox'es, use the command line option `pic-fbox'
--------------------------------------
--------------------------------------
--- Note --- for bitmap framebox'es, use the command line option `pic-framebox'

--------------------------------------
--------------------------------------
--- Note --- for inline footnotes use command line option `fn-in'
--------------------------------------
--------------------------------------
--- Note --- for a JavaHelp output format, use the command line option `javahel
p'
--------------------------------------
--------------------------------------
--- Note --- for tracing of latex font commands, use the command line option `f
onts'
--------------------------------------
--------------------------------------
--- Note --- for width specifications of tabular p entries, use the `p-width' c
ommand line option or a configuration similar to \Configure{HColWidth}{\HCode{ 
style="width:\HColWidth"}}
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- for pictorial eqnarray, use the command line option `pic-eqnarray'

--------------------------------------
--------------------------------------
--- Note --- for pictorial array, use the command line option `pic-array'
--------------------------------------
--------------------------------------
--- Note --- for pictorial $...$ environments, use the command line option `pic
-m' (not recommended!!)
--------------------------------------
--------------------------------------
--- Note --- for pictorial $...$ and $$...$$ environments with latex alt, use t
he command line option `pic-m+' (not safe!!)
--------------------------------------
--------------------------------------
--- Note --- for pictorial array, use the command line option `pic-array'
--------------------------------------
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/fontmath.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/article.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- for automatic sectioning pagination, use the command line option `
1', `2', `3', '4', '5', '6', or '7'
--------------------------------------
--------------------------------------
--- Note --- for files named derived from section titles, use the command line 
option `sec-filename'
--------------------------------------
--------------------------------------
--- Note --- for i-columns index, use the command line option `index=i' (e.g., 
index=2)
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/listings.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- to ensure proper alignments use fixed size fonts (see listings.dtx
)
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/url.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- for URL encoding within href use the command line option `url-enc'

--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/hyperref.4ht
version 2007-01-03-21:02

l.291 --- TeX4ht warning --- \href of hyperref.sty introduces the prefix `file:
' to prefix-free references. The command \hyperlinkfileprefix{...} may be used 
for changing the prefix (probably \hyperlinkfileprefix{}). ---

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/pd1enc.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/graphicx.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/graphics.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
--------------------------------------
--- Note --- if included graphics are of degraded quality, try the command line
 options `graphics-num' or `graphics-'. The `num' should provide the density of
 pixels in the bitmaps (e.g., 110). 
--------------------------------------
--------------------------------------
--- Note --- for key dimensions try the option `Gin-dim'; for key dimensions wh
en bounding box is unavailable try `Gin-dim+'; neither is recommended
--------------------------------------
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/dvips.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/inputenc.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/babel.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/germanb.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/color.4ht
version 2007-01-03-21:02

(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/dvipsnam.4ht
version 2007-01-03-21:02

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ics/dvipsnam.def)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
))
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4.4ht
version 2007-01-02-13:00
)
(/initrd/mnt/dev_save/texlife/usr/local/texlive/2007/texmf-dist/tex/generic/tex
4ht/html4-math.4ht
version 2007-01-02-13:00
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-------------------- Geometry parameters
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-------------------- Page layout dimensions and switches
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-----------------------
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--- file hardware.css ---
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[4] (./hardware.aux) ) 
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Output written on hardware.dvi (4 pages, 17232 bytes).
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Changes to www/hardware.tex.

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%%% homepage %%%
\documentclass[german]{article}
\usepackage{listings} \lstset{numbers=left, numberstyle=\tiny, numbersep=5pt} \lstset{language=Perl} % program listings
\usepackage[T1]{fontenc}
%\usepackage[latin1]{inputenc}
\usepackage{geometry}
\geometry{verbose,letterpaper,tmargin=2cm,bmargin=3cm,lmargin=3cm,rmargin=3cm}
\usepackage{url}
\usepackage{hyperref}
\usepackage{graphicx}
%\usepackage{german}
\usepackage[utf8]{inputenc} % Umlaute direkt eingeben

\makeatletter
\newcommand{\noun}[1]{\textsc{#1}}

\usepackage{babel}
\makeatother

\begin{document}

%\title{Reverberation Development Kit }
\title{Hardware }

%\author{\href{../../../dir?ci=tip}{latest version} } %for now link to current stable release
%\author{\href{../../../zip/rdk-bbabfd53113a942b.zip?uuid=bbabfd53113a942bdde1ee6b92d878b8d50be455}{latest version} }

%\author{\href{../../../timeline}{timeline} }
\author{urban schlemmer }

\maketitle


\begin{center}
 \centering
 
    \href{revdev.html}{Performance}
  | \href{reverbdesign.html}{Reverb Design} 
  | Hardware %\href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 

 % /mnt/home/docs/www-i2p/www2/pics/_midibox13.jpg
  \includegraphics{http://imagehosting.biz/images/2017/11/04/_midibox13.jpg}
  %\includegraphics \href{http://imagehosting.biz/images/2017/11/04/goliath.jpg}
  %\includegraphics{http://imagehosting.biz/images/2017/11/03/header-new.jpg}

    \href{reverbdesign.html}{Musiq}
  | \href{reverbdesign.html}{Reverb Design} 
  | Hardware %\href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 

\end{center}


\begin{abstract}
 \begin{center}
  \centering 
   
   Software ist schön, aber Hardware ist schöner.
   
   %\href{http://faust.grame.fr/}{FAUST}- and C++ digital signal processors closely knit together as \href{http://puredata.info}{PureData}-externals via a powerful preset manager. 
 \end{center}
\end{abstract}


\tableofcontents{}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{AuraVerb}



% /mnt/home/tmmp/goliath.jpg
\includegraphics{http://imagehosting.biz/images/2017/11/04/goliath.jpg}
%\includegraphics{http://en.antelopeaudio.com/wp-content/uploads/2016/05/fx-amp-auraverb.jpg}

erhältlich bei \href{http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/}{antelopeaudio.com} 

%\vspace{2cm}

\section{Vermischtes}


Vom Radiosender bis zum Mischpult war alles dabei. Bilder vom Entwicklungschoas folgen...

%\includegraphics{/mnt/home/docs/www-i2p/www2/pics/_midibox9.jpg}
\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox9.jpg} %    "_midibox9.jpg" border="0"></a>

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\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox11.jpg} %    "_midibox11.jpg" border="0"></a>

................................................................................

\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox31.jpg} % _midibox31.md.jpg}

%\includegraphics{
%\includegraphics{
%\includegraphics{


\includegraphics{http://imagehosting.biz/images/2017/11/09/_ya46.jpg} %    _ya46.md.jpg

\includegraphics{http://imagehosting.biz/images/2017/11/09/_ya11.jpg} %    

%/mnt/home/dsp/uref-mini-PD.png

%\includegraphics{http://imagehosting.biz/images/2017/11/09/uref-mini-PD.png} %    





%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection*{---------}
\includegraphics{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\end{document}
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\include{a_header}


















\begin{document}


\title{Gourmet Audio}





\author{Hardware}

\maketitle


\begin{center}
 \centering

    \href{revdev.html}{Performance}
  | \href{reverbdesign.html}{Reverb Design} 
  | Hardware %\href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 

  %/mnt/home/docs/www-i2p/www2/pics/_midibox13.jpg
  %\includegraphics{http://imagehosting.biz/images/2017/11/04/_midibox13.jpg}
  \includegraphics {http://imagehosting.biz/images/2017/11/04/goliath.jpg}
  %\includegraphics{http://imagehosting.biz/images/2017/11/03/header-new.jpg}

    \href{reverbdesign.html}{Musiq}
  | \href{reverbdesign.html}{Reverb Design} 
  | Hardware %\href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 

\end{center}


%\begin{abstract}
% \begin{center}
%  \centering 
   
%   Software is beautiful, but hardware ... 
   
   %\href{http://faust.grame.fr/}{FAUST}- and C++ digital signal processors closely knit together as \href{http://puredata.info}{PureData}-externals via a powerful preset manager. 
% \end{center}
%\end{abstract}


\tableofcontents{}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{Aura Verb}

Aura Verb is a in house development for \href{http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/}{Antelope Audio} running on FPGA chips. Faust code was first re-implemented in C++, then in VHDL. 

% /mnt/home/tmmp/goliath.jpg
%\includegraphics{http://imagehosting.biz/images/2017/11/04/goliath.jpg}
\includegraphics{http://en.antelopeaudio.com/wp-content/uploads/2016/05/fx-amp-auraverb.jpg}



%\vspace{2cm}

\section{Misc}

Hardware projects include mic pres, power amps, speakers and controllers.
%Vom Radiosender bis zum Mischpult war alles dabei. Bilder vom Entwicklungschoas folgen...

%\includegraphics{/mnt/home/docs/www-i2p/www2/pics/_midibox9.jpg}
\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox9.jpg} %    "_midibox9.jpg" border="0"></a>

%/mnt/home/docs/www-i2p/www2/pics/_midibox11.jpg
\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox11.jpg} %    "_midibox11.jpg" border="0"></a>

................................................................................

