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Overview
SHA1:1bc6e97248650e3b7913011f74d36314d56f1c3d
Date: 2012-12-23 19:18:39
User: Derek
Comment:removed superfulous code and comments. updated TODOs
Timelines: family | ancestors | descendants | both | trunk
Other Links: files | file ages | folders | manifest
Tags And Properties
Context
2012-12-24
03:52
[7c222a4184] moved globals to beginning of draw.html added some null checking to matrix_vector_lib.js fixed small bugs (zooming in to much messes up axis draw) (user: Derek, tags: trunk)
2012-12-23
19:18
[1bc6e97248] removed superfulous code and comments. updated TODOs (user: Derek, tags: trunk)
18:51
[257c455196] initial commit (user: Derek, tags: trunk)
Changes

Modified draw.html from [e44e8eb350] to [d50a5e8508].

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<html>
<script src='matrix_vector_lib.js' ></script>

<script>

//
//  Editor modes
//
//  Motion mode  -- change the camera center using the original movement system
//  --------Camera mode  -- adjust the camera,  scale zoom and position zoom, make it stationary or rotating about the center
//  Edit mode -- create points at camera center, move points, create lines by clicking on successive points, create closed polygons etc.

//  Editing Strategy


//  During draw mode only the very edges of the screen rotate the view, and at reduced speed
//  pressing enter or clicking on the center point creates a new point.
//  points are moved with the arrow keys, the direction is absolute, that means it does not depend on the camera angle.
//  the arrow keys move the selected point.
// clicking on a second point when one point is already selected creates a line.

//  TODO  control with zoom scales the selected object
//        control with rotate rotates the selected objects

//  TODO clicking and dragging on a line allows you to place a point somewhere on that line.  Perhaps with the ctrl key it would break up the existing line into line segments.

//  TODO when lines are deleted, readd the solo points to the solo_points list
//  

//  TODO z for undo shift + z for redo.
//

................................................................................
        var button = event.button;
        var keycode = button + 1000;  //treat clicks like a button press but with higher keycode.
        keyDown({keyCode: keycode}); }  // it seems the keyCode of the original event cant be overwritten.
        
    document.body.onmousewheel = function(event){
        var delta = event.wheelDelta;
        
        //if(editor_mode == MODE_DRAWING){
		if(delta < 0)
			zoom_dist /= zoom_factor;
		else if(delta > 0)
			zoom_dist *= zoom_factor; }
        
        
    document.body.onmouseup = function(event){
................................................................................
    changeVelocity(2, false, s, lasts); }
    
function forwardPress(e, s, lasts){
    changeVelocity(2, true, s, lasts); }
        
        
function zoomInPress(e, s, lasts){
    //if(editor_mode == MODE_CAMERA_POSITION)
    //    changeVelocity(2, true, s, lasts);
    //else if(editor_mode == MODE_CAMERA_ROTATION)
        zoom_dist *= zoom_factor; }
        
        
function zoomOutPress(e, s, lasts){
    //if(editor_mode == MODE_CAMERA_POSITION)
    //    changeVelocity(2, true, s, lasts);
    //else if(editor_mode == MODE_CAMERA_ROTATION)
        zoom_dist *= zoom_factor; }


function copySelectedPoints(e, s, lasts){
    if(s){
        var new_selection = [];
        var selection_map = {};
        
................................................................................
addKeyListener(83, backwardPress);
addKeyListener(69, upPress);
addKeyListener(81, downPress);


addKeyListener(88, function(e, s, lasts){  // x

    //if(editor_mode == MODE_DRAWING && s){  // alert('deleting points');
	
    if(s){
        if(highlight_object !== null && highlight_object > 0){  // delete highlighted object
            
            if(highlight_object < point_projections.length){  // point
                points[highlight_object] = null; }
                
            else if(highlight_object < point_projections.length + line_midpoint_projections.length){  // line
................................................................................
                points[selected_points[i]] = null; }
            selected_points.length = 0; }
        
        cleanupDeletedPoints();
        highlight_object = null;
        selected_points.length = 0; }});

