GLES2

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Overview
Comment:code for diamond bevels
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1:44bf939a3d809a9940aeb532ce0b99a46276f9f7
User & Date: arnulf 2013-08-22 21:21:11
Context
2013-08-23
07:30
commented out some debug output check-in: 825fb5bc38 user: arnulf tags: trunk
2013-08-22
21:21
code for diamond bevels check-in: 44bf939a3d user: arnulf tags: trunk
2013-08-20
15:29
fixes check-in: 3f269e25b1 user: arnulf tags: trunk
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Changes to generic/gles2Builtin.c.

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static Tcl_ObjCmdProc Gles2_BiDrawLineCmd;
static Tcl_ObjCmdProc Gles2_BiFillTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiFillTextureTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTextureTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawRectangleBorderCmd;

static Tcl_ObjCmdProc Gles2_BiFillRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiFillTextureRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTextureRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiSetupRenderBufferCmd;
static Tcl_ObjCmdProc Gles2_BiSetupFrameBufferCmd;
static Tcl_ObjCmdProc Gles2_BiCompileShadersCmd;
static Tcl_ObjCmdProc Gles2_BiGetFontInfoCmd;
................................................................................
	0
    },
    { "drawrectangleborder",
        "box borderWidth relief shadows",
        "@gles2-builtin-drawrectangleborder",
        Gles2_BiDrawRectangleBorderCmd,
	0






    },
    { "filltexturerectangle",
        "vertex1 vertex2 vertex3 vertex4",
        "@gles2-builtin-filltexturerectangle",
        Gles2_BiFillTextureRectangleCmd,
	0
    },
................................................................................
    perspective_matrix(45.0, (double)uiWidth/(double)uiHeight, 0.00001, 10000.0, g_Perspective);
//showMatrix("per1", g_Perspective);
    multiply_matrix(g_Perspective, g_ModelView, g_MVP);
//showMatrix("mul3", g_MVP);

    GL_CHECK(glUniformMatrix4fv(_projectionSlot, 1, GL_FALSE, g_MVP));
}































































































































































































































































































































void VerticalBevel(Tcl_Interp *interp, int x, int y, int width, int height, int leftBevel, char *relief, shadowColors shadow_colors) {
    Tcl_Obj *obj;
    Tcl_Obj *cmd_obj;
    Tcl_Obj *cmd_objv[1];

//fprintf(stderr, "VerticalBevel!x!%d!y!%d!width!%d!height!%d!relief!%s!\n", x, y, width, height, relief);
    if (strcmp(relief, "raised") == 0) {
	if (leftBevel) {
            obj = BuildVertexInfo(interp, x, y, width, height, shadow_colors.light_red,
                shadow_colors.light_green, shadow_colors.light_blue, shadow_colors.light_alpha);  
	} else {
            obj = BuildVertexInfo(interp, x, y, width, height, shadow_colors.dark_red,
                shadow_colors.dark_green, shadow_colors.dark_blue, shadow_colors.dark_alpha);  
................................................................................
    int bottomGC;
    int myGC;
#define GC_DARK 1
#define GC_LITE 2
#define GC_BRDR 3
#define GC_BLAK 4

//fprintf(stderr, "HorizontalBevel!x!%d!y!%d!width!%d!height!%d!relief!%s!\n", x, y, width, height, relief);
    topGC = GC_BLAK;
    bottomGC = GC_BLAK;
    if (strcmp(relief, "raised") == 0) {
        if (topBevel) {
            topGC = GC_LITE;
            bottomGC = GC_LITE;
	} else {
................................................................................
    rectangle_indices[0] = 0;
    rectangle_indices[1] = 1;
    rectangle_indices[2] = 2;
    rectangle_indices[3] = 2;
    rectangle_indices[4] = 3;
    rectangle_indices[5] = 0;



    GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
    GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
        sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

    handleMatrices(0, 0);

    GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle_vertices), &rectangle_vertices, GL_STATIC_DRAW));
................................................................................
    HorizontalBevel(interp, position_box.x, position_box.y, position_box.width, borderWidth, 1, 1, 1, relief, shadow_colors);
    HorizontalBevel(interp, position_box.x, position_box.y, position_box.width, borderWidth, 1, 1, 1, relief, shadow_colors);