\includegraphics{http://imagehosting.biz/images/2017/11/09/_midibox31.jpg} % _midibox31.md.jpg}

%\includegraphics{
%\includegraphics{
%\includegraphics{


\includegraphics{http://imagehosting.biz/images/2017/11/09/_ya46.jpg} %    _ya46.md.jpg

\includegraphics{http://imagehosting.biz/images/2017/11/09/_ya11.jpg} %    

%/mnt/home/dsp/uref-mini-PD.png

%\includegraphics{http://imagehosting.biz/images/2017/11/09/uref-mini-PD.png} %    





%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection*{---------}
\includegraphics{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\end{document}

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<html > 
<head><title></title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="kontakt.tex"> 
<meta name="date" content="2017-11-04 16:26:00"> 
<link rel="stylesheet" type="text/css" href="kontakt.css"> 
</head><body 
>













<div class="center" 
>
<!--l. 20--><p class="noindent" >
<!--l. 22--><p class="noindent" ><a 
href="revdev.html" >Musiq</a> | <a 










href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | Kontakt</div>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Kontakt</h3>
<!--l. 32--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-2000"></a></h4>
<!--l. 33--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>
   <h4 class="likesubsectionHead"><a 
 id="x1-3000"></a>&#x2014;&#x2014;&#x2014;-</h4>
<!--l. 35--><p class="noindent" >Urban Schlemmer - master of recording arts (Diplomtonmeister)





<br class="newline" />Lehrstr. 3
<br class="newline" />82211 Herrsching
<br class="newline" />Germany
<br class="newline" />
<br class="newline" />Telefon: ++49 1573 2359548
<br class="newline" />Email: urban@opentrash.com
<br class="newline" />
<!--l. 45--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-4000"></a>&#x2014;&#x2014;&#x2014;-</h4>
<!--l. 46--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="kontakt.tex"> 
<meta name="date" content="2019-01-12 09:37:00"> 
<link rel="stylesheet" type="text/css" href="kontakt.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">Contact</span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>
   </div>
<div class="center" 
>
<!--l. 7--><p class="noindent" >
<!--l. 9--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | Contact
<!--l. 17--><p class="noindent" ><img 
src="crest.png" alt="PIC"  
>
<!--l. 19--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | Contact</div>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a></h3>
<!--l. 29--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-2000"></a></h4>
<!--l. 30--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>
   <h4 class="likesubsectionHead"><a 
 id="x1-3000"></a>&#x2014;&#x2014;&#x2013;</h4>
<!--l. 33--><p class="noindent" ><span 
class="ecti-1000">Gourmet Audio</span>
<br class="newline" />Urban Schlemmer
<br class="newline" />- Diplomtonmeister -
<br class="newline" />- Form. sup. aux met. du son (FSMS)
<br class="newline" />
<br class="newline" />Lehrstr. 3
<br class="newline" />82211 Herrsching
<br class="newline" />Germany
<br class="newline" />
<br class="newline" />Telefon: ++49 1573 2359548
<br class="newline" />Email: jcage@quantentunnel.de
<br class="newline" />
<!--l. 47--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-4000"></a>&#x2014;&#x2014;&#x2013;</h4>
<!--l. 48--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


<BODY BACKGROUND=paper.gif >

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%%% homepage %%%
\documentclass[english]{article}
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\makeatletter
\newcommand{\noun}[1]{\textsc{#1}}

\usepackage{babel}
\makeatother

\begin{document}




 \begin{center}
  \centering 
  \href{revdev.html}{Performance}










  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | Kontakt %\href{kontakt.html}{Kontakt} 
 \end{center}

\section*{Kontakt}
\subsection*{}
\includegraphics[scale=2.0]{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\subsection*{--------}



Urban Schlemmer - master of recording arts (Diplomtonmeister)\\


Lehrstr. 3 \\
82211 Herrsching \\
Germany \\
\\
Telefon: ++49 1573 2359548 \\
Email: urban@opentrash.com \\


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection*{--------}
\includegraphics{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\end{document}
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\include{a_header}
















\begin{document}

\title{Gourmet Audio}
\author{Contact}
\maketitle
 \begin{center}
  \centering 
    \href{revdev.html}{Performance}
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | Contact 
  
  \includegraphics{crest.png}
  
    \href{revdev.html}{Performance}
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | Contact 
 \end{center}

\section*{}
\subsection*{}
\includegraphics[scale=2.0]{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\subsection*{--------}

\emph{Gourmet Audio}\\
Urban Schlemmer\\ 
- Diplomtonmeister -\\
- Form. sup. aux met. du son (FSMS)\\ %- Formation supérieure aux métiers du son (FSMS) -\\
\\
Lehrstr. 3 \\
82211 Herrsching \\
Germany \\
\\
Telefon: ++49 1573 2359548 \\
Email: jcage@quantentunnel.de \\


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection*{--------}
\includegraphics{http://img4.imagetitan.com/img4/small/16/16_header346.png}
\end{document}

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html lang="de" > 
<head><title>Tonmeisterlizenz - Producer License 1.0</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="licence.tex"> 
<meta name="date" content="2017-11-12 16:46:00"> 
<link rel="stylesheet" type="text/css" href="licence.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Tonmeisterlizenz - Producer License 1.0</h2>
<div class="author" ><span 
class="ecrm-1200">urban schlemmer </span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">12.</span><span 
class="ecrm-1200">&#x00A0;November 2017</span></div>
   </div>
<div class="center" 
>
<!--l. 33--><p class="noindent" >
<!--l. 37--><p class="noindent" ><a 
href="revdev.html" >Musiq</a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | License | <a 
href="kontakt.html" >Kontakt</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 46--><p class="noindent" >
<!--l. 46--><p class="noindent" ><span 
class="ecbx-0900">Zusammenfassung</span></div>
     <div class="center" 
>
<!--l. 47--><p class="noindent" >
<!--l. 50--><p class="noindent" ><span 
class="ecrm-0900">The source code is open, but not free for commercial use. ClassicReverbVST.dll is a compiled version of</span>
<span 
class="ecrm-0900">ClassicReverb which I use regularly myself. If you use it in a published production you owe me a crate of beer.</span>
<!--l. 52--><p class="noindent" ><span 
class="ecrm-0900">&#x2014;&#x2014;&#x2014;</span>
<!--l. 54--><p class="noindent" ><span 
class="ecrm-0900">Der Quellcode ist offen, aber nicht umsonst f</span><span 
class="ecrm-0900">&#x00FC;r kommerzielle Nutzung. ClassicReverbVST.dll ist die</span>
<span 
class="ecrm-0900">kompilierte Version meines CLassicReverb den ich regelm</span><span 
class="ecrm-0900">&#x00E4;ssig selbst benutze. Der Einsatz in einer</span>
<span 
class="ecrm-0900">Produktion kostet einen Kasten Bier.</span>
</div>
</td></tr></table>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Inhaltsverzeichnis</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">English Summary</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.1 <a 
href="#x1-30001.1" id="QQ2-1-3">Compiled versions and plugins</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.2 <a 
href="#x1-40001.2" id="QQ2-1-4">Source code is GPL2</a></span>
................................................................................
<br />   &#x00A0;<span class="subsectionToc" >2.2 <a 
href="#x1-80002.2" id="QQ2-1-8">Quellcode unter GPL2</a></span>
<br />   &#x00A0;<span class="subsectionToc" >2.3 <a 
href="#x1-90002.3" id="QQ2-1-9">Kommerzielle Nutzung des Quellcodes</a></span>
   </div>
                                                                                    