// addKeyListener(1000, aForwardPress);    // mouse buttons
// addKeyListener(1002, cameraBackwardPress);



// addKeyListener(13, function(e, s, lasts){ if(s) nextMode(); });  // switch modes


//  select point
addKeyListener(1000, function(e, s, lasts){

    //if(editor_mode == MODE_DRAWING){
        if(s){
            if(highlight_object !== null){
                if(highlight_object == -1)
                    highlight_object = addPoint(origin);  // create a new point at the origin
                    
                
                var alreadySelected = false;  // only set for shift clicks
                
                if(key_state[16] && key_state[16].state){  // shift key is pressed.
                
                    for(var i = 0; i < selected_points.length; ++i){
                        if(selected_points[i] == highlight_object){
                           selected_points.splice(i, 1); // deselect point
                           alreadySelected = true; 
                           break; }}}
                else{
                    selected_points.length = 0;}
                    
                if(!alreadySelected) selected_points.push(highlight_object); }

            else if(!key_state[16] || !key_state[16].state)
                selected_points.length = 0; }
            
            
        else if(lasts && mouse_dragging ){  // drag actions
            
            //  connect selected points to highlight point with lines
            if(selected_points.length && (!key_state[16] || !key_state[16].state)){  //  TODO right now this really only works for drawing a single line, 
            
                if(highlight_object !== null && highlight_object < point_projections.length){
                    if(highlight_object == -1) highlight_object = addPoint(origin);
                    
                    for(var i = 0; i < selected_points.length; ++i){
                        var pt = selected_points[i];
                        if(pt == highlight_object) continue;
                        addLine(pt, highlight_object); }
                    selected_points.length = 0; }}
                
            // select points inside selection rectangle
            else if(mouse_loc && last_mouse_down){ 
            
                var minx = Math.min(mouse_loc[0], last_mouse_down[0]);
                var maxx = Math.max(mouse_loc[0], last_mouse_down[0]);
                var miny = Math.min(mouse_loc[1], last_mouse_down[1]);
                var maxy = Math.max(mouse_loc[1], last_mouse_down[1]);
                
                
                var selected_point_map = {};             
                
                if(!key_state[16] || !key_state[16].state){
                    selected_points.length = 0;
                    selected_lines.length = 0; }
                else{
                    for(var i = 0; i < selected_points.length; ++i){
                        selected_point_map[selected_points[i]] = i; }}
                
                for(var i = 0; i < point_projections.length; ++i){
                    if(selected_point_map[i]) continue; // already selected.
                    
                    var pt = point_projections[i];
                    if(!pt) continue;
                    var _x = pt[0];
                    var _y = pt[1];
                    
                    if(minx < _x && _x < maxx
                     && miny < _y && _y < maxy){
                       selected_points.push(i); }}}                
        }});





// to prevent camera from rotating beyond straight vertical
................................................................................
var max_angle_delta = Math.PI / 2;

var delta_horizontal_angle = 0;
var delta_vertical_angle = 0;
var delta_position = [0,0,0];


// var MODE_DRAWING = 0;
// var MODE_CAMERA_POSITION = 1; //  change the camera focus point
// var MODE_CAMERA_ROTATION = 2; //  rotate and zoom camera

// var editor_mode = MODE_DRAWING;

/*
function drawMode(){
    editor_mode = MODE_DRAWING;
    delta_position = [0,0,0];
    // delta_horizontal_angle = 0;
    // delta_vertical_angle = 0;
    if(last_zoom_dist) zoom_dist = last_zoom_dist;
    else zoom_dist = 1;
               
    document.body.style.cursor = "crosshair"; }
    
function cameraPositionMode(){
    document.body.style.cursor = "default";
    last_zoom_dist = zoom_dist;
    delta_horizontal_angle = 0;
    delta_vertical_angle = 0;
    zoom_dist = NAVIGATION_ZOOM_DIST;
    editor_mode = MODE_CAMERA_POSITION; }

function cameraRotationMode(){
    document.body.style.cursor = "default";
    delta_horizontal_angle = 0;
    delta_vertical_angle = 0;
    if(last_zoom_dist) zoom_dist = last_zoom_dist;
    else zoom_dist = 1;
    editor_mode = MODE_CAMERA_ROTATION; }
    
function nextMode(){
    if(editor_mode == MODE_DRAWING) cameraPositionMode();
    else if(editor_mode == MODE_CAMERA_POSITION) drawMode(); }

