Artifact [936ae3bcee]

Artifact 936ae3bcee3df13cd95fbb1da37cd6f201a1cccb:


#!/bin/sh
# the next line restarts using wish \
exec wish "$0" "$@"
#################################################################
 #
 # GemGame -- based on a game by Derek Ramey and others
 # by Keith Vetter -- May 2003
 #
 # Also known as Elf balls, Santa Balls and Santa Balls 2
 # http://www.afunzone.com/Kewel/santaballs.htm
 # Flip the Mix w/ M&M's: http://www.afunzone.com/mm.htm
 # Carnival Jackpot (hex): http://www.afunzone.com/Kewel/CarnJackpot.htm
 #
 # See http://javaboutique.internet.com/GemGame/
 #
 # 2003/06/12: zoom, robot on key, 8th jewel, resizable via console
 # 2003/06/13: timer levels
 # 2003/06/24: mute and pause
 # 2005-05-25: pause-button; Keys: "S": ShowStats, "H": Hint; Console-Message
 # 2005-05-26: Select number of jewels, re-arranged jewel-colors and buttons
 # 2005-05-28: System-Menu to set cols, rows, jewels
 # 2005-05-31: Options-Menu: set cols, rows, jewels, level, mute, stats
 # 2005-06-01: Center pause + gameover-messages on all playfield-sizes
 #
 # Bugs:
 # * Timer increments while paused
 # * Resize+Robot: while paused & after game-over
 # Todo:
 # * Support for Keyboard (Cursor-Keys)
 # * Highscore
 # * Profile: Save/Load Options
 # * Robot/Sortkey: calc. number of exploding gems for move --> optimize play
 # * Random seed --> Robot-Benchmark
 # * detect "triple play" in either direction
 # * "Last chance" - prompt for "triple play" before gameover

 package require Tk 8.3

 array set S {title "Gem Game" version 1.5.7 cols 10 rows 10 cell 30 jewels 7}
 set S(w) [expr {$S(cell) * $S(cols) + 10}]
 set S(h) [expr {$S(cell) * $S(rows) + 10}]
 set S(delay) 10
 set S(mute) 0
 set S(lvl) 2
 #set S(strlvl) "Level 2"
 #set S(strjew) "7 Jewels"
 # old - 2: Blue,Green 3:Yellow 4:Red 5:White 6:Cyan 7:Magenta 8:Grey
 # new -       ...     3:Red 4:White 5:Yellow ...
 array set S {lvl,1 0 lvl,2 180 lvl,3 90 lvl,4 60 lvl,5 30}

 proc DoDisplay {} {
    wm title . $::S(title)
    CompressImages

    option add *Label.background black
    frame .ctrl -relief ridge -bd 2 -bg black
    canvas .c   -relief ridge       -bg black -height $::S(h) -width $::S(w) \
        -highlightthickness 0 -bd 2 -relief raised

    label .score -text Score: -fg white
    .score configure  -font "[font actual [.score cget -font]] -weight bold"
    option add *font [.score cget -font]

    label .vscore  -textvariable S(score)  -fg yellow
    label .vscore2 -textvariable S(score2) -fg yellow
    label .ltimer  -text Time: -fg white
    label .timer   -textvariable S(timer)  -fg yellow

    button .new -text "New Game" -underline 0 -command NewGame
 #  tk_optionMenu .optlvl S(strlvl) "Level 1" "Level 2" "Level 3" "Level 4" "Level 5"
 #  .optlvl config -highlightthickness 0
 #  trace variable ::S(strlvl) w Tracer
    button .opt -text "Options"  -command {OptMenu .}