                                                                                    
<!--l. 63--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>English Summary</h3>
<!--l. 64--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.1   </span> <a 
 id="x1-30001.1"></a>Compiled versions and plugins</h4>
<!--l. 66--><p class="noindent" >Shareware License (Tonmeisterlizenz v1.0)
<!--l. 68--><p class="indent" >   ClassicReverb comes without copy protection and it is free to test as long as you wish. However, if you use
it in a production AND publish your work you owe me a crate of beer or 23 Euro. After that you can publish
as much as you like, you need to purchase the license only once. Professional producers who have enough
income (17.500 per anno) need a producer license for 66 Euro. (With your license you will get a special email
addresse to send in feature requests).
<!--l. 70--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.2   </span> <a 
 id="x1-40001.2"></a>Source code is GPL2</h4>
<!--l. 72--><p class="noindent" >Source code is publishd under GPL version 2. See <a 
href="https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html" >https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html</a>
for full text.
<!--l. 74--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.3   </span> <a 
 id="x1-50001.3"></a>Commercial use of source code</h4>
<!--l. 76--><p class="noindent" >Please contact me if you want to implement my code into commercial hard or software. An example of this is
<a 
href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >Antelopeaudio AuraVerb</a>.
<!--l. 78--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-60002"></a>Deutsch</h3>
<!--l. 79--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.1   </span> <a 
 id="x1-70002.1"></a>Kompilierte Versionen und Plugins</h4>
<!--l. 81--><p class="noindent" >Shareware Lizenz (Tonmeisterlizenz v1.0)
<!--l. 83--><p class="indent" >   ClassicReverb kommt ohne Kopierschutz und ist frei zu testen so lange Sie wollen. Dies deshalb, weil es
meine &#x00DC;berzeugung ist, dass es keinen Sinn macht Software zu verkr&#x00FC;ppeln. Vielmehr behindert eine solche
Politik die freie Entfaltung der Kreativit&#x00E4;t und des Lernens. Es ist aber ein Gebot der Fairness, dass Sie nicht
nur nehmen, sondern auch etwas geben.
<!--l. 85--><p class="indent" >   Sie stimmen der folgenden Lizenzvereinbarung zu: Sobald Sie meinen Hall f&#x00FC;r eine Produktion eingesetzt
haben schulden Sie mir einen Kasten Bier oder 23 Euro. Sie d&#x00FC;rfen danach soviel produzieren wie Sie wollen,
die Lizenz muss nur einmal erworben werden. Wer mehr als 17.500 Jahresumsatz hat ben&#x00F6;tigt eine
Producer Lizenz f&#x00FC;r 66 Euro. Mit Ihrer Lizenz bekommen Sie eine Email Adresse unter der Sie
Verbesserungsvorschl&#x00E4;ge einreichen k&#x00F6;nnen. Diese werden dann soweit m&#x00F6;glich in der n&#x00E4;chsten Version
ber&#x00FC;cksichtigt.
<!--l. 88--><p class="indent" >   Wer mein Programm hobbym&#x00E4;ssig benutzt und aufgrund ausserordendlicher H&#x00F6;rf&#x00E4;higkeit erkannt hat,
dass er sich die Anschaffung teurer Hardware f&#x00FC;r mehrere tausend Euro gespart hat, kann einen Teil dieses
eingesparten Geldes mit mir teilen. Danke!
<!--l. 90--><p class="indent" >   Ich &#x00FC;bernehme keine Haftung f&#x00FC;r Ihre Ohren oder sonstige Hardware.
<!--l. 92--><p class="indent" >   Kompilierte Versionen und VST Plugins d&#x00FC;rfen nur zusammen mit dieser Lizenz weitergegeben
werden.
                                                                                    
                                                                                    
<!--l. 94--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.2   </span> <a 
 id="x1-80002.2"></a>Quellcode unter GPL2</h4>
<!--l. 96--><p class="noindent" >Der Quellcode ist offen, aber nicht umsonst f&#x00FC;r kommerzielle Nutzung. Mehr wie 10 Jahre Entwicklungsarbeit,
psychoakustische Forschung und Publikationen stecken darin. Er wird hier publiziert in der Hoffnung dass er
n&#x00FC;tzlich sein kann, aber ohne Garantie, dass er bestimmte Zwecke erf&#x00FC;llen wird.
<!--l. 98--><p class="indent" >   Den Originaltext der GNU General Public License v2 k&#x00F6;nnen Sie <a 
href="http://www.gnu.de/documents/gpl-2.0.de.html" >hier</a> einsehen.
<!--l. 100--><p class="indent" >   Unternehmen, die meinen Code implementieren m&#x00F6;chten, ben&#x00F6;tigen eine kommerzielle Lizenz.
<!--l. 102--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.3   </span> <a 
 id="x1-90002.3"></a>Kommerzielle Nutzung des Quellcodes</h4>
<!--l. 104--><p class="noindent" >Unternehmen, die meinen Code implementieren m&#x00F6;chten, ben&#x00F6;tigen eine kommerzielle Lizenz. In dem Fall
wenden Sie sich bitte an mich. Wenn Sie meinen Code implementieren m&#x00F6;chten, m&#x00F6;chten Sie mich vielleicht
als Berater engagieren um zu einem kommerziellen Produkt zu kommen, denn Hallentwicklung ist ein
komplexes Thema, insbesondere das Auffinden von nicht-technischen Fehlern. Das Programm kompiliert dann
zwar, aber es klingt nicht so wie es soll.
<!--l. 106--><p class="indent" >   Ein Beispiel: Nach einer Pr&#x00E4;sentation entschied sich AntelopeAudio f&#x00FC;r einen bereits laufenden Algoritmus
und kaufte den Code. Wir entwickelten in-house weiter, optimierten und passten den Klang und das User
Interface f&#x00FC;r die Endkunden an. Dazu wurde der Code von FAUST in C++ &#x00FC;bertragen. Gleichzeitig wurden
Teile in VHDL implementiert und ein bekannter Producer beauftragt Presets zu erstellen. Die Hardware l&#x00E4;uft
mit FPGAs unter dem Produktnamen <a 
href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >AuraVerb</a>.
<br class="newline" />
<!--l. 108--><p class="indent" >   <img 
src="http://en.antelopeaudio.com/wp-content/uploads/2016/05/fx-amp-auraverb.jpg" alt="PIC"  
>
<!--l. 111--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-100002.3"></a>&#x2014;&#x2014;&#x2013;</h4>
<!--l. 112--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


<BODY BACKGROUND=paper.gif >


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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="licence.tex"> 
<meta name="date" content="2019-01-12 09:26:00"> 
<link rel="stylesheet" type="text/css" href="licence.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">Public License</span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>

   </div>
<div class="center" 
>
<!--l. 8--><p class="noindent" >
<!--l. 12--><p class="noindent" ><a 
href="revdev.html" >Performance </a> | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | License | <a 
href="kontakt.html" >Contact</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 21--><p class="noindent" >
<!--l. 21--><p class="noindent" ><span 
class="ecbx-0900">Abstract</span></div>
     <div class="center" 
>
<!--l. 22--><p class="noindent" >
<!--l. 25--><p class="noindent" ><span 
class="ecrm-0900">The source code is open, but not free for commercial use. ClassicReverbVST.dll is a compiled version of</span>
<span 
class="ecrm-0900">ClassicReverb which I use regularly myself. If you use it in a published production you owe me a crate of beer.</span>










</div>
</td></tr></table>
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Contents</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">English Summary</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.1 <a 
href="#x1-30001.1" id="QQ2-1-3">Compiled versions and plugins</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.2 <a 
href="#x1-40001.2" id="QQ2-1-4">Source code is GPL2</a></span>
................................................................................
<br />   &#x00A0;<span class="subsectionToc" >2.2 <a 
href="#x1-80002.2" id="QQ2-1-8">Quellcode unter GPL2</a></span>
<br />   &#x00A0;<span class="subsectionToc" >2.3 <a 
href="#x1-90002.3" id="QQ2-1-9">Kommerzielle Nutzung des Quellcodes</a></span>
   </div>
                                                                                    
                                                                                    
<!--l. 38--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>English Summary</h3>
<!--l. 39--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.1   </span> <a 
 id="x1-30001.1"></a>Compiled versions and plugins</h4>
<!--l. 41--><p class="noindent" >Shareware License (Tonmeisterlizenz v1.0)
<!--l. 43--><p class="indent" >   ClassicReverb comes without copy protection and it is free to test as long as you wish. However, if you use
it in a production AND publish your work you owe me a crate of beer or 23 Euro. After that you can publish
as much as you like, you need to purchase the license only once. Professional producers who have enough
income (17.500 per anno) need a producer license for 66 Euro. (With your license you will get a special email
addresse to send in feature requests).
<!--l. 45--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.2   </span> <a 
 id="x1-40001.2"></a>Source code is GPL2</h4>
<!--l. 47--><p class="noindent" >Source code is publishd under GPL version 2. See <a 
href="https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html" >https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html</a>
for full text.
<!--l. 49--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.3   </span> <a 
 id="x1-50001.3"></a>Commercial use of source code</h4>
<!--l. 51--><p class="noindent" >Please contact me if you want to implement my code into commercial hard or software. An example of this is
<a 
href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >Antelopeaudio AuraVerb</a>.
<!--l. 53--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-60002"></a>Deutsch</h3>
<!--l. 54--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.1   </span> <a 
 id="x1-70002.1"></a>Kompilierte Versionen und Plugins</h4>
<!--l. 56--><p class="noindent" >Shareware Lizenz (Tonmeisterlizenz v1.0)
<!--l. 58--><p class="indent" >   ClassicReverb kommt ohne Kopierschutz und ist frei zu testen so lange Sie wollen. Dies deshalb, weil es
meine &#x00DC;berzeugung ist, dass es keinen Sinn macht Software zu verkr&#x00FC;ppeln. Vielmehr behindert eine solche
Politik die freie Entfaltung der Kreativit&#x00E4;t und des Lernens. Es ist aber ein Gebot der Fairness, dass Sie nicht
nur nehmen, sondern auch etwas geben.
<!--l. 60--><p class="indent" >   Sie stimmen der folgenden Lizenzvereinbarung zu: Sobald Sie meinen Hall f&#x00FC;r eine Produktion eingesetzt
haben schulden Sie mir einen Kasten Bier oder 23 Euro. Sie d&#x00FC;rfen danach soviel produzieren wie Sie wollen,
die Lizenz muss nur einmal erworben werden. Wer mehr als 17.500 Jahresumsatz hat ben&#x00F6;tigt eine
Producer Lizenz f&#x00FC;r 66 Euro. Mit Ihrer Lizenz bekommen Sie eine Email Adresse unter der Sie
Verbesserungsvorschl&#x00E4;ge einreichen k&#x00F6;nnen. Diese werden dann soweit m&#x00F6;glich in der n&#x00E4;chsten Version
ber&#x00FC;cksichtigt.
<!--l. 63--><p class="indent" >   Wer mein Programm hobbym&#x00E4;ssig benutzt und aufgrund ausserordendlicher H&#x00F6;rf&#x00E4;higkeit erkannt hat,
dass er sich die Anschaffung teurer Hardware f&#x00FC;r mehrere tausend Euro gespart hat, kann einen Teil dieses
eingesparten Geldes mit mir teilen. Danke!
<!--l. 65--><p class="indent" >   Ich &#x00FC;bernehme keine Haftung f&#x00FC;r Ihre Ohren oder sonstige Hardware.
<!--l. 67--><p class="indent" >   Kompilierte Versionen und VST Plugins d&#x00FC;rfen nur zusammen mit dieser Lizenz weitergegeben
werden.
                                                                                    