    // skipping camera rotation mode
    //else if(editor_mode == MODE_CAMERA_POSITION) cameraRotationMode();
    //else if(editor_mode == MODE_CAMERA_ROTATION)  drawMode(); }  
    
   */ 


var points = []; //global
var solo_points = {};
var lines = [];

var point_projections = [];
................................................................................
    return index; }
    
    
function addLine(pt0, pt1){
    delete solo_points[pt0];
    delete solo_points[pt1];
    lines.push([pt0, pt1]);
    return lines.length - 1; }

function addBox(xyz, wdh){
    var x = xyz[0];
    var y = xyz[1];
    var z = xyz[2];
    
    var w = wdh[0];
    var d = wdh[1];
    var h = wdh[2];
    
    var x0 = x - w/2;
    var y0 = y - d/2;
    var z0 = z - d/2;
    
    var x1 = x + w/2;
    var y1 = y + d/2;
    var z1 = z + h/2;
    
    var a = addPoint([x0, y0, z0]);
    var b = addPoint([x1, y0, z0]);
    var c = addPoint([x1, y1, z0]);
    var d = addPoint([x0, y1, z0]);
    var e = addPoint([x0, y0, z1]);
    var f = addPoint([x1, y0, z1]);
    var g = addPoint([x1, y1, z1]);
    var h = addPoint([x0, y1, z1]);
   

    addLine(a, b);
    addLine(b, c);
    addLine(c, d);
    addLine(d, a);
    addLine(e, f);
    addLine(f, g);
    addLine(g, h);
    addLine(h, e);
    
    addLine(a, e);
    addLine(b, f);
    addLine(c, g);
    addLine(d, h); }
    
    
    
    
function draw(canvas){
    var ctx = canvas.getContext('2d');
    var w = canvas.width;
    var h = canvas.height;
................................................................................
    for(var k in solo_points){
       var pt = point_projections[k];
       if(pt) ctx.fillRect(pt[0] - 2, pt[1] - 2, 4, 4); }
        
    
    
    
    //if(editor_mode == MODE_DRAWING){
	ctx.fillStyle = "rgba(250, 0, 0, 0.9)";
	ctx.fillRect(w/2 - 2, h/2 - 2, 4, 4);
	
	for(var i = 0; i < selected_points.length; ++i){
		var pt;
		
		if(selected_points[i] == -1)
................................................................................
	}
    
    ctx.fillStyle = "rgb(0,0,0)";
    ctx.fillText(msg, 5, 20); }

    
    
//function buildFractal(children, func, levels, origin, scale, baseonly){
    
//}


function serpenskiPyramid(level, origin, scale){
    if(!scale) scale = 1;
    if(!origin) origin = [0, 0, 0];
    if(level === undefined) level = 4;

    var spoints = [[0,0,0], [0.5,0,0], [0, -0.5, 0], [0, 0, 0.5]];
    
    
    for(var i = 0; i < spoints.length; ++i){
        var x = spoints[i];
        vector_scale(x, scale);
        vector_add(x, origin, x); }
    
    
    if(level > 0){
        for(var i = 0; i < spoints.length; ++i){
            var point = spoints[i];
            vector_add(origin, point, origin);
            serpenskiPyramid(level - 1, origin, 0.5 * scale);
            vector_minus(origin, point, origin); }
            
