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Overview
Comment: | fixes for rotate |
---|---|
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
5081502c76aa7d69d6dab790a35cb2c1 |
User & Date: | arnulf 2013-08-24 19:02:24.690 |
Context
2013-08-25
| ||
16:38 | fixes for value2pixel check-in: b5dab237b7 user: arnulf tags: trunk | |
2013-08-24
| ||
19:02 | fixes for rotate check-in: 5081502c76 user: arnulf tags: trunk | |
14:06 | fixes check-in: 8b437402ec user: arnulf tags: trunk | |
Changes
Changes to generic/gles2Base.c.
︙ | ︙ | |||
269 270 271 272 273 274 275 276 277 278 279 280 281 282 | NULL, NULL); Tcl_CreateObjCommand(interp, GLES2_NAMESPACE"::x11eventloop", X11EventLoop, NULL, NULL); SDL_SetVideoMode(800, 480, 16, 0); ret = InitOpenGL(interp); //fprintf(stderr, "ret!%d!\n", ret); /* reset the gl* error !! */ glGetError(); /* * Set up the variables containing version info. */ | > > | 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 | NULL, NULL); Tcl_CreateObjCommand(interp, GLES2_NAMESPACE"::x11eventloop", X11EventLoop, NULL, NULL); SDL_SetVideoMode(800, 480, 16, 0); ret = InitOpenGL(interp); //fprintf(stderr, "ret!%d!\n", ret); if (ret) { } /* reset the gl* error !! */ glGetError(); /* * Set up the variables containing version info. */ |
︙ | ︙ | |||
342 343 344 345 346 347 348 | Tcl_Interp *interp) { if (Initialize(interp) != TCL_OK) { return TCL_ERROR; } return TCL_OK; } | > | 344 345 346 347 348 349 350 351 | Tcl_Interp *interp) { if (Initialize(interp) != TCL_OK) { return TCL_ERROR; } return TCL_OK; } |
Changes to generic/gles2Builtin.c.
︙ | ︙ | |||
40 41 42 43 44 45 46 47 48 49 50 51 52 53 | static Tcl_ObjCmdProc Gles2_BiPixel2CoordCmd; static Tcl_ObjCmdProc Gles2_BiValue2PixelCmd; static Tcl_ObjCmdProc Gles2_BiColorValue2RGBACmd; static Tcl_ObjCmdProc Gles2_BiGetElementPositionsCmd; static Tcl_ObjCmdProc Gles2_BiGetDiamondPositionsCmd; static Tcl_ObjCmdProc Gles2_BiGetShadowsCmd; static Tcl_ObjCmdProc Gles2_BiSwapShadersCmd; /* * Standard list of built-in methods for all objects. */ typedef struct BiMethod { const char* name; /* method name */ const char* usage; /* string describing usage */ | > | 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | static Tcl_ObjCmdProc Gles2_BiPixel2CoordCmd; static Tcl_ObjCmdProc Gles2_BiValue2PixelCmd; static Tcl_ObjCmdProc Gles2_BiColorValue2RGBACmd; static Tcl_ObjCmdProc Gles2_BiGetElementPositionsCmd; static Tcl_ObjCmdProc Gles2_BiGetDiamondPositionsCmd; static Tcl_ObjCmdProc Gles2_BiGetShadowsCmd; static Tcl_ObjCmdProc Gles2_BiSwapShadersCmd; static Tcl_ObjCmdProc Gles2_BiRotateCmd; /* * Standard list of built-in methods for all objects. */ typedef struct BiMethod { const char* name; /* method name */ const char* usage; /* string describing usage */ |
︙ | ︙ | |||
197 198 199 200 201 202 203 204 205 206 207 208 209 210 | }, { "swapshaders", "textureflag", "@gles2-builtin-swapshaders", Gles2_BiSwapShadersCmd, 0 }, }; static int BiMethodListLen = sizeof(BiMethodList)/sizeof(BiMethod); typedef struct { double dark_red; double dark_green; double dark_blue; | > > > > > > | 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | }, { "swapshaders", "textureflag", "@gles2-builtin-swapshaders", Gles2_BiSwapShadersCmd, 0 }, { "rotate", "xangle yangle zangle", "@gles2-builtin-rotate", Gles2_BiRotateCmd, 0 }, }; static int BiMethodListLen = sizeof(BiMethodList)/sizeof(BiMethod); typedef struct { double dark_red; double dark_green; double dark_blue; |
︙ | ︙ | |||