                                                                                    
<!--l. 69--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.2   </span> <a 
 id="x1-80002.2"></a>Quellcode unter GPL2</h4>
<!--l. 71--><p class="noindent" >Der Quellcode ist offen, aber nicht umsonst f&#x00FC;r kommerzielle Nutzung. Mehr wie 10 Jahre Entwicklungsarbeit,
psychoakustische Forschung und Publikationen stecken darin. Er wird hier publiziert in der Hoffnung dass er
n&#x00FC;tzlich sein kann, aber ohne Garantie, dass er bestimmte Zwecke erf&#x00FC;llen wird.
<!--l. 73--><p class="indent" >   Den Originaltext der GNU General Public License v2 k&#x00F6;nnen Sie <a 
href="http://www.gnu.de/documents/gpl-2.0.de.html" >hier</a> einsehen.
<!--l. 75--><p class="indent" >   Unternehmen, die meinen Code implementieren m&#x00F6;chten, ben&#x00F6;tigen eine kommerzielle Lizenz.
<!--l. 77--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">2.3   </span> <a 
 id="x1-90002.3"></a>Kommerzielle Nutzung des Quellcodes</h4>
<!--l. 79--><p class="noindent" >Unternehmen, die meinen Code implementieren m&#x00F6;chten, ben&#x00F6;tigen eine kommerzielle Lizenz. In dem Fall
wenden Sie sich bitte an mich. Wenn Sie meinen Code implementieren m&#x00F6;chten, m&#x00F6;chten Sie mich vielleicht
als Berater engagieren um zu einem kommerziellen Produkt zu kommen, denn Hallentwicklung ist ein
komplexes Thema, insbesondere das Auffinden von nicht-technischen Fehlern. Das Programm kompiliert dann
zwar, aber es klingt nicht so wie es soll.
<!--l. 81--><p class="indent" >   Ein Beispiel: Nach einer Pr&#x00E4;sentation entschied sich AntelopeAudio f&#x00FC;r einen bereits laufenden Algoritmus
und kaufte den Code. Wir entwickelten in-house weiter, optimierten und passten den Klang und das User
Interface f&#x00FC;r die Endkunden an. Dazu wurde der Code von FAUST in C++ &#x00FC;bertragen. Gleichzeitig wurden
Teile in VHDL implementiert und ein bekannter Producer beauftragt Presets zu erstellen. Die Hardware l&#x00E4;uft
mit FPGAs unter dem Produktnamen <a 
href="http://en.antelopeaudio.com/hardware-based-fpga-effects/auraverb/" >AuraVerb</a>.
<br class="newline" />
<!--l. 83--><p class="indent" >   <img 
src="http://en.antelopeaudio.com/wp-content/uploads/2016/05/fx-amp-auraverb.jpg" alt="PIC"  
>
<!--l. 86--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-100002.3"></a>&#x2014;&#x2014;&#x2013;</h4>
<!--l. 87--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


<BODY BACKGROUND=paper.gif >

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\title{Tonmeisterlizenz - Producer License 1.0}

%\author{\href{../../../dir?ci=tip}{latest version} } %for now link to current stable release
%\author{\href{../../../zip/rdk-bbabfd53113a942b.zip?uuid=bbabfd53113a942bdde1ee6b92d878b8d50be455}{latest version} }

%\author{\href{../../../timeline}{timeline} }
\author{urban schlemmer }



\maketitle

\begin{center}
 \centering
  %\includegraphics[scale=2.0]{http://imagehosting.biz/images/2017/11/03/header-new.jpg}
  
  \href{revdev.html}{Performance }
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | License %\href{license.html}{License} 
  | \href{kontakt.html}{Kontakt} 
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\begin{abstract}
 \begin{center}
  \centering 
  
  The source code is open, but not free for commercial use. ClassicReverbVST.dll is a compiled version of ClassicReverb which I use regularly myself. If you use it in a published production you owe me a crate of beer.
  
  ---------
   
   Der Quellcode ist offen, aber nicht umsonst für kommerzielle Nutzung. ClassicReverbVST.dll ist die kompilierte Version meines CLassicReverb den ich regelmässig selbst benutze. Der Einsatz in einer Produktion kostet einen Kasten Bier. 
   %Die Tonmeisterlizenz besteht aus drei Teilen: einer Sharewarelizenz für komilierte Versionen, der GPL2 für Quellcode und einer kommerziellen Lizenz für Unternehmen.
   
   %\href{http://faust.grame.fr/}{FAUST}- and C++ digital signal processors closely knit together as \href{http://puredata.info}{PureData}-externals via a powerful preset manager. 
 \end{center}
\end{abstract}

\tableofcontents{}
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\include{a_header}


















\begin{document}










\title{Gourmet Audio}
\author{Public License}
\maketitle

\begin{center}
 \centering
  %\includegraphics[scale=2.0]{http://imagehosting.biz/images/2017/11/03/header-new.jpg}
  
    \href{revdev.html}{Performance }
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | License %\href{license.html}{License} 
  | \href{kontakt.html}{Contact} 
\end{center}

\begin{abstract}
 \begin{center}
  \centering 
  
  The source code is open, but not free for commercial use. ClassicReverbVST.dll is a compiled version of ClassicReverb which I use regularly myself. If you use it in a published production you owe me a crate of beer.
  
  %---------
   
   %Der Quellcode ist offen, aber nicht umsonst für kommerzielle Nutzung. ClassicReverbVST.dll ist die kompilierte Version meines CLassicReverb den ich regelmässig selbst benutze. Der Einsatz in einer Produktion kostet einen Kasten Bier. 
   %Die Tonmeisterlizenz besteht aus drei Teilen: einer Sharewarelizenz für komilierte Versionen, der GPL2 für Quellcode und einer kommerziellen Lizenz für Unternehmen.
   
   %\href{http://faust.grame.fr/}{FAUST}- and C++ digital signal processors closely knit together as \href{http://puredata.info}{PureData}-externals via a powerful preset manager. 
 \end{center}
\end{abstract}

\tableofcontents{}

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html lang="de" > 
<head><title>Performance </title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="revdev.tex"> 
<meta name="date" content="2018-10-16 08:47:00"> 
<link rel="stylesheet" type="text/css" href="revdev.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Performance </h2>
<div class="author" ><span 
class="ecrm-1200">ooO by urban schlemmer Ooo </span></div>


