/*
* Copyright (c) 2009-2010 devnewton <devnewton@bci.im>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'devnewton <devnewton@bci.im>' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package im.bci.newtonadv.world;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.CollisionEvent;
import net.phys2d.raw.shapes.Box;
import im.bci.newtonadv.anim.AnimationCollection;
import im.bci.newtonadv.game.AbstractDrawableBody;
import im.bci.newtonadv.game.FrameTimeInfos;
import im.bci.newtonadv.game.Updatable;
/**
*
* @author devnewton
*/
public strictfp class Axe extends AbstractDrawableBody implements Updatable {
private static final float weight = 10.0f;
static final float width = World.distanceUnit;
static final float height = 3.9f * World.distanceUnit;
private AnimationCollection texture;
private World world;
Axe(World world) {
super(new Box(width, height), weight);
this.world = world;
//setDamping(0.02f);
setGravityEffected(false);
}
public void setTexture(AnimationCollection texture) {
this.texture = texture;
texture.getFirst().start();
}
@Override
public strictfp void collided(Body other) {
if (other instanceof Hero) {
Hero hero = (Hero) other;
if (hero.isInvincible()) {
return;
}
CollisionEvent[] events = world.getContacts(this);
for (CollisionEvent event : events) {
if (event.getBodyB() == hero) {
Vector2f normal = new Vector2f(event.getNormal());
hero.hurtByPike(normal/*.negate()*/);
return;
} else if (event.getBodyA() == hero) {
Vector2f normal = new Vector2f(event.getNormal());
hero.hurtByPike(normal.negate());
return;
}
}
}
}
@Override
public void draw() {
world.getView().drawAxe(this, texture.getFirst().getCurrentFrame());
}
@Override
public void update(FrameTimeInfos frameTimeInfos) throws GameOverException {
float v = getAngularVelocity();
if( v < 1.0f )
adjustAngularVelocity(1.0f - v);
}
}