 #  tk_optionMenu .optjew S(strjew) "3 Jewels" "4 Jewels" "5 Jewels" "6 Jewels" "7 Jewels" "8 Jewels"
 #  .optjew config -highlightthickness 0
 #  trace variable ::S(strjew) w Tracer

    button      .hint  -text "Hint"       -underline 0 -command Hint
    bind .c <Button-3> {Hint 2}
    bind .c <h>         Hint
    bind .c <H>         Hint
 #  button      .bstat -text "Statistics" -underline 0 -command ShowStats
    button      .pause -text "Pause"      -underline 0 -command Pause
    button      .about -text "About"      -command About
 #  checkbutton .mute  -text "Mute"       -variable S(mute)
    bind .c <M>         Mute
    bind .c <m>         Mute

    pack .ctrl -side left -fill y    -ipady 5 -ipadx 5
    pack .c    -side top  -fill both -expand 1

    grid .score   -in .ctrl -sticky ew -row 1
    grid .vscore  -in .ctrl -sticky ew
    grid .vscore2 -in .ctrl -sticky ew
    grid .ltimer  -in .ctrl -sticky ew
    grid .timer   -in .ctrl -sticky ew

    grid rowconfigure .ctrl 20 -minsize 10
    grid .opt     -in .ctrl -sticky ew -row 25 -pady 1
    grid .new     -in .ctrl -sticky ew         -pady 1
 ## grid .optlvl  -in .ctrl -sticky ew -pady 1
 #  grid .optjew  -in .ctrl -sticky ew -pady 1

 ## grid .mute    -in .ctrl -sticky ew -pady 1
 ## grid .bstat   -in .ctrl -sticky ew -pady 1

    grid rowconfigure .ctrl 40 -weight 1
    grid .pause   -in .ctrl -sticky ew -row 45 -pady 1
    grid .hint    -in .ctrl -sticky ew         -pady 1

    grid rowconfigure .ctrl 60 -weight 4
    grid .about   -in .ctrl -row 100 -sticky ew -pady 5

    bind all <F2> {console show; puts "GemGame-Console:"; \
         puts -nonewline "set S(jewels) "; puts $S(jewels); \
         puts -nonewline "set S(rows) ";   puts $S(rows); \
         puts -nonewline "set S(cols) ";   puts $S(cols) }
    bind .c <R> Robot
    bind .c <r> {Robot 10}
    bind .c <x> {Robot  1} ;#debug
    bind .c <z> Resize
    bind .c <n> NewGame
    bind .c <N> NewGame
    bind .c <p> Pause
    bind .c <P> Pause
    bind .c <s> ShowStats
    bind .c <S> ShowStats
    focus .c
 }

 proc OptMenu w {
    destroy .m
    menu .m        -tearoff 0
    menu .m.cols   -tearoff 0
    menu .m.rows   -tearoff 0
    menu .m.jewels -tearoff 0
    menu .m.level  -tearoff 0
    for {set i 6} {$i <= 16} {incr i} {
      .m.cols   add radiobutton -label $i -value $i -variable S(cols)   -command {NewGame}
      .m.rows   add radiobutton -label $i -value $i -variable S(rows)   -command {NewGame}
    }
    for {set i 3} {$i <= 8} {incr i} {
      .m.jewels add radiobutton -label $i -value $i -variable S(jewels) -command {NewGame}
    }
    for {set i 1} {$i <= 5} {incr i} {
      .m.level  add radiobutton -label $i -value $i -variable S(lvl)    -command {NewGame}
    }
   .m add cascade     -label "Cols"       -menu .m.cols
   .m add cascade     -label "Rows"       -menu .m.rows
   .m add cascade     -label "Jewels"     -menu .m.jewels
   .m add cascade     -label "Level"      -menu .m.level
   .m add separator
   .m add checkbutton -label "Mute"       -underline 0 -variable S(mute)
   .m add command     -label "Statistics" -underline 0 -command ShowStats
    tk_popup .m [winfo pointerx $w] [winfo pointery $w]  ;# pos. of cursor
  # tk_popup .m [winfo rootx $w] [winfo rooty $w]        ;# upper left corner
 }