237 238 239 240 241 242 243 244 245 246 247 248 249 250 | GLuint _textureUniform; GLuint vertexShader; GLuint fragmentShader; GLuint textureVertexShader; GLuint textureFragmentShader; float g_Perspective[16]; float g_Rotate[16]; float g_ModelView[16]; float g_MVP[16]; static Vertex line_vertices[2]; static Vertex triangle_vertices[3]; static TextureVertex texture_triangle_vertices[3]; | > > > | 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 | GLuint _textureUniform; GLuint vertexShader; GLuint fragmentShader; GLuint textureVertexShader; GLuint textureFragmentShader; double xangle = 0; double yangle = 0; double zangle = 0; float g_Perspective[16]; float g_Rotate[16]; float g_ModelView[16]; float g_MVP[16]; static Vertex line_vertices[2]; static Vertex triangle_vertices[3]; static TextureVertex texture_triangle_vertices[3]; |
︙ | ︙ | |||
352 353 354 355 356 357 358 | GL_CHECK(glGenBuffers(1, &indexBuffer)); GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), line_indices, GL_STATIC_DRAW)); } | | > > | | > > > > | 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 | GL_CHECK(glGenBuffers(1, &indexBuffer)); GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), line_indices, GL_STATIC_DRAW)); } void handleMatrices(double pxangle, double pyangle, double pzangle) { //fprintf(stderr, "handleMatrices!%f!%f!%f!\n", pxangle, pyangle, pzangle); //showMatrix("before rot1", g_ModelView); rotate_matrix(pxangle, 1.0, 0.0, 0.0, g_ModelView); //showMatrix("rot1", g_ModelView); rotate_matrix(pyangle, 0.0, 1.0, 0.0, g_Rotate); //showMatrix("rot2", g_Rotate); multiply_matrix(g_Rotate, g_ModelView, g_ModelView); rotate_matrix(pzangle, 0.0, 0.0, 1.0, g_Rotate); //showMatrix("rot2", g_Rotate); multiply_matrix(g_Rotate, g_ModelView, g_ModelView); //showMatrix("mul1", g_ModelView); /* Pull the camera back from the rectangle */ g_ModelView[14] -= 2.5; |
︙ | ︙ | |||
435 436 437 438 439 440 441 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0)); } else { if (strcmp(relief, "sunken") == 0) { if (leftBevel) { |
︙ | ︙ | |||
482 483 484 485 486 487 488 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0)); } else { #ifdef NOTDEF if (strcmp(relief, "ridge") == =) { |
︙ | ︙ | |||
594 595 596 597 598 599 600 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0)); } else { if (strcmp(relief, "sunken") == 0) { if (leftBevel) { |
︙ | ︙ | |||
641 642 643 644 645 646 647 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0)); } else { #ifdef NOTDEF if (strcmp(relief, "ridge") == =) { |
︙ | ︙ | |||
1063 1064 1065 1066 1067 1068 1069 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 | line_indices[0] = 0; line_indices[1] = 1; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0)); return result; } |
︙ | ︙ | |||
1118 1119 1120 1121 1122 1123 1124 | triangle_indices[1] = 1; triangle_indices[2] = 2; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 | triangle_indices[1] = 1; triangle_indices[2] = 2; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(triangle_vertices), &triangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(triangle_indices), &triangle_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_TRIANGLES, sizeof(triangle_indices)/sizeof(triangle_indices[0]), GL_UNSIGNED_BYTE, 0)); return result; |
︙ | ︙ | |||
1180 1181 1182 1183 1184 1185 1186 | draw_triangle_indices[6] = 3; draw_triangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 | draw_triangle_indices[6] = 3; draw_triangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(triangle_vertices), &triangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(draw_triangle_indices), &draw_triangle_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(draw_triangle_indices)/sizeof(draw_triangle_indices[0]), GL_UNSIGNED_BYTE, 0)); return result; |
︙ | ︙ | |||
1259 1260 1261 1262 1263 1264 1265 | triangle_indices[1] = 1; triangle_indices[2] = 2; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 | triangle_indices[1] = 1; triangle_indices[2] = 2; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(texture_triangle_vertices), &texture_triangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(triangle_indices), &triangle_indices, GL_STATIC_DRAW)); GL_CHECK(glVertexAttribPointer(_texCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 7))); GL_CHECK(glActiveTexture(GL_TEXTURE0)); |