<br />
<div class="date" ><span 
class="ecrm-1200">16.</span><span 
class="ecrm-1200">&#x00A0;Oktober 2018</span></div>
   </div>
<div class="center" 
>
<!--l. 37--><p class="noindent" >
<!--l. 39--><p class="noindent" >Performance | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >License</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 47--><p class="noindent" ><img 
src="crest.png" alt="PIC"  
>
<!--l. 49--><p class="noindent" >Performance | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >License</a> | <a 
href="kontakt.html" >Kontakt</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 59--><p class="noindent" >
<!--l. 59--><p class="noindent" ><span 
class="ecbx-0900">Zusammenfassung</span></div>
     <div class="center" 
>
<!--l. 60--><p class="noindent" >
<!--l. 64--><p class="noindent" ><span 
class="ecrm-0900">Akusmatische Musik ist Performace, die aus voll intentionalen Gr</span><span 
class="ecrm-0900">&#x00FC;nden nur mit elekroakustischen Mitteln zu</span>
<span 
class="ecrm-0900">verwirklichen ist. In meiner Musik spielt der Raumklang eine entscheidende Rolle. Dazu baue ich geeignete</span>
<span 
class="ecrm-0900">Ger</span><span 
class="ecrm-0900">&#x00E4;te und Algoritmen selbst, sofern diese einen wesentlichen Einfluss auf den Klang haben. Der</span>
<span 
class="ecrm-0900">Auff</span><span 
class="ecrm-0900">&#x00FC;hrungsort mit seinen klanglichen Eigenheiten ist immer integraler Bestandteil der Auff</span><span 
class="ecrm-0900">&#x00FC;hrung.</span>
<!--l. 66--><p class="noindent" ><span 
class="ecrm-0900">Ich benutze akustisches Ausgangsmaterial oft ohne starke Verfremdung. Das Neue entsteht durch den</span>
<span 
class="ecrm-0900">Kontext, der alte H</span><span 
class="ecrm-0900">&#x00F6;rgewohnheiten aufbricht. H</span><span 
class="ecrm-0900">&#x00F6;ren selbst wird jetzt zu dem Ph</span><span 
class="ecrm-0900">&#x00E4;nomen, das es zu</span>
<span 
class="ecrm-0900">betrachten gilt, zum Beispiel wenn Wasserger</span><span 
class="ecrm-0900">&#x00E4;usche oder eine trampelnde Gnuherde gleichberechtigt neben</span>
<span 
class="ecrm-0900">einer Symphonie stehen.</span>
<!--l. 68--><p class="noindent" ><span 
class="ecrm-0900">Es zeigt sich, dass H</span><span 
class="ecrm-0900">&#x00F6;rereignisse Symbole sind, ganz </span><span 
class="ecrm-0900">&#x00E4;hnlich wie W</span><span 
class="ecrm-0900">&#x00F6;rter, die auf die tats</span><span 
class="ecrm-0900">&#x00E4;chliche Quelle</span>
<span 
class="ecrm-0900">verweisen. Auf diese Weise werden innere Bilder vertont, die oft beim Zuh</span><span 
................................................................................
class="ecrm-0900">Performance.</span>
</div>
</td></tr></table>
<br class="newline" />
                                                                                    
                                                                                    
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Inhaltsverzeichnis</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">Spazio Rizzi</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.1 <a 
href="#x1-30001.1" id="QQ2-1-3">Noten</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.2 <a 
href="#x1-40001.2" id="QQ2-1-4">Mixes</a></span>
   </div>
<!--l. 77--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>Spazio Rizzi</h3>
<!--l. 80--><p class="noindent" ><a 
href="https://www.youtube.com/watch?v=usAtkPlWId0" ><img 
src="http://imagehosting.biz/images/2017/11/09/latsch-schloegel-schlemmer-1.png" alt="PIC"  
> </a>
<!--l. 82--><p class="indent" >   <a 
href="https://www.youtube.com/watch?v=usAtkPlWId0" >https://www.youtube.com/watch?v=usAtkPlWId0</a>
<br class="newline" />Einweihung der Ausstellung von <a 
href="http://www.leonhard-schloegel.com/" >Leonhard Schl&#x00F6;gel</a> im Spazio Rizzi.
<!--l. 89--><p class="indent" >   <a 
href="https://www.youtube.com/watch?v=9NYqlf46DlY" ><img 
src="http://imagehosting.biz/images/2017/11/12/AusstellungSpazioRizzi-5.png" alt="PIC"  
></a>
<!--l. 91--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.1   </span> <a 
 id="x1-30001.1"></a>Noten</h4>
<!--l. 93--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/diereise2part800.png" alt="PIC"  
>
<!--l. 95--><p class="indent" >   <a 
href="https://www.pdf-archive.com/2017/11/18/agnus/" >pdf</a> | ly (lilypond source)
<!--l. 97--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.2   </span> <a 
 id="x1-40001.2"></a>Mixes</h4>
<!--l. 99--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/wavwform2_478.png" alt="PIC"  
>
<!--l. 101--><p class="indent" >   wav (24bit) | ogg
<!--l. 107--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-50001.2"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 108--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    





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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="revdev.tex"> 
<meta name="date" content="2019-01-12 09:29:00"> 
<link rel="stylesheet" type="text/css" href="revdev.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">..</span><span 
class="ecrm-1200">&#x00A0; Performances by Urban Schlemmer </span><span 
class="ecrm-1200">&#x00A0;.. </span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>

   </div>
<div class="center" 
>
<!--l. 11--><p class="noindent" >
<!--l. 13--><p class="noindent" >Performance | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >License</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 21--><p class="noindent" ><img 
src="crest.png" alt="PIC"  
>
<!--l. 23--><p class="noindent" >Performance | <a 
href="reverbdesign.html" >Reverb Design</a> | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >License</a> | <a 
href="kontakt.html" >Kontakt</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 33--><p class="noindent" >
<!--l. 33--><p class="noindent" ><span 
class="ecbx-0900">Abstract</span></div>
     <div class="center" 
>
<!--l. 34--><p class="noindent" >
<!--l. 38--><p class="noindent" ><span 
class="ecrm-0900">Akusmatische Musik ist Performace, die aus voll intentionalen Gr</span><span 
class="ecrm-0900">&#x00FC;nden nur mit elekroakustischen Mitteln zu</span>
<span 
class="ecrm-0900">verwirklichen ist. In meiner Musik spielt der Raumklang eine entscheidende Rolle. Dazu baue ich geeignete</span>
<span 
class="ecrm-0900">Ger</span><span 
class="ecrm-0900">&#x00E4;te und Algoritmen selbst, sofern diese einen wesentlichen Einfluss auf den Klang haben. Der</span>
<span 
class="ecrm-0900">Auff</span><span 
class="ecrm-0900">&#x00FC;hrungsort mit seinen klanglichen Eigenheiten ist immer integraler Bestandteil der Auff</span><span 
class="ecrm-0900">&#x00FC;hrung.</span>
<!--l. 40--><p class="noindent" ><span 
class="ecrm-0900">Ich benutze akustisches Ausgangsmaterial oft ohne starke Verfremdung. Das Neue entsteht durch den</span>
<span 
class="ecrm-0900">Kontext, der alte H</span><span 
class="ecrm-0900">&#x00F6;rgewohnheiten aufbricht. H</span><span 
class="ecrm-0900">&#x00F6;ren selbst wird jetzt zu dem Ph</span><span 
class="ecrm-0900">&#x00E4;nomen, das es zu</span>
<span 
class="ecrm-0900">betrachten gilt, zum Beispiel wenn Wasserger</span><span 
class="ecrm-0900">&#x00E4;usche oder eine trampelnde Gnuherde gleichberechtigt neben</span>
<span 
class="ecrm-0900">einer Symphonie stehen.</span>
<!--l. 42--><p class="noindent" ><span 
class="ecrm-0900">Es zeigt sich, dass H</span><span 
class="ecrm-0900">&#x00F6;rereignisse Symbole sind, ganz </span><span 
class="ecrm-0900">&#x00E4;hnlich wie W</span><span 
class="ecrm-0900">&#x00F6;rter, die auf die tats</span><span 
class="ecrm-0900">&#x00E4;chliche Quelle</span>
<span 
class="ecrm-0900">verweisen. Auf diese Weise werden innere Bilder vertont, die oft beim Zuh</span><span 
................................................................................
class="ecrm-0900">Performance.</span>
</div>
</td></tr></table>
<br class="newline" />
                                                                                    
                                                                                    
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Contents</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">Spazio Rizzi</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.1 <a 
href="#x1-30001.1" id="QQ2-1-3">Noten</a></span>
<br />   &#x00A0;<span class="subsectionToc" >1.2 <a 
href="#x1-40001.2" id="QQ2-1-4">Mixes</a></span>
   </div>
<!--l. 51--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>Spazio Rizzi</h3>
<!--l. 54--><p class="noindent" ><a 
href="https://www.youtube.com/watch?v=usAtkPlWId0" ><img 
src="http://imagehosting.biz/images/2017/11/09/latsch-schloegel-schlemmer-1.png" alt="PIC"  
> </a>
<!--l. 56--><p class="indent" >   <a 
href="https://www.youtube.com/watch?v=usAtkPlWId0" >https://www.youtube.com/watch?v=usAtkPlWId0</a>
<br class="newline" />Einweihung der Ausstellung von <a 
href="http://www.leonhard-schloegel.com/" >Leonhard Schl&#x00F6;gel</a> im Spazio Rizzi.
<!--l. 63--><p class="indent" >   <a 
href="https://www.youtube.com/watch?v=9NYqlf46DlY" ><img 
src="http://imagehosting.biz/images/2017/11/12/AusstellungSpazioRizzi-5.png" alt="PIC"  
></a>
<!--l. 65--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.1   </span> <a 
 id="x1-30001.1"></a>Noten</h4>
<!--l. 67--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/diereise2part800.png" alt="PIC"  
>
<!--l. 69--><p class="indent" >   <a 
href="https://www.pdf-archive.com/2017/11/18/agnus/" >pdf</a> | ly (lilypond source)
<!--l. 71--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">1.2   </span> <a 
 id="x1-40001.2"></a>Mixes</h4>
<!--l. 73--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/wavwform2_478.png" alt="PIC"  
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--- Note --- for enumerated list elements li's with value attributes, use the c
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--- Note --- for CSS2 code, use the command line option `css2'
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--- Note --- for pictorial tabular, use the command line option `pic-tabular'
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--- Note --- for inline footnotes use command line option `fn-in'
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--- Note --- for a JavaHelp output format, use the command line option `javahel
p'
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--- Note --- for tracing of latex font commands, use the command line option `f
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--- Note --- for width specifications of tabular p entries, use the `p-width' c
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--- Note --- for pictorial array, use the command line option `pic-array'
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--- Note --- for pictorial $...$ and $$...$$ environments with latex alt, use t
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--- Note --- for files named derived from section titles, use the command line 
option `sec-filename'
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--- Note --- if included graphics are of degraded quality, try the command line
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en bounding box is unavailable try `Gin-dim+'; neither is recommended
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LaTeX Font Info:    Checking defaults for OML/cmm/m/it on input line 23.
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-------------------- Geometry parameters
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-----------------------
Package hyperref Info: Link coloring ON on input line 23.
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Output written on revdev.dvi (4 pages, 17776 bytes).
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%%% homepage %%%
\documentclass[german]{article}
\usepackage{listings} \lstset{numbers=left, numberstyle=\tiny, numbersep=5pt} \lstset{language=Perl} % program listings
\usepackage[T1]{fontenc}
%\usepackage[latin1]{inputenc}
\usepackage{geometry}
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%\usepackage{german}
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\makeatother