    HorizontalBevel(interp, position_box.x, position_box.y+position_box.height-borderWidth, position_box.width, borderWidth, 0, 0, 0, relief, shadow_colors);

    return result;
}




































































































































































/*
 * ------------------------------------------------------------------------
 *  Gles2_BiFillTextureRectangleCmd()
 *
 *  Invoked to handle the "filltexturerectangle" command
 *  Handles the







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static Tcl_ObjCmdProc Gles2_BiDrawLineCmd;
static Tcl_ObjCmdProc Gles2_BiFillTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiFillTextureTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTextureTriangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawRectangleBorderCmd;
static Tcl_ObjCmdProc Gles2_BiDrawDiamondBorderCmd;
static Tcl_ObjCmdProc Gles2_BiFillRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiFillTextureRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiDrawTextureRectangleCmd;
static Tcl_ObjCmdProc Gles2_BiSetupRenderBufferCmd;
static Tcl_ObjCmdProc Gles2_BiSetupFrameBufferCmd;
static Tcl_ObjCmdProc Gles2_BiCompileShadersCmd;
static Tcl_ObjCmdProc Gles2_BiGetFontInfoCmd;
................................................................................
	0
    },
    { "drawrectangleborder",
        "box borderWidth relief shadows",
        "@gles2-builtin-drawrectangleborder",
        Gles2_BiDrawRectangleBorderCmd,
	0
    },
    { "drawdiamondborder",
        "box borderWidth relief shadows",
        "@gles2-builtin-drawdiamondborder",
        Gles2_BiDrawDiamondBorderCmd,
	0
    },
    { "filltexturerectangle",
        "vertex1 vertex2 vertex3 vertex4",
        "@gles2-builtin-filltexturerectangle",
        Gles2_BiFillTextureRectangleCmd,
	0
    },
................................................................................
    perspective_matrix(45.0, (double)uiWidth/(double)uiHeight, 0.00001, 10000.0, g_Perspective);
//showMatrix("per1", g_Perspective);
    multiply_matrix(g_Perspective, g_ModelView, g_MVP);
//showMatrix("mul3", g_MVP);

    GL_CHECK(glUniformMatrix4fv(_projectionSlot, 1, GL_FALSE, g_MVP));
}

void LeftTopBevel(Tcl_Interp *interp, int x, int y, int width, int height, int leftBevel, char *relief, shadowColors shadow_colors) {
    GLfloat f_x;
    GLfloat f_y;
    GLfloat f_z;
    GLfloat w_diameter;
    GLfloat h_diameter;

//fprintf(stderr, "LeftTopBevel!x!%d!y!%d!width!%d!height!%d!lb!%d!relief!%s!\n", x, y, width, height, leftBevel, relief);
    f_x = Pixel2Coord(interp, x, 1);
    f_y = Pixel2Coord(interp, y, 0);
    f_z = 0.0;
//    w_radius = Pixel2Coord(interp, width/2, 1);
//    h_radius = Pixel2Coord(interp, height/2, 0);
    w_diameter = Pixel2Coord(interp, width, 1);
    h_diameter = Pixel2Coord(interp, height, 0);
//fprintf(stderr, "abs f_x!%f!f_y!%f!f_z!%f!wr!%f!hr!%f!\n", f_x, f_y, f_z, w_radius, h_radius);
//fprintf(stderr, "rel f_x!%f!f_y!%f!f_z!%f!wr!%f!hr!%f!\n", -1.0+f_x, -1.0+f_y, f_z, w_radius, h_radius);
    if (strcmp(relief, "raised") == 0) {
	if (leftBevel) {
            line_vertices[0].Position[0] = -1.0+f_x;
            line_vertices[0].Position[1] = -1.0+f_y+h_diameter/2.0;
            line_vertices[0].Position[2] = f_z;
            line_vertices[1].Position[0] = -1.0+f_x+w_diameter/2.0;
            line_vertices[1].Position[1] = -1.0+f_y+h_diameter;
            line_vertices[1].Position[2] = f_z;
//fprintf(stderr, "LTB POS1!%f!%f!%f %f!%f!%f\n", line_vertices[0].Position[0], line_vertices[0].Position[1], line_vertices[0].Position[2], line_vertices[1].Position[0], line_vertices[1].Position[1], line_vertices[1].Position[2]);