︙ | ︙ | |||
1348 1349 1350 1351 1352 1353 1354 | draw_triangle_indices[6] = 3; draw_triangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 | draw_triangle_indices[6] = 3; draw_triangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(texture_triangle_vertices), &texture_triangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(draw_triangle_indices), &draw_triangle_indices, GL_STATIC_DRAW)); GL_CHECK(glVertexAttribPointer(_texCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 7))); GL_CHECK(glActiveTexture(GL_TEXTURE0)); |
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1421 1422 1423 1424 1425 1426 1427 | //fprintf(stderr, "FILLRECT!%f!%f!%f %f!%f!%f\n", rectangle_vertices[0].Position[0], rectangle_vertices[0].Position[1], rectangle_vertices[0].Position[2], rectangle_vertices[1].Position[0], rectangle_vertices[1].Position[1], rectangle_vertices[1].Position[2]); GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | > | | 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 | //fprintf(stderr, "FILLRECT!%f!%f!%f %f!%f!%f\n", rectangle_vertices[0].Position[0], rectangle_vertices[0].Position[1], rectangle_vertices[0].Position[2], rectangle_vertices[1].Position[0], rectangle_vertices[1].Position[1], rectangle_vertices[1].Position[2]); GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); //fprintf(stderr, "fillRectangle before %f %f %f\n", xangle, yangle, zangle); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle_vertices), &rectangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(rectangle_indices), &rectangle_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_TRIANGLES, sizeof(rectangle_indices)/sizeof(rectangle_indices[0]), GL_UNSIGNED_BYTE, 0)); return result; } |
︙ | ︙ | |||
1487 1488 1489 1490 1491 1492 1493 | draw_rectangle_indices[6] = 3; draw_rectangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); | | | 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 | draw_rectangle_indices[6] = 3; draw_rectangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle_vertices), &rectangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(draw_rectangle_indices), &draw_rectangle_indices, GL_STATIC_DRAW)); GL_CHECK(glDrawElements(GL_LINES, sizeof(draw_rectangle_indices)/sizeof(draw_rectangle_indices[0]), GL_UNSIGNED_BYTE, 0)); return result; } |
︙ | ︙ | |||
1882 1883 1884 1885 1886 1887 1888 | GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(texture_rectangle_vertices), &texture_rectangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(rectangle_indices), &rectangle_indices, GL_STATIC_DRAW)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, texName)); GL_CHECK(glUniform1i(_textureUniform, 0)); | | | 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 | GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(texture_rectangle_vertices), &texture_rectangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(rectangle_indices), &rectangle_indices, GL_STATIC_DRAW)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, texName)); GL_CHECK(glUniform1i(_textureUniform, 0)); handleMatrices(xangle, yangle, zangle); GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 3))); GL_CHECK(glVertexAttribPointer(_texCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 7))); |