\begin{document}

%\title{Reverberation Development Kit }
\title{Performance }


%\author{\href{../../../dir?ci=tip}{latest version} } %for now link to current stable release
%\author{\href{../../../zip/rdk-bbabfd53113a942b.zip?uuid=bbabfd53113a942bdde1ee6b92d878b8d50be455}{latest version} }

%\author{\href{../../../timeline}{timeline} }
\author{ooO by urban schlemmer Ooo  }


\maketitle


\begin{center}
 \centering
   Performance % \href{reverbdesign.html}{Reverb Design}
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
|
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\include{a_header}





















\begin{document}

%\title{Reverberation Development Kit }


\title{Gourmet Audio}
%\author{\href{../../../dir?ci=tip}{latest version} } %for now link to current stable release
%\author{\href{../../../zip/rdk-bbabfd53113a942b.zip?uuid=bbabfd53113a942bdde1ee6b92d878b8d50be455}{latest version} }

%\author{\href{../../../timeline}{timeline} }


\author{.. Performances by Urban Schlemmer ..}
\maketitle


\begin{center}
 \centering
   Performance % \href{reverbdesign.html}{Reverb Design}
  | \href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Reverb Design</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="reverbdesign.tex"> 
<meta name="date" content="2017-11-12 19:49:00"> 
<link rel="stylesheet" type="text/css" href="reverbdesign.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Reverb Design</h2>
<div class="author" ><span 
class="ecrm-1200">urban schlemmer </span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">November 12, 2017</span></div>
   </div>
<div class="center" 
>
<!--l. 8--><p class="noindent" >
<!--l. 11--><p class="noindent" ><a 
href="revdev.html" >Musiq</a> | Reverb Design | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 19--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/03/header-new.jpg" alt="PIC"  
>
<!--l. 21--><p class="noindent" ><a 
href="revdev.html" >Musiq</a> | Reverb Design | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 32--><p class="noindent" >
<!--l. 32--><p class="noindent" ><span 
class="ecbx-0900">Abstract</span></div>
     <div class="center" 
>
<!--l. 33--><p class="noindent" >
<!--l. 37--><p class="noindent" ><span 
class="ecrm-0900">Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening</span>
<span 
class="ecrm-0900">experience for a given context.</span>
<!--l. 39--><p class="noindent" ><span 
class="ecrm-0900">However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an</span>
<span 
class="ecrm-0900">auditory illusion . To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed</span>
<span 
class="ecrm-0900">based on psychoacoustic facts and recording practice.</span>
<!--l. 43--><p class="noindent" ><span 
class="ecrm-0900">A development kit for PD is presented to encourage reverb design from a &#x0022;bird&#x2019;s eye view&#x0022;, with complete</span>
<span 
class="ecrm-0900">reverberation algorithms as basic building blocks. An example topology complements previous work with</span>
<span 
class="ecrm-0900">diffuse reflections and late reverberation.</span>
<!--l. 48--><p class="noindent" ><a 
href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/images/Schlemmer_reverb.pdf" ><span 
class="ecrm-0900">download full paper</span></a>
</div>
</td></tr></table>
<br class="newline" />
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Contents</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">Video about development for FAUST compo</a></span>
<br />   <span class="sectionToc" >2 <a 
href="#x1-30002" id="QQ2-1-3">Intro</a></span>
<br />   <span class="sectionToc" >3 <a 
href="#x1-40003" id="QQ2-1-4">Properties of the Lexicon 480L large hall algorithm</a></span>
                                                                                    
                                                                                    
<br />   &#x00A0;<span class="subsectionToc" >3.1 <a 
href="#x1-50003.1" id="QQ2-1-5">What core algorithm?</a></span>
<br />   &#x00A0;<span class="subsectionToc" >3.2 <a 
href="#x1-60003.2" id="QQ2-1-6">Psychoacoustics</a></span>
<br />   &#x00A0;<span class="subsectionToc" >3.3 <a 
href="#x1-70003.3" id="QQ2-1-7">ClassicReverb</a></span>
<br />   <span class="sectionToc" >4 <a 
href="#x1-80004" id="QQ2-1-8">History</a></span>
   </div>


<!--l. 56--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>Video about development for FAUST compo</h3>
<!--l. 58--><p class="noindent" >The <a 
href="http://faust.grame.fr" >FAUST</a> software competition required me to make a video of &#x0022;how it works&#x0022;:
<!--l. 61--><p class="indent" >   <a 
href="https://vimeo.com/121760371" ><img 
src="http://imagehosting.biz/images/2017/11/09/out-4_400.png" alt="PIC"  
> </a>
<!--l. 66--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-30002"></a>Intro</h3>
<!--l. 68--><p class="noindent" >Initially my motivation was to hack the 480L large hall algorithm. Not by reverse engineering - that would be
hard to do - but with my ears. Not by looking at the IR. Most of the feeling of &#x0022;envelopment&#x0022; seemes to come
from time variance anyway. I worked daily with the 480L at university and after that I needed
it for my own productions, so I tried to figure out what might be in the box to make my own
tool.
<!--l. 70--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">3   </span> <a 
 id="x1-40003"></a>Properties of the Lexicon 480L large hall algorithm</h3>
<!--l. 71--><p class="noindent" >Have you ever listened to the tail of the 480L large hall algorithm without dry signal?
<!--l. 73--><p class="indent" >   Where does all this phasing come from? It sounds ugly - far from the IR you get from any major hall - but
magic happens when mixed with the dry signal in the mix. Whats going on?
<!--l. 75--><p class="indent" >   To test the phasor hypothesis, I mixed a decent reverb with its phase inverted signal on a creamware
platform. It cancelt out 100 per cent. Good. Creamware doesn&#x2019;t fool me with random block processing like
MAX or PD. Then I rised delay of the inverted signal slowely. 1 ms is a huge step and sound changes
dramatically. At 10-11ms the filtered (I think) reverb tail was allmost indistinguishable from the Lexicon&#x2019;s.
Modulating the 11ms delay didn&#x2019;t get much closer. Modulation of delays seems to happen inside the core
algorithm.
<!--l. 77--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.1   </span> <a 
 id="x1-50003.1"></a>What core algorithm?</h4>
<!--l. 78--><p class="noindent" >Schroeder reverbs and FDNs don&#x2019;t give as much control over the onset and shape parameters compared to the
nested allpass structures proposed by <a 
href="http://www.ee.columbia.edu/~dpwe/papers/Gardner92-virtroom.pdf" >Gardner</a>. Gardner published 3 different algorithms: small, medium
und large hall. Griessinger (Lexicon founder) talked about Gardner. It seemed to be a good fit.
Gardner&#x2019;s large hall is my personal favorite anyway and it can be made to cause high frequency
losses internally which sounds much more natural than the loss filters commonly found in FDN
designs.
<!--l. 80--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.2   </span> <a 
 id="x1-60003.2"></a>Psychoacoustics</h4>
<!--l. 81--><p class="noindent" >When modulating delays the overall shape of the reverb stays more or less constant but the fine
structure changes continuously. As it does in real halls. A concert hall with humans on stage is a
time variant system. But the 480L&#x2019;s hall changes more drastically and in different ways. That&#x2019;s
                                                                                    
                                                                                    
key.
<!--l. 83--><p class="indent" >   A constant repetitive stimulus is inhibited in seconds - so called Clifton effect. To counteract this the
reverb level could be raised, but that would muddy the sound. Exaggerated time variance and randomness
helps enormously in the mix, especially in the decay phase when envelopment is lost otherwise, simply by
calling attention to a varying stimulus - which by then sounds sufficiently different to be recognized as a
separate auditory event - the reverb tail.
<!--l. 85--><p class="indent" >   The 480L is commonly not used on completely dry signals but on acoustic instruments. It therefore
enhances the salient properties of the recorded hall.