 proc CompressImages {} {
    image create photo ::img::img(0)            ;# Blank image
    foreach id {1 2 3 4 5 6 7 8} {
        foreach a {2 3 4} {                     ;# We need narrower images
            image create photo ::img::img($id,$a)
            if {$a == 4} continue
            ::img::img($id,$a) copy ::img::img($id) -subsample $a $a
        }
    }
 }
 #proc Tracer {var1 var2 op} {
 #   if {$var2 == "strlvl"} {
 #       scan $::S(strlvl) "Level %d" lvl
 #       if {$lvl != $::S(lvl)} NewGame
 #       return
 #   }
 #   if {$var2 == "strjew"} {
 #       scan $::S(strjew) "%d Jewels" jew
 #       if {$jew != $::S(jewels)} NewGame
 #       return
 #   }
 #}
 proc NewGame {} {
    Timer off
  # scan $::S(strlvl) "Level %d"  ::S(lvl)
  # scan $::S(strjew) "%d Jewels" ::S(jewels)
    array set ::S {
        score 0 score2 "" busy 0 click {} click1 {} click2 {} pause 0
        cnt 0 time 00:00 sturn 0 tmin 0 best 0 robot 0 tbonus 0 tpause 0
    }
    set ::S(timer) $::S(lvl,$::S(lvl))

    if {$::S(lvl) > 1} {
        .hint   config -state disabled
        .ltimer config -fg white
        .timer  config -fg yellow
    } else {
        .hint   config -state normal
        .ltimer config -fg black
        .timer  config -fg black
    }
    .c delete all
    for {set row -2} {$row < $::S(rows)+2} {incr row} { ;# Initialize the board
        for {set col -2} {$col < $::S(cols)+2} {incr col} {
            set ::B($row,$col) -1
            if {$row < 0 || $row >= $::S(rows)} continue
            if {$col < 0 || $col >= $::S(cols)} continue
            set ::B($row,$col) [expr {1 + int(rand() * $::S(jewels))}]
            .c create image [GetXY $row $col] -tag "c$row,$col"
            .c bind "c$row,$col" <Button-1> [list DoClick $row $col]
        }
    }
    # Change all cells on initial board that would explode
    while {1} {
        set cells [FindExploders]
        if {$cells == {}} break
        foreach cell $cells {
            set ::B($cell) [expr {1 + int(rand() * $::S(jewels))}]
        }
    }
    DrawBoard 1
 }
 proc DrawBoard {{resize 0}} {
    global S

    if {$resize} {
        set S(w) [expr {$S(cell) * $S(cols) + 10}]
        set S(h) [expr {$S(cell) * $S(rows) + 10}]
        .c config -height $S(h) -width $S(w)
    }

    .c delete box
    for {set row 0} {$row < $::S(rows)} {incr row} {
        for {set col 0} {$col < $::S(cols)} {incr col} {
            if {$resize} {
                .c coords "c$row,$col" [GetXY $row $col]
            }
            .c itemconfig "c$row,$col" -image ::img::img($::B($row,$col))
        }
    }
    set ::S(legal) [llength [FindLegalMoves 0]]
 }
 proc GetXY {r c} {
    global S
    set x [expr {5 + $c * $S(cell) + $S(cell)/2}]
    set y [expr {5 + $r * $S(cell) + $S(cell)/2}]
    return [list $x $y]
 }
 proc DoClick {row col} {                       ;# Handles mouse clicks
    global S

    if {$S(busy)} return
    set S(busy) 1
    .c delete box

    if {$S(click) == {}} {                      ;# 1st click, draw the box
        set xy [.c bbox "c$row,$col"]
        .c create rect $xy -tag box -outline white -width 2
        set S(click) [list $row $col]
        set S(busy) 0
        if {$::S(timer) <= 0 && $::S(lvl) > 1} {
            GameOver "Out of time"
        }
        return
    }

    foreach {row1 col1} $S(click) break         ;# 2nd click, swap and explode
    set click [list [concat $S(click) $row $col]]
    set S(click) {}