    }
    else if(level == 0){
        var pointRefs = [];
        for(var i = 0; i < spoints.length; ++i){
            vector_scale(spoints[i], 2);  // scale to points to full length;
            pointRefs[i] = addPoint(spoints[i]); }
            
        
        for(var i = 0; i < spoints.length; ++i){
            var a = pointRefs[i];
            
            for(var j = i + 1; j < spoints.length; ++j){
                var b = pointRefs[j];
                addLine(a, b); }}}
}

    
function buildArray(origin, increment, size, buildfunc, extra1, extra2, extra3){
    var point = origin.slice(0);
    point_indexes = [];
    
    for(var i = 0; i < size.length; ++i){
        point_indexes[i] = 0; }
    
    var last_index = point_indexes.length - 1;
    var index = last_index;
    
    // build object at origin.
    buildfunc(point, extra1, extra2, extra3);
    
    while(index >= 0){
        //depth first
        
        if(point_indexes[index] == size[index] - 1){
            point[index] = origin[index];
            point_indexes[index] = 0;
            --index; }
        else{
            ++point_indexes[index];
            point[index] += increment[index];
            index = last_index;  // always go to the end position
            buildfunc(point, extra1, extra2, extra3); }}
}
    

window.onload = function(){

    // load localStorage saved state.
    if(localStorage.points && localStorage.lines){
        points = JSON.parse(localStorage.points);
        lines = JSON.parse(localStorage.lines); }
    
................................................................................
    canvas.height = window.innerHeight - 20;
    
    
    window.onresize = function(){
        canvas.width = window.innerWidth - 20;
        canvas.height = window.innerHeight - 20; }

    //addBox([0, 0, 0], [.5, .5, .5]);
    
    /*
    buildArray( [0, 0, 0],  // origin
                [2, 2, 2], // increment
                [11, 1, 11], // size
                addBox,
                [.5, .5, .5]); */
    
    //var a = addPoint([0, 0, 1]);
    //var b = addPoint([.5, 0, 1]);
    //var c = addPoint([0, .5, 1]);
    

    
    //addLine(a, b);
    //addLine(b, c);
    //addLine(c, a);
    
    //serpenskiPyramid(5, null, 1);
    
    
    
    function getRotationAngle(x, size, max, center_size){

        if(!center_size) center_size = 0.25;  // the proportional size of the area in which no rotation is effected by the mouse movement
        if(!max) max = Math.PI/128;
        x -= size/2;
................................................................................
            var _y = y - last_mouse_down[1];
            
            var dist2 = _x*_x + _y*_y;
            
            if(dist2 > MIN_DRAG_DIST * MIN_DRAG_DIST){
                mouse_dragging = true; }}
                
    /*
        if(editor_mode == MODE_CAMERA_ROTATION){   //  rotate about center
        
            delta_horizontal_angle = getRotationAngle(x, w, max_angle_delta/frame_rate);
            delta_vertical_angle = -getRotationAngle(y, h, max_angle_delta/frame_rate); }


        if(editor_mode == MODE_CAMERA_POSITION){        
        
            delta_horizontal_angle = -getRotationAngle(x, w, max_angle_delta/frame_rate);
            delta_vertical_angle = getRotationAngle(y, h, max_angle_delta/frame_rate); }
            

        else if(editor_mode == MODE_DRAWING){ */

		delta_horizontal_angle = getRotationAngle(x, w, max_angle_delta/frame_rate, no_rotate_area);
		delta_vertical_angle = -getRotationAngle(y, h, max_angle_delta/frame_rate, no_rotate_area);
		
		var min_point_dist2 = LINE_HIGHLIGHT_DIST * LINE_HIGHLIGHT_DIST;
		highlight_object = null;
		
		var _x = canvas.width/2 - x;
................................................................................
    // ctx.fillRect(0, 0, canvas.width, canvas.height);
    
    // 
    
    
    function animateLoop(){
        
        //if(editor_mode == MODE_DRAWING){
		if(selected_points.length){  // move selection if exists
			for(var i = 0; i < selected_points.length; ++i){
				var pt = points[selected_points[i]];
				vector_add(pt, delta_position, pt); }}
		
		else{
			moveCamera(delta_position, false); }
        
        //else if(editor_mode == MODE_CAMERA_POSITION){
        //    if(delta_position)  moveCamera(delta_position, true); }  // motion depends on camera angle
        
        if(delta_horizontal_angle) rotateHorizontal(delta_horizontal_angle);
        if(delta_vertical_angle) rotateVertical(delta_vertical_angle);
        
       
        //  overwrite point projections
        //  TODO this may not be perfect if points are deleted etc.        
        point_projections.length = 0;





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<html>
<script src='matrix_vector_lib.js' ></script>

<script>









//  TODO control with zoom rotate or pan means that action is only applied to the camera not the selected points.










