Check-in [f1abf65d52]

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Overview
Comment:game.jl
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1:f1abf65d521e2d0fa31c1547d57ef8e6427f2a4b
User & Date: hhammadu 2016-11-29 01:29:23
Context
2016-11-29
04:19
infrastructure of game check-in: 914c78945f user: hhammadu tags: trunk
01:29
game.jl check-in: f1abf65d52 user: hhammadu tags: trunk
2016-11-28
23:45
changed databases for keeping track of buttons clicked check-in: ab64875b14 user: hhammadu tags: trunk
Changes

Changes to databases.jl.

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export getScore
export updateScore
export update_time
export get_time
export timed
export get_optval
export updategame

#Create Tables
########################################################################################################################################################################################

function Create_Table(db,name)
	SQLite.drop!(db, name; ifexists = true)
	if name == "meta"
		query="CREATE TABLE meta(key TEXT, value TEXT);"
................................................................................
	
	query = "SELECT value FROM meta WHERE key = '$name';"
	x = SQLite.query(db,query)
	y1=parse(get(x[1][1]))
	return y1
end





function get_optval(db,opt)
	query = "SELECT value FROM game WHERE option = '$opt';"
	x = SQLite.query(db,query)
	y = (get(x[1][1]))
	return y
end
function updateMeta(db,shogiType,cheating,timed,sente_time,gote_time)







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export getScore
export updateScore
export update_time
export get_time
export timed
export get_optval
export updategame
export update_gameval
#Create Tables
########################################################################################################################################################################################

function Create_Table(db,name)
	SQLite.drop!(db, name; ifexists = true)
	if name == "meta"
		query="CREATE TABLE meta(key TEXT, value TEXT);"
................................................................................
	
	query = "SELECT value FROM meta WHERE key = '$name';"
	x = SQLite.query(db,query)
	y1=parse(get(x[1][1]))
	return y1
end

function update_gameval(db,name)
	stmt=SQLite.Stmt(db,"UPDATE game SET value = 1 WHERE option = '$name';")
	SQLite.execute!(stmt)
end
function get_optval(db,opt)
	query = "SELECT value FROM game WHERE option = '$opt';"
	x = SQLite.query(db,query)
	y = (get(x[1][1]))
	return y
end
function updateMeta(db,shogiType,cheating,timed,sente_time,gote_time)

Added game.jl.





































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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module GUIstart
push!(LOAD_PATH,pwd())	
export buttons
using SQLite
using databases
db = SQLite.DB("database.db")
	using Gtk
	using Gtk.ShortNames
	Create_Table(db,"game")
	export buttons
	

    
	Z = ["start","continue","replay","AI","human","join","host_AI","host_human","host_email","e_turn","local","minishoghi","stshoghi","chshoghi","jrmode","normal","hard","suicidal",
	"protecteddeath","randomAI","timed","cheat","firstturn"]
	for i in Z
		updategame(db,i,0)
	end

	function buttons()
		win = @Window("START") |> (f = @Frame("SHOGI"))
		StartGamebutton = @Button("Start Game Now")
		hbox = @Box(:v)  
		push!(f, hbox)
		start = @Button("Start")
		Continue = @Button("Continue")
		replay = @Button("Replay")
		Quit = @Button("Quit")
		push!(hbox,start )
		push!(hbox, replay)
		push!(hbox, Continue)
		push!(hbox, Quit)
		
	
	
	
	
		id1 = signal_connect(start, "clicked") do widget
			update_gameval(db,"start")
			destroy(hbox)
			hbox2 = @Box(:v) 
			push!(f, hbox2)
			AI = @Button("Start Against AI")
			Human = @Button("Start against Human")
			Join = @Button("Join a game against a remote program")
			Host_AI = @Button("Host a game, using your AI as the player")
			Host_Human = @Button(" Host a game, with a human as the player")
			Host_Email = @Button("Start a new game over email.")
			
			
			push!(hbox2, AI)
			push!(hbox2, Human)
			push!(hbox2, Join)
			push!(hbox2, Host_AI)
			push!(hbox2, Host_Human)
			push!(hbox2, Host_Email)
			
			showall(win)
		
			ida = signal_connect(AI, "clicked") do widget
		   
				update_gameval(db,"AI")
				destroy(f)
				g = @Grid()  
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				TShogi = @CheckButton("Tenjiku shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi  
				g[2,2] = ChShogi
				g[3,2] = StShogi
				