    set dx [expr {abs($col - $col1)}]
    set dy [expr {abs($row - $row1)}]
    if {$dx <= 1 && $dy <= 1 && $dx != $dy} {   ;# Valid neighbors
        SwapCells $row $col $row1 $col1
        set n [Explode]
        if {$n} {                               ;# Something exploded
            set click {}                        ;# Clear for triple play
            incr S(cnt)
            incr S(tbonus) [expr {6 - $S(lvl)}] ;# Add to time bonus
        } else {                                ;# Nothing exploded
            # Check for triple click
            if {$click == $S(click1) && $click == $S(click2)} {
                # decrease score by 10%...
                set ten [expr {round($S(score) / -10.0)}]
                if {$ten > -100} { set ten -100}
                incr S(score) $ten
                set S(score2) "($ten)"
                set click {}
                if {! $S(mute)} {catch { snd_bad play; snd_ok play }}
                incr S(cnt)
            } else {
                if {! $S(mute)} {catch { snd_bad play }} ;# Nope, undo the move
                SwapCells $row1 $col1 $row $col
            }
        }
        set S(click2) $S(click1)
        set S(click1) $click
        if {! [Hint 1]} {                       ;# Is the game over???
            GameOver
        }
    }
    set S(legal) [llength [FindLegalMoves 0]]
    set S(busy) 0
    catch {
        set ::S(sturn) [format "%.1f" [expr {$::S(score) / double($::S(cnt))}]]
    }
    if {$::S(cnt) == 1} {Timer start}
    if {$::S(timer) <= 0 && $::S(lvl) > 1} {
        GameOver "Out of time"
    }

 }
 proc SlideCells {cells} {                       ;# Slides some cells down
    foreach {r c} $cells {
        .c itemconfig c$r,$c -image {}
        if {[info exists ::B($r,$c)] && $::B($r,$c) != -1} {
            set M($r,$c) $::B($r,$c)
        } else {
            set M($r,$c) [expr {1 + int(rand() * $::S(jewels))}]
        }
        .c create image [GetXY $r $c] -image ::img::img($M($r,$c)) -tag slider
    }
    set numSteps 8
    set dy [expr {double($::S(cell)) / $numSteps}]
    for {set step 0} {$step < $numSteps} {incr step} {
        .c move slider 0 $dy
        update
        after $::S(delay)
    }
    foreach {r c} $cells {                      ;# Update board data
        set ::B([expr {$r+1}],$c) $M($r,$c)
    }
    DrawBoard
    .c delete slider
 }
 proc SwapCells {r1 c1 r2 c2} {
    global B

    .c itemconfig c$r1,$c1 -image {}
    .c itemconfig c$r2,$c2 -image {}
    foreach {x1 y1} [GetXY $r1 $c1] break
    foreach {x2 y2} [GetXY $r2 $c2] break
    .c create image $x1 $y1 -image ::img::img($B($r1,$c1)) -tag {slide1 slide}
    .c create image $x2 $y2 -image ::img::img($B($r2,$c2)) -tag {slide2 slide}

    set numSteps 8
    set dx  [expr {$x2 - $x1}]
    set dy  [expr {$y2 - $y1}]
    set dx1 [expr {double($dx) / $numSteps}]
    set dy1 [expr {double($dy) / $numSteps}]
    set dx2 [expr {-1 * $dx1}]
    set dy2 [expr {-1 * $dy1}]
    for {set step 0} {$step < $numSteps} {incr step} {
        .c move slide1 $dx1 $dy1
        .c move slide2 $dx2 $dy2
        update
        after $::S(delay)
    }
    .c delete slide
    foreach [list B($r1,$c1) B($r2,$c2)] [list $B($r2,$c2) $B($r1,$c1)] break
    DrawBoard
 }
 proc Explode {} {
    set cnt 0
    while {1} {
        set cells [FindExploders]               ;# Find who should explode
        if {$cells == {}} break                 ;# Nobody, we're done
        incr cnt [llength $cells]
        if {! $::S(mute)} {catch { snd_ok play }}
        ExplodeCells $cells                     ;# Do the explosion affect
        CollapseCells                           ;# Move cells down
    }