//  TODO clicking and dragging on a line allows you to place a point somewhere on that line.  Perhaps with the modifier key it would break up the existing line into line segments.

//  TODO when lines are deleted, readd the solo points to the solo_points list
//  

//  TODO z for undo shift + z for redo.
//

................................................................................
        var button = event.button;
        var keycode = button + 1000;  //treat clicks like a button press but with higher keycode.
        keyDown({keyCode: keycode}); }  // it seems the keyCode of the original event cant be overwritten.
        
    document.body.onmousewheel = function(event){
        var delta = event.wheelDelta;
        

		if(delta < 0)
			zoom_dist /= zoom_factor;
		else if(delta > 0)
			zoom_dist *= zoom_factor; }
        
        
    document.body.onmouseup = function(event){
................................................................................
    changeVelocity(2, false, s, lasts); }
    
function forwardPress(e, s, lasts){
    changeVelocity(2, true, s, lasts); }
        
        
function zoomInPress(e, s, lasts){



    zoom_dist *= zoom_factor; }
        
        
function zoomOutPress(e, s, lasts){



    zoom_dist *= zoom_factor; }


function copySelectedPoints(e, s, lasts){
    if(s){
        var new_selection = [];
        var selection_map = {};
        
................................................................................
addKeyListener(83, backwardPress);
addKeyListener(69, upPress);
addKeyListener(81, downPress);


addKeyListener(88, function(e, s, lasts){  // x



    if(s){
        if(highlight_object !== null && highlight_object > 0){  // delete highlighted object
            
            if(highlight_object < point_projections.length){  // point
                points[highlight_object] = null; }
                
            else if(highlight_object < point_projections.length + line_midpoint_projections.length){  // line
................................................................................
                points[selected_points[i]] = null; }
            selected_points.length = 0; }
        
        cleanupDeletedPoints();
        highlight_object = null;
        selected_points.length = 0; }});



		





//  select point
addKeyListener(1000, function(e, s, lasts){


	if(s){
		if(highlight_object !== null){
			if(highlight_object == -1)
				highlight_object = addPoint(origin);  // create a new point at the origin
				
			
			var alreadySelected = false;  // only set for shift clicks
			
			if(key_state[16] && key_state[16].state){  // shift key is pressed.
			
				for(var i = 0; i < selected_points.length; ++i){
					if(selected_points[i] == highlight_object){
					   selected_points.splice(i, 1); // deselect point
					   alreadySelected = true; 
					   break; }}}
			else{
				selected_points.length = 0;}
				
			if(!alreadySelected) selected_points.push(highlight_object); }

		else if(!key_state[16] || !key_state[16].state)
			selected_points.length = 0; }
		
		
	else if(lasts && mouse_dragging ){  // drag actions
		
		//  connect selected points to highlight point with lines
		if(selected_points.length && (!key_state[16] || !key_state[16].state)){  //  TODO right now this really only works for drawing a single line, 
		
			if(highlight_object !== null && highlight_object < point_projections.length){
				if(highlight_object == -1) highlight_object = addPoint(origin);
				
				for(var i = 0; i < selected_points.length; ++i){
					var pt = selected_points[i];
					if(pt == highlight_object) continue;
					addLine(pt, highlight_object); }
				selected_points.length = 0; }}
			