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
			
				id3 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
				end
			
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
			
				id4 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end
				
				g[1:5,7] = @Button("Difficulty")
				Normal = @CheckButton("Normal")
				Hard = @CheckButton("Hard")
				Suicidal = @CheckButton("Suicidal")
				ProtectedDeath = @CheckButton("ProtectedDeath")
				RandomAI = @CheckButton("RandomAI")
				g[1,8] = Normal
				g[2,8] = Hard
				g[3,8] = Suicidal
				g[4,8] = ProtectedDeath
				g[5,8] = RandomAI
			
				idn = signal_connect(Normal, "toggled") do widget
					update_gameval(db,"normal")
					
				end
			
				id2 = signal_connect(Hard, "toggled") do widget
						update_gameval(db,"hard")
				end
			
				ids = signal_connect(Suicidal, "toggled") do widget
					update_gameval(db,"suicidal")
				end
			
				idp = signal_connect(ProtectedDeath, "toggled") do widget
					update_gameval(db,"protecteddeath")
				end
			
				id5 = signal_connect(RandomAI, "toggled") do widget
					update_gameval(db,"randomAI")
				end

				g[1:5,10] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,11] = Timed
			
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
			
			
				g[1:5,13] = @Button("Cheating AI")
				Cheat = @CheckButton("cheating")
				g[1,14] = Cheat
				id7 = signal_connect(Cheat, "toggled") do widget
					update_gameval(db,"cheat")
				end

				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				idt = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				showall(win)
			end

			idh = signal_connect(Human, "clicked") do widget
			
				update_gameval(db,"human")
				destroy(f)
				g = @Grid()   # gtk3-only 
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi    # Cartesian coordinates, g[x,y]
				g[2,2] = ChShogi
				g[3,2] = StShogi
					
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
					
				end
				
				id3 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
				
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
				id5 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end	
				
				g[1:5,7] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,8] = Timed
				
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				
				id22 = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				showall(win)
			end

			idJ = signal_connect(Join, "clicked") do widget
				update_gameval(db,"join")
				destroy(f)
				g = @Grid()   # gtk3-only 
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi    # Cartesian coordinates, g[x,y]
				g[2,2] = ChShogi
				g[3,2] = StShogi
					
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
					
				end
				
				id3 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
				
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
				id5 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end	
				
				g[1:5,7] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,8] = Timed
				
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				
				id22 = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				showall(win)
				
			end
		
			idha = signal_connect(Host_AI, "clicked") do widget
				update_gameval(db,"host_AI")
				destroy(f)
				g = @Grid()  
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				TShogi = @CheckButton("Tenjiku shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi  
				g[2,2] = ChShogi
				g[3,2] = StShogi
				
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
			
				id3 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
				end
			
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
			
				id4 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end
				
				g[1:5,7] = @Button("Difficulty")
				Normal = @CheckButton("Normal")
				Hard = @CheckButton("Hard")
				Suicidal = @CheckButton("Suicidal")
				ProtectedDeath = @CheckButton("ProtectedDeath")
				RandomAI = @CheckButton("RandomAI")
				g[1,8] = Normal
				g[2,8] = Hard
				g[3,8] = Suicidal
				g[4,8] = ProtectedDeath
				g[5,8] = RandomAI
			
				idn = signal_connect(Normal, "toggled") do widget
					update_gameval(db,"normal")
					
				end
			
				id2 = signal_connect(Hard, "toggled") do widget
						update_gameval(db,"hard")
				end
			
				ids = signal_connect(Suicidal, "toggled") do widget
					update_gameval(db,"suicidal")
				end
			
				idp = signal_connect(ProtectedDeath, "toggled") do widget
					update_gameval(db,"protecteddeath")
				end
			
				id5 = signal_connect(RandomAI, "toggled") do widget
					update_gameval(db,"randomAI")
				end

				g[1:5,10] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,11] = Timed
			
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
			
			
				g[1:5,13] = @Button("Cheating AI")
				Cheat = @CheckButton("cheating")
				g[1,14] = Cheat
				id7 = signal_connect(Cheat, "toggled") do widget
					update_gameval(db,"cheat")
				end