    set n [expr {$cnt * $cnt}]
    incr ::S(score) $n
    set ::S(score2) ""                          ;# Show special scores
    if {$cnt > 3} {set ::S(score2) "([expr {$cnt*$cnt}])"}
    if {$n > $::S(best)}  {set ::S(best) $n }
    return [expr {$cnt > 0 ? 1 : 0}]
 }
 proc CollapseCells {} {
    while {1} {                                 ;# Stop nothing slides down
        set sliders {}
        for {set col 0} {$col < $::S(cols)} {incr col} {
            set collapse 0
            for {set row [expr {$::S(rows)-1}]} {$row >= 0} {incr row -1} {
                if {$collapse || $::B($row,$col) == 0} {
                    lappend sliders [expr {$row-1}] $col
                    set collapse 1
                }
            }
        }
        if {$sliders == {}} break
        SlideCells $sliders
    }
 }
 proc ExplodeCells {cells} {
    foreach stage {2 3 4} {
        foreach who $cells {
            .c itemconfig c$who -image ::img::img($::B($who),$stage)
            if {$stage == 4} {set ::B($who) 0}
        }
        update
        after [expr {10 * $::S(delay)}]
    }
 }
 proc FindExploders {} {                         ;# Find all triplets and up
    global S B

    array set explode {}
    for {set row 0} {$row < $S(rows)} {incr row} {
        for {set col 0} {$col < $S(cols)} {incr col} {
            set me $B($row,$col)
            if {$me == 0} continue
            foreach {dr dc} {-1 0 1 0 0 -1 0 1} {
                set who [list $row $col]
                for {set len 1} {1} {incr len} {
                    set r [expr {$row + $len * $dr}]
                    set c [expr {$col + $len * $dc}]
                    if {$B($r,$c) != $me} break
                    lappend who $r $c
                }
                if {$len < 3} continue
                foreach {r c} $who {
                    set explode($r,$c) [list $r $c]
                }
            }
        }
    }
    return [array names explode]
 }
 # 0 => 1 hint, 1 => is game over, 2 => all hints
 proc Hint {{how 0}} {
    if {$how == 0} {
        if {$::S(pause) != 0} return
        incr ::S(score)   -50
        set  ::S(score2) (-50)
        if {$::S(cnt) > 0} {
            set ::S(sturn) [format "%.1f" [expr {$::S(score)/double($::S(cnt))}]]
        }
    }
    .c delete box
    set S(click) {}

    set hints [FindLegalMoves $how]
    set len [llength $hints]
    if {$how == 1} {return [expr {$len > 0 ? 1 : 0}]}
    if {$how == 0} {                            ;# Highlight only 1 hint
        set hints [list [lindex $hints [expr {int(rand() * $len)}]]]
    }

    foreach hint $hints {                       ;# Highlight every hint
        foreach {r c} $hint { .c addtag hint withtag c$r,$c }
        .c create rect [.c bbox hint] -outline white -width 3 -tag box
        .c dtag hint
    }
    return $hints
 }
 proc FindLegalMoves {how} {
    global S B

    set h {0 1 -1  2 0  2    0 1  1  2 0  2    0 2 -1  1  0 1   0 2  1  1  0 1
           0 1 -1 -1 0 -1    0 1  1 -1 0 -1    1 0  2  1  2 0   1 0  2 -1  2 0
           2 0  1 -1 1  0    2 0  1  1 1  0    1 0 -1 -1 -1 0   1 0 -1  1 -1 0
           0 1  0  3 0  2    0 1  0 -2 0 -1    1 0  3  0  2 0   1 0 -2  0 -1 0}