<!--l. 87--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.3   </span> <a 
 id="x1-70003.3"></a>ClassicReverb</h4>
<!--l. 89--><p class="noindent" >Finally I got close enough to use my own reverb on a daily basis, called ClassicReverbVST. Instead of tuning
each delay separately I took the lazy approach and modulated the phased output stage. It could easily be
tweak&#x2019;d further, but hey, it works for me. It is available on this website as <a 
href="downloads.html" >download</a> and <a 
href="../../../timeline" >source
code</a>.
<!--l. 92--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">4   </span> <a 
 id="x1-80004"></a>History</h3>
     <ul class="itemize1">
     <li class="itemize">2005  Research  in  psychoacoustics.  Thesis  on  perception  of  early  reflections  with  5  or  8
     loudspeakers (Vienna University of Music)
     </li>
     <li class="itemize">2006 Early Reflection Processor based on directivity of music instruments:
     <!--l. 99--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/_mini-client.png" alt="PIC"  
>
     </li>
     <li class="itemize">2006 Salient properties of Lexicon reverbs (time variance, spectral variance) reproduced in RNG
     studios, Vienna (Creamware DSP kit)
     <h4 class="likesubsectionHead"><a 
 id="x1-90004"></a>PD &#x00A0;2010</h4>
................................................................................
         <li class="itemize">PD externals: nested allpass structures, Gardner model, filters
         </li>
         <li class="itemize"><a 
href="../../../timeline?r=ezpst" >ezpst</a> - preset manager for PD (with tutorial patches). Manage sub-patches for modular
         designs.
         </li>
         <li class="itemize">analyses tools: impulse response, frequency response</li></ul>
     <!--l. 108--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-100004"></a>FAUST &#x00A0;2011</h4>
                                                                                    
                                                                                    
         <ul class="itemize2">
         <li class="itemize">nested allpasses
         </li>
         <li class="itemize">linux:  script  to  compile,  manage  large  preset  data,  play  testfiles,  view:  IR,  frequency
         response, individual samples
         </li>
         <li class="itemize">moved to VST/REAPER/WINE</li></ul>


     <!--l. 114--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-110004"></a>Reverberation Development Kit (RDK) &#x00A0;2012</h4>
         <ul class="itemize2">
         <li class="itemize">all sorts of dsp blocks and complete efx in FAUST and PD
         </li>
         <li class="itemize">published source code (GPL)</li></ul>
     <!--l. 119--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-120004"></a></h4>
     </li>
     <li class="itemize">2013 Python implementation
     </li>
     <li class="itemize">2015 C++ implementation and complete redesign of one of my reverbs for <a 
href="http://www.antelopeaudio.com/blog/introducing-auraverb-antelopes-first-reverb-unit-leveraging-unique-algorithms-and-proprietary-64-bit-dsp-chip-for-smooth-and-clear-sound/" >AntelopeAudio.com</a> (Special
................................................................................
     </li>
     <li class="itemize">2015 Modular w32vst arch, simultaniously development and use efx in REAPER/WINE,
     ClassicReverb
     </li>
     <li class="itemize">2016 tape simulation, tube simulation, analog warmth, nFDN Reverb, compressor
     </li>
     <li class="itemize">2017, ongoing: use all that stuff for live performances</li></ul>
<!--l. 130--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-130004"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 131--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
</body></html> 

                                                                                    


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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title>Gourmet Audio</title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.cse.ohio-state.edu/~gurari/TeX4ht/)"> 
<!-- html,0 --> 
<meta name="src" content="reverbdesign.tex"> 
<meta name="date" content="2019-01-12 09:31:00"> 
<link rel="stylesheet" type="text/css" href="reverbdesign.css"> 
</head><body 
>
   <div class="maketitle">
                                                                                    
                                                                                    
                                                                                    
                                                                                    

<h2 class="titleHead">Gourmet Audio</h2>
<div class="author" ><span 
class="ecrm-1200">Reverb Design</span></div>
<br />
<div class="date" ><span 
class="ecrm-1200">January 12, 2019</span></div>
   </div>
<div class="center" 
>
<!--l. 7--><p class="noindent" >
<!--l. 9--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | Reverb Design | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a>
<!--l. 17--><p class="noindent" ><img 
src="crest.png" alt="PIC"  
>
<!--l. 19--><p class="noindent" ><a 
href="revdev.html" >Performance</a> | Reverb Design | <a 
href="hardware.html" >Hardware</a> | <a 
href="../../../timeline" >Source Code</a> | <a 
href="downloads.html" >Downloads</a> | <a 
href="licence.html" >Licence</a> | <a 
href="kontakt.html" >Kontakt</a></div>
   <table 
class="abstract"><tr><td 
>
<div class="center" 
>
<!--l. 30--><p class="noindent" >
<!--l. 30--><p class="noindent" ><span 
class="ecbx-0900">Abstract</span></div>
     <div class="center" 
>
<!--l. 31--><p class="noindent" >
<!--l. 35--><p class="noindent" ><span 
class="ecrm-0900">Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening</span>
<span 
class="ecrm-0900">experience for a given context.</span>
<!--l. 37--><p class="noindent" ><span 
class="ecrm-0900">However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an</span>
<span 
class="ecrm-0900">auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed</span>
<span 
class="ecrm-0900">based on psychoacoustic facts and recording practice. ... </span><a 







href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/images/Schlemmer_reverb.pdf" ><span 
class="ecrm-0900">download full paper</span></a></div>

</td></tr></table>
<br class="newline" />
   <h3 class="likesectionHead"><a 
 id="x1-1000"></a>Contents</h3>
   <div class="tableofcontents">
   <span class="sectionToc" >1 <a 
href="#x1-20001" id="QQ2-1-2">Video about development for FAUST compo</a></span>
<br />   <span class="sectionToc" >2 <a 
href="#x1-30002" id="QQ2-1-3">Intro</a></span>
<br />   <span class="sectionToc" >3 <a 
href="#x1-40003" id="QQ2-1-4">Properties of the Lexicon 480L large hall algorithm</a></span>


<br />   &#x00A0;<span class="subsectionToc" >3.1 <a 
href="#x1-50003.1" id="QQ2-1-5">What core algorithm?</a></span>
<br />   &#x00A0;<span class="subsectionToc" >3.2 <a 
href="#x1-60003.2" id="QQ2-1-6">Psychoacoustics</a></span>
<br />   &#x00A0;<span class="subsectionToc" >3.3 <a 
href="#x1-70003.3" id="QQ2-1-7">ClassicReverb</a></span>
<br />   <span class="sectionToc" >4 <a 
href="#x1-80004" id="QQ2-1-8">History</a></span>
   </div>
                                                                                    
                                                                                    
<!--l. 51--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">1   </span> <a 
 id="x1-20001"></a>Video about development for FAUST compo</h3>
<!--l. 53--><p class="noindent" >The <a 
href="http://faust.grame.fr" >FAUST</a> software competition required me to make a video of &#x0022;how it works&#x0022;:
<!--l. 56--><p class="indent" >   <a 
href="https://vimeo.com/121760371" ><img 
src="http://imagehosting.biz/images/2017/11/09/out-4_400.png" alt="PIC"  
> </a>
<!--l. 61--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">2   </span> <a 
 id="x1-30002"></a>Intro</h3>
<!--l. 63--><p class="noindent" >Initially my motivation was to hack the 480L large hall algorithm. Not by reverse engineering - that would be
hard to do - but with my ears. Not by looking at the IR. Most of the feeling of &#x0022;envelopment&#x0022; seemes to come
from time variance anyway. I worked daily with the 480L at university and after that I needed
it for my own productions, so I tried to figure out what might be in the box to make my own
tool.
<!--l. 65--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">3   </span> <a 
 id="x1-40003"></a>Properties of the Lexicon 480L large hall algorithm</h3>
<!--l. 66--><p class="noindent" >Have you ever listened to the tail of the 480L large hall algorithm without dry signal?
<!--l. 68--><p class="indent" >   Where does all this phasing come from? It sounds ugly - far from the IR you get from any major hall - but
magic happens when mixed with the dry signal in the mix. Whats going on?
<!--l. 70--><p class="indent" >   To test the phasor hypothesis, I mixed a decent reverb with its phase inverted signal on a creamware
platform. It cancelt out 100 per cent. Good. Creamware doesn&#x2019;t fool me with random block processing like
MAX or PD. Then I rised delay of the inverted signal slowely. 1 ms is a huge step and sound changes
dramatically. At 10-11ms the filtered (I think) reverb tail was allmost indistinguishable from the Lexicon&#x2019;s.
Modulating the 11ms delay didn&#x2019;t get much closer. Modulation of delays seems to happen inside the core
algorithm.
<!--l. 72--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.1   </span> <a 
 id="x1-50003.1"></a>What core algorithm?</h4>
<!--l. 73--><p class="noindent" >Schroeder reverbs and FDNs don&#x2019;t give as much control over the onset and shape parameters compared to the
nested allpass structures proposed by <a 
href="http://www.ee.columbia.edu/~dpwe/papers/Gardner92-virtroom.pdf" >Gardner</a>. Gardner published 3 different algorithms: small, medium
und large hall. Griessinger (Lexicon founder) talked about Gardner. It seemed to be a good fit.
Gardner&#x2019;s large hall is my personal favorite anyway and it can be made to cause high frequency
losses internally which sounds much more natural than the loss filters commonly found in FDN
designs.
<!--l. 75--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.2   </span> <a 
 id="x1-60003.2"></a>Psychoacoustics</h4>
<!--l. 76--><p class="noindent" >When modulating delays the overall shape of the reverb stays more or less constant but the fine
structure changes continuously. As it does in real halls. A concert hall with humans on stage is a
time variant system. But the 480L&#x2019;s hall changes more drastically and in different ways. That&#x2019;s