				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				idt = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				showall(win)
			end
			
			id5 = signal_connect(Host_Human, "clicked") do widget
				update_gameval(db,"host_human")
				destroy(f)
				g = @Grid()   # gtk3-only 
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi    # Cartesian coordinates, g[x,y]
				g[2,2] = ChShogi
				g[3,2] = StShogi
					
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
					
				end
				
				id3 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
				
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
				id5 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end	
				
				g[1:5,7] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,8] = Timed
				
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				
				id22 = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				showall(win)
			end

			id6 = signal_connect(Host_Email, "clicked") do widget
				update_gameval(db,"host_email")
				destroy(f)
				g = @Grid()   # gtk3-only 
				setproperty!(g, :row_spacing, 15)  # introduce a 15-pixel gap between columns
				setproperty!(g, :column_homogeneous, true) # setproperty!(g,:homogeoneous,true) for gtk2
				setproperty!(g, :column_spacing, 15)  # introduce a 15-pixel gap between columns
				push!(win, g)
				MiniShogi = @CheckButton("MiniShogi")
				ChShogi = @CheckButton("Chu Shogi")
				StShogi = @CheckButton("Standard Shogi")
				g[1:5,1] = @Button("Game Type")
				g[1,2] = MiniShogi    # Cartesian coordinates, g[x,y]
				g[2,2] = ChShogi
				g[3,2] = StShogi
					
				id1 = signal_connect(MiniShogi, "toggled") do widget
					update_gameval(db,"minishoghi")
				end
				
				id2 = signal_connect(ChShogi, "toggled") do widget
					update_gameval(db,"chshoghi")
					
				end
				
				id3 = signal_connect(StShogi, "toggled") do widget
					update_gameval(db,"stshoghi")
				end
				
				g[1:5,4] = @Button("Mode")
				JRmode = @CheckButton("Japanese roulette mode")
				g[1:5,5] = JRmode
				id5 = signal_connect(JRmode, "toggled") do widget
					update_gameval(db,"jrmode")
				end	
				
				g[1:5,7] = @Button("Time Limit")
				Timed = @CheckButton("Timed")
				g[1,8] = Timed
				
				id6 = signal_connect(Timed, "toggled") do widget
					update_gameval(db,"timed")
				end
				
				g[1:5,15] = @Button("Turn")
				Turn = @CheckButton("Go First")
				g[1,16] = Turn
				
				id22 = signal_connect(Turn, "toggled") do widget
					update_gameval(db,"firstturn")
				end
				
				StartGamebutton = @Button("Start Game Now")
				g[1:5,17] = StartGamebutton
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				showall(win)
			end
		end
		

		id2 = signal_connect(Continue, "clicked") do widget
			update_gameval(db,"continue")
			destroy(hbox)
			hbox2 = @Box(:v) 
			push!(f, hbox2)
			Local = @Button("Continue A Local Game")
			E_turn = @Button("Take a turn in an email game")
			
			id6 = signal_connect(E_turn, "clicked") do widget
				update_gameval(db,"e_turn")
				destroy(hbox2)
				hbox3 = @Box(:v) 
				push!(f, hbox3)
				StartGamebutton = @Button("Start Game Now")
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					include("start.jl")
					destroy(win)
				end
				push!(hbox3,StartGamebutton)
				showall(win)
			end
			id7 = signal_connect(Local, "clicked") do widget
				global Local11 = true
				destroy(hbox2)
				hbox3 = @Box(:v) 
				push!(f, hbox3)
				StartGamebutton = @Button("Start Game Now")
				id71 = signal_connect(StartGamebutton, "clicked") do widget
					println("call the module start")
					destroy(win)
				end
				push!(hbox3,StartGamebutton)
				showall(win)
			end
			
			push!(hbox2, Local)
			push!(hbox2, E_turn)
			showall(win)
		end

		id3 = signal_connect(replay, "clicked") do widget
			update_gameval(db,"replay")
			hbox2 = @Box(:v) 
			push!(f, hbox2)
			StartGamebutton = @Button("Start Game Now")
			id71 = signal_connect(StartGamebutton, "clicked") do widget
				println("call the module start")
				destroy(win)
			end
			push!(hbox2,StartGamebutton)
			showall(win)
		end
	
		id4 = signal_connect(Quit, "clicked") do widget
			destroy(win)
		end
	
		showall(win)
	end
	
buttons()
	
	
end