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1966 1967 1968 1969 1970 1971 1972 | draw_rectangle_indices[6] = 3; draw_rectangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 3))); | | | 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 | draw_rectangle_indices[6] = 3; draw_rectangle_indices[7] = 0; GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), 0)); GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 3))); handleMatrices(xangle, yangle, zangle); GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(texture_rectangle_vertices), &texture_rectangle_vertices, GL_STATIC_DRAW)); GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(draw_rectangle_indices), &draw_rectangle_indices, GL_STATIC_DRAW)); GL_CHECK(glVertexAttribPointer(_texCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(TextureVertex), (GLvoid*) (sizeof(float) * 7))); GL_CHECK(glActiveTexture(GL_TEXTURE0)); |
︙ | ︙ | |||
2680 2681 2682 2683 2684 2685 2686 2687 | if (objc != 1) { Tcl_WrongNumArgs(interp, 1, objv, ""); return TCL_ERROR; } fprintf(stderr, "swapshaders not yet implemented!!\n"); return result; } | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 | if (objc != 1) { Tcl_WrongNumArgs(interp, 1, objv, ""); return TCL_ERROR; } fprintf(stderr, "swapshaders not yet implemented!!\n"); return result; } /* * ------------------------------------------------------------------------ * Gles2_BiRotateCmd() * * Invoked to handle the "rotate" command * Handles the * following syntax: * * rotate xangle yangle zangle * * ------------------------------------------------------------------------ */ int Gles2_BiRotateCmd( ClientData dummy, /* not used */ Tcl_Interp *interp, /* current interpreter */ int objc, /* number of arguments */ Tcl_Obj *const objv[]) /* argument objects */ { int result = TCL_OK; Gles2ShowArgs(1, "Gles_BiRotateCmd", objc, objv); if (objc != 4) { Tcl_WrongNumArgs(interp, 1, objv, "xangle yangle zangle"); return TCL_ERROR; } if (Tcl_GetDoubleFromObj(interp, objv[1], &xangle) != TCL_OK) { fprintf(stderr, "bad value for xangle!%s!\n", Tcl_GetString(objv[1])); return TCL_ERROR; } if (Tcl_GetDoubleFromObj(interp, objv[2], &yangle) != TCL_OK) { fprintf(stderr, "bad value for yangle!%s!\n", Tcl_GetString(objv[2])); return TCL_ERROR; } if (Tcl_GetDoubleFromObj(interp, objv[3], &zangle) != TCL_OK) { fprintf(stderr, "bad value for zangle!%s!\n", Tcl_GetString(objv[3])); return TCL_ERROR; } return result; } |
Changes to generic/gles2Helpers.c.
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1209 1210 1211 1212 1213 1214 1215 1216 | return NULL; } return obj; } | > > > > > > > > > > > > > > > > > > > > | 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 | return NULL; } return obj; } /* * ------------------------------------------------------------------------ * showMatrix() * * ------------------------------------------------------------------------ */ void showMatrix(const char * info, float *mat) { int i; fprintf(stderr, "%s", info); for (i = 0; i < 16; i++) { if (i % 4 == 0) { fprintf(stderr, "\n"); } fprintf(stderr, "%f ", mat[i]); } fprintf(stderr, "\n\n"); } |
Changes to generic/gles2Int.h.
︙ | ︙ | |||
70 71 72 73 74 75 76 | MODULE_SCOPE int Value2Pixel(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * ColorValue2RGBA(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * GetElementPositions(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * GetDiamondPositions(Tcl_Interp *interp, Tcl_Obj *obj, int diameter); MODULE_SCOPE Tcl_Obj * GetShadows(Tcl_Interp *interp, Tcl_Obj *backgroundColorObj); MODULE_SCOPE int GetX11Window(); MODULE_SCOPE Display * GetX11Display(); | > > | 70 71 72 73 74 75 76 77 78 | MODULE_SCOPE int Value2Pixel(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * ColorValue2RGBA(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * GetElementPositions(Tcl_Interp *interp, Tcl_Obj *obj); MODULE_SCOPE Tcl_Obj * GetDiamondPositions(Tcl_Interp *interp, Tcl_Obj *obj, int diameter); MODULE_SCOPE Tcl_Obj * GetShadows(Tcl_Interp *interp, Tcl_Obj *backgroundColorObj); MODULE_SCOPE int GetX11Window(); MODULE_SCOPE Display * GetX11Display(); MODULE_SCOPE void showMatrix(const char * info, float *mat); |