    set hints {}
    for {set row 0} {$row < $::S(rows)} {incr row} { ;# Test each cell
        for {set col 0} {$col < $::S(cols)} {incr col} {
            set me $B($row,$col)
            foreach {dr1 dc1 dr2 dc2 dr3 dc3} $h { ;# Check certain neighbors
                set r [expr {$row+$dr1}]; set c [expr {$col+$dc1}]
                if {$B($r,$c) != $me} continue
                set r [expr {$row+$dr2}]; set c [expr {$col+$dc2}]
                if {$B($r,$c) != $me} continue
                lappend hints [list $r $c [expr {$row+$dr3}] [expr {$col+$dc3}]]
                if {$how == 1} { return $hints }
            }
        }
    }
    return $hints
 }
 proc About {} {
    set msg "$::S(title) v$::S(version)\nby Keith Vetter, June 2003\n"
    append msg "Based on a program by Derek Ramey\n\n"
    append msg "Click on adjacent gems to swap them. If you get three or\n"
    append msg "more gems in a row or column, they will explode and those\n"
    append msg "above will drop down and new gems will fill in the top.\n"
    append msg "The game ends when you have no more moves.\n\n"

    append msg "The score for a move is the square of the number of cells\n"
    append msg "exploded. Asking for a hint costs 50 points.\n"
    append msg "If you are insistent and repeat an illegal move three times,\n"
    append msg "it will do it, but cost you 10% of your score.\n\n"

    append msg "Keyboard-shortcuts:\n"
    append msg "N: New Game\n"
    append msg "P: Pause\n"
    append msg "H: Hint\n"
    append msg "M: Mute: Sound on/off\n"
    append msg "S: Statistics on/off\n"
    append msg "z: Resize \n"

    tk_messageBox -message $msg -title "About"
 }
 proc GameOver {{txt "Game Over"}} {
    .c create rect 0 0 [winfo width .c] [winfo height .c] \
        -fill white -stipple gray25
    set x [expr {[winfo width  .c] / 2}]
    set y [expr {[winfo height .c] / 2}]
  # .c create text [GetXY 4 5] -text $txt -font {Helvetica 28 bold}
    .c create text $x $y -text $txt -font {Helvetica 28 bold} \
        -fill white -tag over
    .c delete box
    .hint  config -state disabled
    .pause config -state disabled
    Timer off
    ShowStats 1
 }
 proc DoSounds {} {
    proc snd_ok  {play} {}                      ;# Stub
    proc snd_bad {play} {}                      ;# Stub
    if {[catch {package require base64}]} return
    if {[catch {package require snack}]}  return

    set s(ok) {UklGRkACAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YRwCAACAgId0Z
        HZbU5aMj7/MsIZ6UX6nWIiITWiIRUGUlZesvrGCiKiKTl96Fit3YF5emrGHqcqhlJuAdWxgW
        01EbWSHubW1uJ2MkqGPYFVSamtvgHmEh5ybraWLkHp5Xm5oWGRvb3WSlYqMi4+JhY6Ac25xd
        Xp5jYR/hoODdIN8e356goCHgoqGgIV/g35/d3N2eHZ6gIOIgouHioaNioGAfHpycHp2dH2Hi
        ouNiYiKhIF9enZzd3l+dX2BgYKIjoaJhIJ/fX6AfHl8fICAgICEgISFhYF/gH+AfIJ/gH6Af
        X6AfICAfYB+gn2DfoGAgIOAgYB8e3x9gIKChYCDgIN/g32Afn+BgIF+gH+BgIOAgX2CfYGAg
        IB/gH9/fIB/gICBgH+Df4KAgIB9gHuBfYKAgoCAhICDgIN+gH+Af4CAgIGAg4CFgIOAgICAg
        H9/f32AfoF/gn+BgICAf4B/gICAgICAgIKAgYCAgH+AfYB8f4CAgoGBgIKBgHt0cnqEi4yIh
        oKHioOBeoF+gHRvbW10eYSHhoyMmI+PhIF5dm9tbW92fICJjpKRkY6JhHx5b2xlbnWAhYeOj
        pSQkIiAe3R1cnNzdnx/gomLj4yJhICAfHp3d3d6fYKDhoKGgIeAhX1/eXt9foCAg4GCg4CDf
        YF6gHmAfYCBgIR/h4CEf4B9fn98gHuEfYV/g4CAgn6Fe4R6gn1/gHuDe4V+g4CAgn8=}
    set s(bad) {UklGRrEHAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YY0HAAB/f39/
        gICAgICAgICAf39/fn9/f4CAgICAf3+AgICBgYGBf359fX5/gIGChISEgX14dXZ6f4OFiIuM
        iYB2bm52foSHio+Sk4x+bWBXY3mHjY2NlZqSg3NtcXp6eHd5goqLiY6Nf2tqeIKLnLGrhmJC
        OWF8h4+xvJJ3WTJTeX6Eja+/mH1qUE5lfoKIlsK6h3tbL2l/go28xIR9Qz15gIq9w31+Qjp2
        f4a0y4yBbkM9b3mDls6zgnY3Q3d5goWSp8yxjoF4VRlVc3iHvdGGhVYlWnt6o9irf4NAKmh2
        fpnYuYOLRytleX2w2KKGg0cpYnZ9sdaiiXc7Qmx0jsbAknUvT32Dw7uhhXo+NGF1g7LPpoqE
        Wj9GYXV+jK3gq4+FVihab3uJv9OWjXdEMmJxjqGsr4xqXm96iH1zflphcoqyv4xvaVNpiZSA
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    foreach snd {ok bad} {
        regsub -all {\s} $s($snd) {} sdata            ;# Bug in base64 package
        sound snd_$snd
        snd_$snd data [::base64::decode $sdata]
    }
 }
 image create photo ::img::img(1) -data {
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 image create photo ::img::img(2) -data {
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    image create photo ::img::img(5) -data {
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 image create photo ::img::img(3) -data {
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 image create photo ::img::img(4) -data {
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 image create photo ::img::img(6) -data {
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    ADs=}
 image create photo ::img::img(7) -data {
    R0lGODlhHgAeALMAAAAAANtNyeId0/8A/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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 image create photo ::img::img(8) -data {
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 proc Robot {{cnt -1}} {
    global S