key.
<!--l. 78--><p class="indent" >   A constant repetitive stimulus is inhibited in seconds - so called Clifton effect. To counteract this the
reverb level could be raised, but that would muddy the sound. Exaggerated time variance and randomness
helps enormously in the mix, especially in the decay phase when envelopment is lost otherwise, simply by
calling attention to a varying stimulus - which by then sounds sufficiently different to be recognized as a
separate auditory event - the reverb tail.
<!--l. 80--><p class="indent" >   The 480L is commonly not used on completely dry signals but on acoustic instruments. It therefore
enhances the salient properties of the recorded hall.
                                                                                    
                                                                                    
<!--l. 82--><p class="noindent" >
   <h4 class="subsectionHead"><span class="titlemark">3.3   </span> <a 
 id="x1-70003.3"></a>ClassicReverb</h4>
<!--l. 84--><p class="noindent" >Finally I got close enough to use my own reverb on a daily basis, called ClassicReverbVST. Instead of tuning
each delay separately I took the lazy approach and modulated the phased output stage. It could easily be
tweak&#x2019;d further, but hey, it works for me. It is available on this website as <a 
href="downloads.html" >download</a> and <a 
href="../../../timeline" >source
code</a>.
<!--l. 87--><p class="noindent" >
   <h3 class="sectionHead"><span class="titlemark">4   </span> <a 
 id="x1-80004"></a>History</h3>
     <ul class="itemize1">
     <li class="itemize">2005  Research  in  psychoacoustics.  Thesis  on  perception  of  early  reflections  with  5  or  8
     loudspeakers (Vienna University of Music)
     </li>
     <li class="itemize">2006 Early Reflection Processor based on directivity of music instruments:
     <!--l. 94--><p class="noindent" ><img 
src="http://imagehosting.biz/images/2017/11/09/_mini-client.png" alt="PIC"  
>
     </li>
     <li class="itemize">2006 Salient properties of Lexicon reverbs (time variance, spectral variance) reproduced in RNG
     studios, Vienna (Creamware DSP kit)
     <h4 class="likesubsectionHead"><a 
 id="x1-90004"></a>PD &#x00A0;2010</h4>
................................................................................
         <li class="itemize">PD externals: nested allpass structures, Gardner model, filters
         </li>
         <li class="itemize"><a 
href="../../../timeline?r=ezpst" >ezpst</a> - preset manager for PD (with tutorial patches). Manage sub-patches for modular
         designs.
         </li>
         <li class="itemize">analyses tools: impulse response, frequency response</li></ul>
     <!--l. 103--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-100004"></a>FAUST &#x00A0;2011</h4>


         <ul class="itemize2">
         <li class="itemize">nested allpasses
         </li>
         <li class="itemize">linux:  script  to  compile,  manage  large  preset  data,  play  testfiles,  view:  IR,  frequency
         response, individual samples
         </li>
         <li class="itemize">moved to VST/REAPER/WINE</li></ul>
                                                                                    
                                                                                    
     <!--l. 109--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-110004"></a>Reverberation Development Kit (RDK) &#x00A0;2012</h4>
         <ul class="itemize2">
         <li class="itemize">all sorts of dsp blocks and complete efx in FAUST and PD
         </li>
         <li class="itemize">published source code (GPL)</li></ul>
     <!--l. 114--><p class="noindent" >
     <h4 class="likesubsectionHead"><a 
 id="x1-120004"></a></h4>
     </li>
     <li class="itemize">2013 Python implementation
     </li>
     <li class="itemize">2015 C++ implementation and complete redesign of one of my reverbs for <a 
href="http://www.antelopeaudio.com/blog/introducing-auraverb-antelopes-first-reverb-unit-leveraging-unique-algorithms-and-proprietary-64-bit-dsp-chip-for-smooth-and-clear-sound/" >AntelopeAudio.com</a> (Special
................................................................................
     </li>
     <li class="itemize">2015 Modular w32vst arch, simultaniously development and use efx in REAPER/WINE,
     ClassicReverb
     </li>
     <li class="itemize">2016 tape simulation, tube simulation, analog warmth, nFDN Reverb, compressor
     </li>
     <li class="itemize">2017, ongoing: use all that stuff for live performances</li></ul>
<!--l. 125--><p class="noindent" >
   <h4 class="likesubsectionHead"><a 
 id="x1-130004"></a>&#x2014;&#x2014;&#x2014;</h4>
<!--l. 126--><p class="noindent" ><img 
src="http://img4.imagetitan.com/img4/small/16/16_header346.png" alt="PIC"  
>  
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<BODY BACKGROUND=paper.gif >

Changes to www/reverbdesign.tex.

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\include{a_header}

\begin{document}

\title{Reverb Design}
\author{urban schlemmer }
\maketitle

\begin{center}
 \centering
 
    \href{revdev.html}{Musiq}
  | Reverb Design %\href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 
  
  \includegraphics{http://imagehosting.biz/images/2017/11/03/header-new.jpg}
  
    \href{revdev.html}{Musiq}
  | Reverb Design %\href{reverbdesign.html}{Reverb Design} 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 
 \end{center}

................................................................................
\begin{abstract}
 \begin{center}
  \centering 
%-- Insert your abstract.
%1
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. 

However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion 
%\cite{Bregman90AuditorySceneAnalysis:ThePerceptualOrganizationofSound}
. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. 

A development kit for PD is presented to encourage reverb design from a "bird's eye view", with complete reverberation algorithms as basic building blocks. An example topology complements previous work 
%\cite{Schlemmer06Ambience-RepresentationofSpatialimpressionthroughthesimulationofsourceimagemodelswith5or8loudspeakers}
%\cite{Schlemmer06HowdoweperceiveEarlyReflexions?-SomeNotesontheDirectivityofMusicInstruments}
with diffuse reflections and late reverberation.


\href{https://www.uni-weimar.de/kunst-und-gestaltung/wiki/images/Schlemmer_reverb.pdf}{download full paper}


 \end{center}
\end{abstract}
\\
\tableofcontents{}

\section{Video about development for FAUST compo}

The \href{http://faust.grame.fr}{FAUST} software competition required me to make a video of "how it works":




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\include{a_header}

\begin{document}
\title{Gourmet Audio}
\author{Reverb Design}

\maketitle

\begin{center}
 \centering

    \href{revdev.html}{Performance}
  | Reverb Design 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 
  
  \includegraphics{crest.png} %\includegraphics{http://imagehosting.biz/images/2017/11/03/header-new.jpg}
  
    \href{revdev.html}{Performance}
  | Reverb Design 
  | \href{hardware.html}{Hardware}
  | \href{../../../timeline}{Source Code} 
  | \href{downloads.html}{Downloads}
  | \href{licence.html}{Licence} 
  | \href{kontakt.html}{Kontakt} 
 \end{center}

................................................................................
\begin{abstract}
 \begin{center}
  \centering 
%-- Insert your abstract.
%1
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. 

However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. 
%\cite{Bregman90AuditorySceneAnalysis:ThePerceptualOrganizationofSound}
To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice.

%A development kit for PD is presented to encourage reverb design from a "bird's eye view", with complete reverberation algorithms as basic building blocks. An example topology complements previous work 
%\cite{Schlemmer06Ambience-RepresentationofSpatialimpressionthroughthesimulationofsourceimagemodelswith5or8loudspeakers}
%\cite{Schlemmer06HowdoweperceiveEarlyReflexions?-SomeNotesontheDirectivityofMusicInstruments}
%with diffuse reflections and late reverberation.

...
\href{https://www.uni-weimar.de/kunst-und-gestaltung/wiki/images/Schlemmer_reverb.pdf}{download full paper}


 \end{center}
  \end{abstract}
\\
\tableofcontents{}

\section{Video about development for FAUST compo}

The \href{http://faust.grame.fr}{FAUST} software competition required me to make a video of "how it works":