		// select points inside selection rectangle
		else if(mouse_loc && last_mouse_down){ 
		
			var minx = Math.min(mouse_loc[0], last_mouse_down[0]);
			var maxx = Math.max(mouse_loc[0], last_mouse_down[0]);
			var miny = Math.min(mouse_loc[1], last_mouse_down[1]);
			var maxy = Math.max(mouse_loc[1], last_mouse_down[1]);
			
			
			var selected_point_map = {};             
			
			if(!key_state[16] || !key_state[16].state){
				selected_points.length = 0;
				selected_lines.length = 0; }
			else{
				for(var i = 0; i < selected_points.length; ++i){
					selected_point_map[selected_points[i]] = i; }}
			
			for(var i = 0; i < point_projections.length; ++i){
				if(selected_point_map[i]) continue; // already selected.
				
				var pt = point_projections[i];
				if(!pt) continue;
				var _x = pt[0];
				var _y = pt[1];
				
				if(minx < _x && _x < maxx
				 && miny < _y && _y < maxy){
				   selected_points.push(i); }}}                
        }});





// to prevent camera from rotating beyond straight vertical
................................................................................
var max_angle_delta = Math.PI / 2;

var delta_horizontal_angle = 0;
var delta_vertical_angle = 0;
var delta_position = [0,0,0];














































var points = []; //global
var solo_points = {};
var lines = [];

var point_projections = [];
................................................................................
    return index; }
    
    
function addLine(pt0, pt1){
    delete solo_points[pt0];
    delete solo_points[pt1];
    lines.push([pt0, pt1]);
    return lines.length - 1; }    










































    
    
    
function draw(canvas){
    var ctx = canvas.getContext('2d');
    var w = canvas.width;
    var h = canvas.height;
................................................................................
    for(var k in solo_points){
       var pt = point_projections[k];
       if(pt) ctx.fillRect(pt[0] - 2, pt[1] - 2, 4, 4); }
        
    
    
    

	ctx.fillStyle = "rgba(250, 0, 0, 0.9)";
	ctx.fillRect(w/2 - 2, h/2 - 2, 4, 4);
	
	for(var i = 0; i < selected_points.length; ++i){
		var pt;
		
		if(selected_points[i] == -1)
................................................................................
	}
    
    ctx.fillStyle = "rgb(0,0,0)";
    ctx.fillText(msg, 5, 20); }

    
    







































































window.onload = function(){

    // load localStorage saved state.
    if(localStorage.points && localStorage.lines){
        points = JSON.parse(localStorage.points);
        lines = JSON.parse(localStorage.lines); }
    
................................................................................
    canvas.height = window.innerHeight - 20;
    
    
    window.onresize = function(){
        canvas.width = window.innerWidth - 20;
        canvas.height = window.innerHeight - 20; }






















    
    
    function getRotationAngle(x, size, max, center_size){

        if(!center_size) center_size = 0.25;  // the proportional size of the area in which no rotation is effected by the mouse movement
        if(!max) max = Math.PI/128;
        x -= size/2;
................................................................................
            var _y = y - last_mouse_down[1];
            
            var dist2 = _x*_x + _y*_y;
            
            if(dist2 > MIN_DRAG_DIST * MIN_DRAG_DIST){
                mouse_dragging = true; }}
                





				









		delta_horizontal_angle = getRotationAngle(x, w, max_angle_delta/frame_rate, no_rotate_area);
		delta_vertical_angle = -getRotationAngle(y, h, max_angle_delta/frame_rate, no_rotate_area);
		
		var min_point_dist2 = LINE_HIGHLIGHT_DIST * LINE_HIGHLIGHT_DIST;
		highlight_object = null;
		
		var _x = canvas.width/2 - x;
................................................................................
    // ctx.fillRect(0, 0, canvas.width, canvas.height);
    
    // 
    
    
    function animateLoop(){
        

		if(selected_points.length){  // move selection if exists
			for(var i = 0; i < selected_points.length; ++i){
				var pt = points[selected_points[i]];
				vector_add(pt, delta_position, pt); }}
		
		else{
			moveCamera(delta_position, false); }
      



        if(delta_horizontal_angle) rotateHorizontal(delta_horizontal_angle);
        if(delta_vertical_angle) rotateVertical(delta_vertical_angle);
        
       
        //  overwrite point projections
        //  TODO this may not be perfect if points are deleted etc.        
        point_projections.length = 0;