    if {$S(robot)} {                            ;# Already going
        set S(robot) 0
        return
    }
    set S(robot) 1
    .pause config -state disabled

    if {$cnt == -1} {
        foreach {delay S(delay)} [list $S(delay) 0] break
        foreach snd {ok bad} {                  ;# Disable sound
            rename snd_$snd org.snd_$snd
            proc snd_$snd {play} {}
        }
    }

    for {} {$cnt != 0} {incr cnt -1} {
        if {! $S(robot)} break
        set moves [FindLegalMoves 2]
        if {$moves == {}} break

        # Massage data by adding a sorting key
        set all {}
        foreach m $moves {
            foreach {r1 c1 r2 c2} $m break

            # Top most
            set mm [concat [expr {$r1 < $r2 ? $r1 : $r2}] $m]
            # Random
            #set mm [concat [expr {rand() * 10000}] $m]
            # Bottom most
            #set mm [concat [expr {$r1 > $r2 ? -$r1 : -$r2}] $m]
            lappend all $mm
        }
        set all [lsort -index 0 -integer $all]
        set move [lindex $all 0]

        foreach {. r1 c1 r2 c2} $move break
        DoClick $r1 $c1
        DoClick $r2 $c2
    }
    set S(robot) 0
    if {$cnt < 0} {
        set S(delay) $delay
        foreach snd {ok bad} {   ;# Re-Enable sound
            rename snd_$snd {}
            rename org.snd_$snd snd_$snd
        }
    }
    .pause config -state normal
 }

 proc Timer {{how go}} {
    global S
    foreach a [after info] { after cancel $a }

    if {$how == "off"} return
    if {$how == "start"} { set S(tstart) [clock seconds] }

    set sec [expr {[clock seconds] - $S(tstart)}]
    set pause 0
    if {$S(pause) != 0} {
        set pause [expr {[clock seconds] - $S(pause)}]
    }
    set sec [expr {$sec - $pause - $S(tpause)}]