            line_vertices[0].Color[0] = shadow_colors.light_red;
            line_vertices[0].Color[1] = shadow_colors.light_green;
            line_vertices[0].Color[2] = shadow_colors.light_blue;
            line_vertices[0].Color[3] = shadow_colors.light_alpha;
            line_vertices[1].Color[0] = shadow_colors.light_red;
            line_vertices[1].Color[1] = shadow_colors.light_green;
            line_vertices[1].Color[2] = shadow_colors.light_blue;
            line_vertices[1].Color[3] = shadow_colors.light_alpha;
//fprintf(stderr, "LTB COL1!%f!%f! %f!%f!\n", line_vertices[0].Color[0], line_vertices[0].Color[1], line_vertices[0].Color[2], line_vertices[0].Color[3]);
	} else {
            line_vertices[0].Position[0] = -1.0+f_x;
            line_vertices[0].Position[1] = -1.0+f_y+h_diameter/2.0;
            line_vertices[0].Position[2] = 0.0;
            line_vertices[1].Position[0] = -1.0+f_x+w_diameter/2.0;
            line_vertices[1].Position[1] = -1.0+f_y+h_diameter;
            line_vertices[1].Position[2] = 0.0;
//fprintf(stderr, "LTB POS2!%f!%f! %f!%f!\n", line_vertices[0].Position[0], line_vertices[0].Position[1], line_vertices[1].Position[0], line_vertices[1].Position[1]);

            line_vertices[0].Color[0] = shadow_colors.dark_red;
            line_vertices[0].Color[1] = shadow_colors.dark_green;
            line_vertices[0].Color[2] = shadow_colors.dark_blue;
            line_vertices[0].Color[3] = shadow_colors.dark_alpha;
            line_vertices[1].Color[0] = shadow_colors.dark_red;
            line_vertices[1].Color[1] = shadow_colors.dark_green;
            line_vertices[1].Color[2] = shadow_colors.dark_blue;
            line_vertices[1].Color[3] = shadow_colors.dark_alpha;
//fprintf(stderr, "LTB COL2!%f!%f! %f!%f!\n", line_vertices[0].Color[0], line_vertices[0].Color[1], line_vertices[0].Color[2], line_vertices[0].Color[3]);
	}
        line_indices[0] = 0;
        line_indices[1] = 1;
    
        GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
        GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
            sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

        handleMatrices(0, 0);

        GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW));
        GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW));
        GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0));
    } else {
        if (strcmp(relief, "sunken") == 0) {
	    if (leftBevel) {
                line_vertices[0].Position[0] = -1+Pixel2Coord(interp, x, 1);
                line_vertices[0].Position[1] = -1+Pixel2Coord(interp, y, 0);
                line_vertices[0].Position[2] = -1+Pixel2Coord(interp, 0, 0);
                line_vertices[1].Position[0] = -1+Pixel2Coord(interp, x+width, 1);
                line_vertices[1].Position[1] = -1+Pixel2Coord(interp, y+width, 0);
                line_vertices[1].Position[2] = -1+Pixel2Coord(interp, 0, 0);
    
                line_vertices[0].Color[0] = shadow_colors.dark_red;
                line_vertices[0].Color[1] = shadow_colors.dark_green;
                line_vertices[0].Color[2] = shadow_colors.dark_blue;
                line_vertices[0].Color[3] = shadow_colors.dark_alpha;
                line_vertices[1].Color[0] = shadow_colors.dark_red;
                line_vertices[1].Color[1] = shadow_colors.dark_green;
                line_vertices[1].Color[2] = shadow_colors.dark_blue;
                line_vertices[1].Color[3] = shadow_colors.dark_alpha;
	    } else {
                line_vertices[0].Position[0] = -1+Pixel2Coord(interp, x, 1);
                line_vertices[0].Position[1] = -1+Pixel2Coord(interp, y, 0);
                line_vertices[0].Position[2] = -1+Pixel2Coord(interp, 0, 0);
                line_vertices[1].Position[0] = -1+Pixel2Coord(interp, x+width, 1);
                line_vertices[1].Position[1] = -1+Pixel2Coord(interp, y+width, 0);
                line_vertices[1].Position[2] = -1+Pixel2Coord(interp, 0, 0);
    
                line_vertices[0].Color[0] = shadow_colors.light_red;
                line_vertices[0].Color[1] = shadow_colors.light_green;
                line_vertices[0].Color[2] = shadow_colors.light_blue;
                line_vertices[0].Color[3] = shadow_colors.light_alpha;
                line_vertices[1].Color[0] = shadow_colors.light_red;
                line_vertices[1].Color[1] = shadow_colors.light_green;
                line_vertices[1].Color[2] = shadow_colors.light_blue;
                line_vertices[1].Color[3] = shadow_colors.light_alpha;
	    }
            line_indices[0] = 0;
            line_indices[1] = 1;
    
            GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
            GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
                sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

            handleMatrices(0, 0);

            GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW));
            GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW));
            GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0));
        } else {
#ifdef NOTDEF
            if (strcmp(relief, "ridge") == =) {
                int half;

                left = borderPtr->lightGC;
                right = borderPtr->darkGC;
ridgeGroove:
                half = width/2;
                if (!leftBevel && (width & 1)) {
	            half++;
	        }
	        XFillRectangle(display, drawable, left, x, y, (unsigned) half,
	           (unsigned) height);
	        XFillRectangle(display, drawable, right, x+half, y,
	           (unsigned) (width-half), (unsigned) height);
	    } else {
                if (stcmp(relief, "groove") == 0) {
                    left = borderPtr->darkGC;
	            right = borderPtr->lightGC;
	            goto ridgeGroove;
		} else {
                    if (strcmp(relief, "flat") == 0) {
                        XFillRectangle(display, drawable, borderPtr->bgGC, x, y,
	                  (unsigned) width, (unsigned) height);
	            } else {
                        if (strcmp(relief, "solid") == 0) {
                            UnixBorder *unixBorderPtr = (UnixBorder *) borderPtr;
                            if (unixBorderPtr->solidGC == None) {
                                XGCValues gcValues;

                                gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
		                unixBorderPtr->solidGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
		            }
		            XFillRectangle(display, drawable, unixBorderPtr->solidGC, x, y,
			        (unsigned) width, (unsigned) height);
			}
		    }
		}
	    }
#endif
	}
    }
}

void LeftBottomBevel(Tcl_Interp *interp, int x, int y, int width, int height, int leftBevel, char *relief, shadowColors shadow_colors) {
    GLfloat f_x;
    GLfloat f_y;
    GLfloat f_z;
    GLfloat w_diameter;
    GLfloat h_diameter;

//fprintf(stderr, "LeftBottomBevel!x!%d!y!%d!width!%d!height!%d!lb!%d!relief!%s!\n", x, y, width, height, leftBevel, relief);
    f_x = Pixel2Coord(interp, x, 1);
    f_y = Pixel2Coord(interp, y, 0);
    f_z = 0.0;
//    w_radius = Pixel2Coord(interp, width/2, 1);
//    h_radius = Pixel2Coord(interp, height/2, 0);
    w_diameter = Pixel2Coord(interp, width, 1);
    h_diameter = Pixel2Coord(interp, height, 0);
//fprintf(stderr, "abs f_x!%f!f_y!%f!f_z!%f!wr!%f!hr!%f!\n", f_x, f_y, f_z, w_radius, h_radius);
//fprintf(stderr, "rel f_x!%f!f_y!%f!f_z!%f!wr!%f!hr!%f!\n", -1.0+f_x, -1.0+f_y, f_z, w_radius, h_radius);
    if (strcmp(relief, "raised") == 0) {
	if (leftBevel) {
            line_vertices[0].Position[0] = -1.0+f_x;
            line_vertices[0].Position[1] = -1.0+f_y+h_diameter/2.0;
            line_vertices[0].Position[2] = f_z;
            line_vertices[1].Position[0] = -1.0+f_x+w_diameter/2.0;
            line_vertices[1].Position[1] = -1.0+f_y;
            line_vertices[1].Position[2] = f_z;
//fprintf(stderr, "LBB POS1!%f!%f!%f %f!%f!%f\n", line_vertices[0].Position[0], line_vertices[0].Position[1], line_vertices[0].Position[2], line_vertices[1].Position[0], line_vertices[1].Position[1], line_vertices[1].Position[2]);

