ALGUI

ALGUI
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Abstract Lua Graphical User Interface is a Lua library which aims to be a simple and embeddable GUI system.

Tip: If your GUI relies on time and you don't already have some kind of scheduler, elscheduler may interest you.

Principles:

Concepts

Event

Events are emitted on widgets and are deferred through an event loop.

View

Each widget has a view surface based on its parent's view surface. The view is recomputed when needed and allows to only render visible widgets.

Inner content

Each widget has an inner content which contains its children. The parent widget has zoom and offset properties to scale/offset the display of the inner content.

Note: The inner offset is applied in inner space, not in the parent widget space.

Layout

GUI layouts in general may be simple or complex ways to achieve dynamic organization of widgets based on some rules. ALGUI widgets have a fixed surface and there are no internal rules to change that, but widgets can implement layouts through the updateLayout() method.

Layouts are updated recursively; when updating its layout, each widget can call updateLayout() on its children to request a specific size (if needed) and the children may update their layouts accordingly. This way, widgets are allowed to organize their children and set their own size based on their own layout.

Note: Layouts are updated when the widgets' size or content is updated.

Warning: Layouts are built from the shallowest to the deepest widgets; widgets shouldn't base their layout on the parent data.

Warning: Wrongly designed layouts may cause an infinite loop.

Consistency

Some computed data are cached to improve logic performances. A stateful renderer may also build data by listening to GUI events.

To ensure consistency of computed data between the GUI and Renderer, the state of the GUI should not be modified between the end of a tick and the rendering (emitting events is fine).

Warning: By the loose coupling design of the library, it is not recommended to add/remove a widget between different GUIs; this may result in deferred effects or cached data to be incorrectly applied or interpreted.

API

Events

Event handler callback:

-- Event handler.
-- callback(widget, event, ...)
--- widget: event target
--- event: event identifier (any value as key)
--- ...: event arguments

Core events:

Identifier Target Arguments Description
bind GUI widget When a widget is bound to the GUI.
unbind GUI widget When a widget is unbound from the GUI.
position-update Widget x, y
size-update Widget w, h
z-update Widget z
visibility-update Widget visibility When the final visibility, not the visible flag, is updated.
inner-zoom-update Widget zoom
inner-offset-update Widget x, y
transform-update Widget
view-update Widget
drawlist-update Widget

Ext

Spatial event

A spatial event is propagated by crossing widgets at a specific position from the shallowest to the deepest widget, known as the down phase, then backwards, known as the up phase.

The deepest widget, also known as the target, only receives the up phase event.

Down phase events have the :down suffix to their identifier.

A unique state is shared among the events to implement a capture behavior by checking/setting the captured field flag.


Ext GUI events:

Identifier Target Arguments Description
pointer-press Widget id, x, y, button, n, state (spatial)
pointer-release Widget id, x, y, button, state (spatial)
pointer-click Widget id, x, y, button, n, state (spatial)
pointer-wheel Widget id, x, y, wx, wy, state (spatial)
pointer-move Widget id, x, y, dx, dy, state (spatial)
pointer-enter Widget id
pointer-leave Widget id
focus-transition GUI old, new
focus-update Widget focus (flag)
key-press GUI and focused widget keycode, scancode, repeated
key-release GUI and focused widget keycode, scancode
text-input GUI and focused widget text