    if {$sec < 3600} {
        set S(time) [clock format $sec -gmt 1 -format %M:%S]
    } else {
        set S(time) [clock format $sec -gmt 1 -format %H:%M:%S]
    }
    if {$sec > 0} {
        set S(tmin) [format "%.1f" [expr {60.0 * $S(cnt) / $sec}]]
    }
    set S(timer) [expr {$S(lvl,$S(lvl))-$sec+$S(tbonus)+$S(tpause)}]
    if {$S(timer) < 0} {set S(timer) 0}

    if {! $S(busy) && $S(timer) <= 0 && $S(lvl) > 1} {
        GameOver "Out of time"
        return
    }
    after 1000 Timer
 }

 proc Mute {} {
    global S
    if {$S(mute) == 0} {
      set S(mute) 1
    } else {
      set S(mute) 0
    }
 }
 proc Pause {} {
    global S

    if {$S(pause) == 0} {                       ;# Pause on
        if {$S(cnt) == 0} return                ;# Not started yet
        set S(pause) [clock seconds]
        .c create rect 0 0 [winfo width .c] [winfo height .c] \
            -fill black -tag pause
        set x [expr {[winfo width  .c] / 2}]
        set y [expr {[winfo height .c] / 2}]
      # .c create text [GetXY 4 5]         -font {Helvetica 28 bold}
        .c create text $x [expr {$y - 15}] -font {Helvetica 28 bold} \
            -fill white -tag pause -text "PAUSED" -justify center
      # .c create text [GetXY 6 5]         -font {Helvetica 12 bold}
        .c create text $x [expr {$y + 15}] -font {Helvetica 12 bold} \
            -fill white -tag pause -text "Press p to continue" -justify center
        .c delete box
    } else {                                    ;# Pause off
        incr S(tpause) [expr {[clock seconds] - $S(pause)}]
        set S(pause) 0
        .c delete pause
    }
 }
 proc ShowStats {{on 0}} {
    set w .stats

    if {[winfo exists $w]} {
        if {! $on} {destroy $w}
        return
    }
    toplevel $w -bg black
    wm title $w "$::S(title)"
    wm geom $w "+[expr {[winfo x .] + [winfo width .] + 10}]+[winfo y .]"

    label $w.title  -text "$::S(title) Statistics" -fg white -relief ridge
    label $w.lscore -text Score:                   -fg white
    label $w.vscore -textvariable S(score)         -fg yellow
    label $w.lturn  -text "Turns:"                 -fg white
    label $w.vturn  -textvariable S(cnt)           -fg yellow
    label $w.lsturn -text "Score/turn:"            -fg white
    label $w.vsturn -textvariable S(sturn)         -fg yellow
    label $w.lbest  -text "Best:"                  -fg white
    label $w.vbest  -textvariable S(best)          -fg yellow
    label $w.ltime  -text "Time:"                  -fg white
    label $w.vtime  -textvariable S(time)          -fg yellow
    label $w.ltmin  -text "Turns/minute:"          -fg white
    label $w.vtmin  -textvariable S(tmin)          -fg yellow
    label $w.lgood  -text "Legal Moves:"           -fg white
    label $w.vgood  -textvariable S(legal)         -fg yellow

    grid $w.title -
    grid $w.lscore $w.vscore
    grid $w.lturn  $w.vturn
    grid $w.lsturn $w.vsturn
    grid $w.lbest  $w.vbest
    grid $w.ltime  $w.vtime
    grid $w.ltmin  $w.vtmin
    grid $w.lgood  $w.vgood
 }
 proc Resize {} {
    if {[lsearch [image names] ::img::img(1).org] == -1} {
        foreach id {1 2 3 4 5 6 7 8} {
            image create photo ::img::img($id).org
            ::img::img($id).org copy ::img::img($id)
        }
    }
    set zoom [expr {$::S(cell) == 30 ? 2 : 1}]
    foreach id {1 2 3 4 5 6 7 8} {
        image delete ::img::img($id)            ;# For easier resizing
        image create photo ::img::img($id)
        ::img::img($id) copy ::img::img($id).org -zoom $zoom
    }
    CompressImages
    set ::S(cell) [image width ::img::img(1)]
    DrawBoard 1
 }

 DoDisplay
 DoSounds
 NewGame