            line_vertices[0].Color[0] = shadow_colors.light_red;
            line_vertices[0].Color[1] = shadow_colors.light_green;
            line_vertices[0].Color[2] = shadow_colors.light_blue;
            line_vertices[0].Color[3] = shadow_colors.light_alpha;
            line_vertices[1].Color[0] = shadow_colors.light_red;
            line_vertices[1].Color[1] = shadow_colors.light_green;
            line_vertices[1].Color[2] = shadow_colors.light_blue;
            line_vertices[1].Color[3] = shadow_colors.light_alpha;
//fprintf(stderr, "LBB COL1!%f!%f! %f!%f!\n", line_vertices[0].Color[0], line_vertices[0].Color[1], line_vertices[0].Color[2], line_vertices[0].Color[3]);
	} else {
            line_vertices[0].Position[0] = -1.0+f_x;
            line_vertices[0].Position[1] = -1.0+f_y+h_diameter/2.0;
            line_vertices[0].Position[2] = 0.0;
            line_vertices[1].Position[0] = -1.0+f_x+w_diameter/2.0;
            line_vertices[1].Position[1] = -1.0+f_y;
            line_vertices[1].Position[2] = 0.0;
//fprintf(stderr, "LBB POS2!%f!%f! %f!%f!\n", line_vertices[0].Position[0], line_vertices[0].Position[1], line_vertices[1].Position[0], line_vertices[1].Position[1]);

            line_vertices[0].Color[0] = shadow_colors.dark_red;
            line_vertices[0].Color[1] = shadow_colors.dark_green;
            line_vertices[0].Color[2] = shadow_colors.dark_blue;
            line_vertices[0].Color[3] = shadow_colors.dark_alpha;
            line_vertices[1].Color[0] = shadow_colors.dark_red;
            line_vertices[1].Color[1] = shadow_colors.dark_green;
            line_vertices[1].Color[2] = shadow_colors.dark_blue;
            line_vertices[1].Color[3] = shadow_colors.dark_alpha;
//fprintf(stderr, "LBB COL2!%f!%f! %f!%f!\n", line_vertices[0].Color[0], line_vertices[0].Color[1], line_vertices[0].Color[2], line_vertices[0].Color[3]);
	}
        line_indices[0] = 0;
        line_indices[1] = 1;
    
        GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
        GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
            sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

        handleMatrices(0, 0);

        GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW));
        GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW));
        GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0));
    } else {
        if (strcmp(relief, "sunken") == 0) {
	    if (leftBevel) {
                line_vertices[0].Position[0] = -1+Pixel2Coord(interp, x, 1);
                line_vertices[0].Position[1] = -1+Pixel2Coord(interp, y, 0);
                line_vertices[0].Position[2] = -1+Pixel2Coord(interp, 0, 0);
                line_vertices[1].Position[0] = -1+Pixel2Coord(interp, x+width, 1);
                line_vertices[1].Position[1] = -1+Pixel2Coord(interp, y+width, 0);
                line_vertices[1].Position[2] = -1+Pixel2Coord(interp, 0, 0);
    
                line_vertices[0].Color[0] = shadow_colors.dark_red;
                line_vertices[0].Color[1] = shadow_colors.dark_green;
                line_vertices[0].Color[2] = shadow_colors.dark_blue;
                line_vertices[0].Color[3] = shadow_colors.dark_alpha;
                line_vertices[1].Color[0] = shadow_colors.dark_red;
                line_vertices[1].Color[1] = shadow_colors.dark_green;
                line_vertices[1].Color[2] = shadow_colors.dark_blue;
                line_vertices[1].Color[3] = shadow_colors.dark_alpha;
	    } else {
                line_vertices[0].Position[0] = -1+Pixel2Coord(interp, x, 1);
                line_vertices[0].Position[1] = -1+Pixel2Coord(interp, y, 0);
                line_vertices[0].Position[2] = -1+Pixel2Coord(interp, 0, 0);
                line_vertices[1].Position[0] = -1+Pixel2Coord(interp, x+width, 1);
                line_vertices[1].Position[1] = -1+Pixel2Coord(interp, y+width, 0);
                line_vertices[1].Position[2] = -1+Pixel2Coord(interp, 0, 0);
    
                line_vertices[0].Color[0] = shadow_colors.light_red;
                line_vertices[0].Color[1] = shadow_colors.light_green;
                line_vertices[0].Color[2] = shadow_colors.light_blue;
                line_vertices[0].Color[3] = shadow_colors.light_alpha;
                line_vertices[1].Color[0] = shadow_colors.light_red;
                line_vertices[1].Color[1] = shadow_colors.light_green;
                line_vertices[1].Color[2] = shadow_colors.light_blue;
                line_vertices[1].Color[3] = shadow_colors.light_alpha;
	    }
            line_indices[0] = 0;
            line_indices[1] = 1;
    
            GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
            GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
                sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

            handleMatrices(0, 0);

            GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(line_vertices), &line_vertices, GL_STATIC_DRAW));
            GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(line_indices), &line_indices, GL_STATIC_DRAW));
            GL_CHECK(glDrawElements(GL_LINES, sizeof(line_indices)/sizeof(line_indices[0]), GL_UNSIGNED_BYTE, 0));
        } else {
#ifdef NOTDEF
            if (strcmp(relief, "ridge") == =) {
                int half;

                left = borderPtr->lightGC;
                right = borderPtr->darkGC;
ridgeGroove:
                half = width/2;
                if (!leftBevel && (width & 1)) {
	            half++;
	        }
	        XFillRectangle(display, drawable, left, x, y, (unsigned) half,
	           (unsigned) height);
	        XFillRectangle(display, drawable, right, x+half, y,
	           (unsigned) (width-half), (unsigned) height);
	    } else {
                if (stcmp(relief, "groove") == 0) {
                    left = borderPtr->darkGC;
	            right = borderPtr->lightGC;
	            goto ridgeGroove;
		} else {
                    if (strcmp(relief, "flat") == 0) {
                        XFillRectangle(display, drawable, borderPtr->bgGC, x, y,
	                  (unsigned) width, (unsigned) height);
	            } else {
                        if (strcmp(relief, "solid") == 0) {
                            UnixBorder *unixBorderPtr = (UnixBorder *) borderPtr;
                            if (unixBorderPtr->solidGC == None) {
                                XGCValues gcValues;

                                gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
		                unixBorderPtr->solidGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
		            }
		            XFillRectangle(display, drawable, unixBorderPtr->solidGC, x, y,
			        (unsigned) width, (unsigned) height);
			}
		    }
		}
	    }
#endif
	}
    }
}

void VerticalBevel(Tcl_Interp *interp, int x, int y, int width, int height, int leftBevel, char *relief, shadowColors shadow_colors) {
    Tcl_Obj *obj;
    Tcl_Obj *cmd_obj;
    Tcl_Obj *cmd_objv[1];

fprintf(stderr, "VerticalBevel!x!%d!y!%d!width!%d!height!%d!relief!%s!\n", x, y, width, height, relief);
    if (strcmp(relief, "raised") == 0) {
	if (leftBevel) {
            obj = BuildVertexInfo(interp, x, y, width, height, shadow_colors.light_red,
                shadow_colors.light_green, shadow_colors.light_blue, shadow_colors.light_alpha);  
	} else {
            obj = BuildVertexInfo(interp, x, y, width, height, shadow_colors.dark_red,
                shadow_colors.dark_green, shadow_colors.dark_blue, shadow_colors.dark_alpha);  
................................................................................
    int bottomGC;
    int myGC;
#define GC_DARK 1
#define GC_LITE 2
#define GC_BRDR 3
#define GC_BLAK 4

fprintf(stderr, "HorizontalBevel!x!%d!y!%d!width!%d!height!%d!relief!%s!\n", x, y, width, height, relief);
    topGC = GC_BLAK;
    bottomGC = GC_BLAK;
    if (strcmp(relief, "raised") == 0) {
        if (topBevel) {
            topGC = GC_LITE;
            bottomGC = GC_LITE;
	} else {
................................................................................
    rectangle_indices[0] = 0;
    rectangle_indices[1] = 1;
    rectangle_indices[2] = 2;
    rectangle_indices[3] = 2;
    rectangle_indices[4] = 3;
    rectangle_indices[5] = 0;

fprintf(stderr, "FILLRECT!%f!%f!%f %f!%f!%f\n", rectangle_vertices[0].Position[0], rectangle_vertices[0].Position[1], rectangle_vertices[0].Position[2], rectangle_vertices[1].Position[0], rectangle_vertices[1].Position[1], rectangle_vertices[1].Position[2]);

    GL_CHECK(glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0));
    GL_CHECK(glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, 
        sizeof(Vertex), (GLvoid*) (sizeof(float) * 3)));

    handleMatrices(0, 0);

    GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle_vertices), &rectangle_vertices, GL_STATIC_DRAW));
................................................................................
    HorizontalBevel(interp, position_box.x, position_box.y, position_box.width, borderWidth, 1, 1, 1, relief, shadow_colors);
    HorizontalBevel(interp, position_box.x, position_box.y, position_box.width, borderWidth, 1, 1, 1, relief, shadow_colors);

    HorizontalBevel(interp, position_box.x, position_box.y+position_box.height-borderWidth, position_box.width, borderWidth, 0, 0, 0, relief, shadow_colors);

    return result;
}

/*
 * ------------------------------------------------------------------------
 *  Gles2_BiDrawDiamondBorderCmd()
 *
 *  Invoked to handle the "drawdiamondborder" command
 *  Handles the
 *  following syntax:
 *
 *    drawdamondborder [list x y width height] borderWidth relief diameter
 *        [list darkColor lightColor]
 *
 * ------------------------------------------------------------------------
 */
int Gles2_BiDrawDiamondBorderCmd(
    ClientData dummy,        /* not used */
    Tcl_Interp *interp,      /* current interpreter */
    int objc,                /* number of arguments */
    Tcl_Obj *const objv[])   /* argument objects */
{
    int result = TCL_OK;
    int box_objc;
    Tcl_Obj **boxObjv;
    int shadow_objc;
    Tcl_Obj **shadowObjv;
    int dark_objc;
    Tcl_Obj **darkObjv;
    int light_objc;
    Tcl_Obj **lightObjv;
    positionBox position_box;
    int borderWidth;
    int diameter;
    GLfloat radius;
    char *relief;
    shadowColors shadow_colors;

    Gles2ShowArgs(1, "Gles2_BiDrawDiamondBorderCmd", objc, objv);
    if (objc != 6) {
        Tcl_WrongNumArgs(interp, 1, objv, "box borderWidth relief diameter shadowColors");
        return TCL_ERROR;
    }
fprintf(stderr, "11\n");
    if (Tcl_ListObjGetElements(interp, objv[1], &box_objc, &boxObjv) != TCL_OK) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd1: bad input format: %s\n", Tcl_GetString(objv[1]));
        return TCL_ERROR;
    }
    if (box_objc != 4) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd2: bad input format: %s %d\n", Tcl_GetString(objv[1]), box_objc);
        return TCL_ERROR;
    }

    /* x */
    if (Tcl_GetIntFromObj(interp, boxObjv[0], &position_box.x) != TCL_OK) {
fprintf(stderr, "bad value for x!%s!\n", Tcl_GetString(boxObjv[0]));
        return TCL_ERROR;
    }
    /* y */
    if (Tcl_GetIntFromObj(interp, boxObjv[1], &position_box.y) != TCL_OK) {
fprintf(stderr, "bad value for y!%s!\n", Tcl_GetString(boxObjv[1]));
        return TCL_ERROR;
    }
    /* width */
    if (Tcl_GetIntFromObj(interp, boxObjv[2], &position_box.width) != TCL_OK) {
fprintf(stderr, "bad value for width!%s!\n", Tcl_GetString(boxObjv[2]));
        return TCL_ERROR;
    }
    /* height */
    if (Tcl_GetIntFromObj(interp, boxObjv[3], &position_box.height) != TCL_OK) {
fprintf(stderr, "bad value for height!%s!\n", Tcl_GetString(boxObjv[3]));
        return TCL_ERROR;
    }
    /* borderWidth */
    if (Tcl_GetIntFromObj(interp, objv[2], &borderWidth) != TCL_OK) {
fprintf(stderr, "bad value for borderWidth!%s!\n", Tcl_GetString(objv[2]));
        return TCL_ERROR;
    }
    relief = Tcl_GetString(objv[3]);
    /* diameter */
    if (Tcl_GetIntFromObj(interp, objv[4], &diameter) != TCL_OK) {
fprintf(stderr, "bad value for diameter!%s!\n", Tcl_GetString(objv[4]));
        return TCL_ERROR;
    }

