D 2014-11-07T18:34:51.194 L tcl21contest P 4b2fd080905e1a8fa5bf01f9e68232b2483c4f19 U andreas_kupries W 2880 This year we will be "running" two distinct but related contests. We will announce/show the results at the banquet. The attached files are the basis for the contests.

Contest #1 -- "Risk" playing Bot

Create a robot to play a "Risk" like game using SampleBot.tcl as a starting point. Robots will play a double round robin. Starting at "high noon" on Wednesday. In each match a robot will be awarded points as follows: * 0 points -- lost * 1 point -- tie * 2 points -- win Winner on pure points.

Contest #2 -- Display of BotGame

Write a program to display the "log" of a game (you can modify the RunGame.tcl to output whatever you want as a log) either via Tk or HTML/JavaScript -- the "driver" has to be Tcl based. See the WorldMap files. Winner(s) to be judged by artistic merit (whatever that means). To run:
    tclsh8.6 RunGame.tcl gameName gameDir mapSpec bot_1_name bot_1_path
    bot_2_name bot_2_path
Where:

    gameName - name of the game
    gameDir - directory game files are in
    mapSpec - map specification file (i.e. WorldMap.tcl)
    bot_1_name - name of bot #1
    bot_1_path - command to launch bot #1
    bot_2_name - name of bot #2
    bot_2_path - command to launch bot #2
This is all based on http://theaigames.com/competitions/warlight-ai-challenge Now contains all the files we got from Gerald, with some changes, namely * Fixed a few typos in the sample bot and in the engine * Refactored the engine internally a bit * Gave the engine a higher-level log written to stderr.
    * An example of this log is in the repository * The log should be Tcl-readable (lines of Tcl lists) * This should be a good starting point for visualization/replay of a game.
* Added two manager scripts, Shootout and Tournament.
    * The shootout takes two bots, possibly the same and runs them through a series of independent matches (50 by default) and accumulates the results. This should allow you to judge relative strength better. * The tournament takes a directory of bots and runs them against each other per the rules Gerald listed in his initial mail. * Both scripts save the lower- and higher-level log in the logs/ subdir of the world directory they operate in. For reviewing things, and also as a source of game logs for visualization.
* Call either script without arguments to see the usage information. All in all having these infrastructure script should allow us to focus on writing a bot, and not on writing helper scripts. * Access without login, and anon access have standard permissions. * So, everybody should be able to clone. * Anon login can get zip/tar balls from a revision. Z aac531b1c85475fff3ed11c4b4e1e307