fprintf(stderr, "22\n");
    if (Tcl_ListObjGetElements(interp, objv[5], &shadow_objc, &shadowObjv) != TCL_OK) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd3: bad input format: %s\n", Tcl_GetString(objv[5]));
        return TCL_ERROR;
    }
    if (shadow_objc != 2) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd4: bad input format: %s %d\n", Tcl_GetString(objv[4]), shadow_objc);
        return TCL_ERROR;
    }
    if (Tcl_ListObjGetElements(interp, shadowObjv[0], &dark_objc, &darkObjv) != TCL_OK) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd5: bad input format: %s\n", Tcl_GetString(shadowObjv[0]));
        return TCL_ERROR;
    }
    if (dark_objc != 4) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd6: bad input format: %s %d\n", Tcl_GetString(shadowObjv[0]), dark_objc);
        return TCL_ERROR;
    }
    /* dark_red */
    if (Tcl_GetDoubleFromObj(interp, darkObjv[0], &shadow_colors.dark_red) != TCL_OK) {
fprintf(stderr, "bad value for dark_red!%s!\n", Tcl_GetString(darkObjv[0]));
        return TCL_ERROR;
    }
    /* dark_green */
    if (Tcl_GetDoubleFromObj(interp, darkObjv[1], &shadow_colors.dark_green) != TCL_OK) {
fprintf(stderr, "bad value for dark_green!%s!\n", Tcl_GetString(darkObjv[1]));
        return TCL_ERROR;
    }
    /* dark_blue */
    if (Tcl_GetDoubleFromObj(interp, darkObjv[2], &shadow_colors.dark_blue) != TCL_OK) {
fprintf(stderr, "bad value for dark_blue!%s!\n", Tcl_GetString(darkObjv[2]));
        return TCL_ERROR;
    }
    /* dark_alpha */
    if (Tcl_GetDoubleFromObj(interp, darkObjv[3], &shadow_colors.dark_alpha) != TCL_OK) {
fprintf(stderr, "bad value for dark_alpha!%s!\n", Tcl_GetString(darkObjv[3]));
        return TCL_ERROR;
    }

    if (Tcl_ListObjGetElements(interp, shadowObjv[1], &light_objc, &lightObjv) != TCL_OK) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd7: bad input format: %s\n", Tcl_GetString(shadowObjv[1]));
        return TCL_ERROR;
    }
    if (light_objc != 4) {
fprintf(stderr, "Gles2_BiDrawDiamondBorderCmd8: bad input format: %s %d\n", Tcl_GetString(shadowObjv[1]), light_objc);
        return TCL_ERROR;
    }
    /* light_red */
    if (Tcl_GetDoubleFromObj(interp, lightObjv[0], &shadow_colors.light_red) != TCL_OK) {
fprintf(stderr, "bad value for light_red!%s!\n", Tcl_GetString(lightObjv[0]));
        return TCL_ERROR;
    }
    /* light_green */
    if (Tcl_GetDoubleFromObj(interp, lightObjv[1], &shadow_colors.light_green) != TCL_OK) {
fprintf(stderr, "bad value for light_green!%s!\n", Tcl_GetString(lightObjv[1]));
        return TCL_ERROR;
    }
    /* light_blue */
    if (Tcl_GetDoubleFromObj(interp, lightObjv[2], &shadow_colors.light_blue) != TCL_OK) {
fprintf(stderr, "bad value for light_blue!%s!\n", Tcl_GetString(lightObjv[2]));
        return TCL_ERROR;
    }
    /* light_alpha */
    if (Tcl_GetDoubleFromObj(interp, lightObjv[3], &shadow_colors.light_alpha) != TCL_OK) {
fprintf(stderr, "bad value for light_alpha!%s!\n", Tcl_GetString(lightObjv[3]));
        return TCL_ERROR;
    }

    radius = diameter / 2.0;
    if (position_box.width < 2*borderWidth) {
        borderWidth = position_box.width/2;
    }
    if (position_box.height < 2*borderWidth) {
        borderWidth = position_box.height/2;
    }
    LeftTopBevel(interp, position_box.x, position_box.y, diameter, diameter, 0, relief, shadow_colors);
    LeftTopBevel(interp, position_box.x+radius, position_box.y-radius, diameter, diameter, 1, relief, shadow_colors);
    LeftBottomBevel(interp, position_box.x, position_box.y, diameter, diameter, 1, relief, shadow_colors);
    LeftBottomBevel(interp, position_box.x+radius, position_box.y+radius, diameter, diameter, 0, relief, shadow_colors);
    return result;
}

/*
 * ------------------------------------------------------------------------
 *  Gles2_BiFillTextureRectangleCmd()
 *
 *  Invoked to handle the "filltexturerectangle" command
 *  Handles the